
A relaxing puzzle game about fixing train connections and travelling the world - now with a level editor!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.86/day in the week after.
About

Railbound is a comfy track-bending puzzle game about a pair of dogs on a train journey around the world.
Connect and sever railways across the world to help everyone reach their homes and solve over 240 clever puzzles ranging from gentle slopes to twisted passageways.
Place, remove and reroute connections so that carriages safely connect to the locomotive. But, be careful and don’t make them run into each other!
Our main levels will take you through a variety of locations at a relaxed pace. Forks along the road will lead you to spicy brainteasers that’ll please even the most demanding players!
Use tunnels to cover vast distances in an instant. Delay trains using well-timed railway barriers. Switch tracks to reroute cars in different directions. Pick up cute friends on the way and encounter even more challenges on your journey!
Across the game’s world enjoy our comic-book-inspired visuals and a relaxing original soundtrack by the team behind Golf Peaks and inbento.
240+ puzzles are not enough? Try out the level editor mode, create your own challenges, share them with the world via Steam Workshop or check out other people's puzzles!
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's irritating. "Chill", "comfy", "cozy", and "relaxed" are not words that describe this game. I have 261 hours and counting in Train Valley 2, so I'm very familiar with small train puzzles, but this is just frustrating. The puzzles are so small and so limiting (no three-way track connections are allowed). Sometimes you get stuck, but you cannot switch to a different level and come back later with a fresh mindset because you're forced to progress linearly through each level. You just end up brute forcing every possibility until something happens to work. Completing levels does not feel satisfying at all -- either it ends early with an unexpected "oh, did that work?" or it takes forever with an exasperated "oh god, finally!". I don't feel relaxed. I don't feel engaged. I don't feel accomplished. I'm not having fun at all. Even on a $5 sale this game was absolutely not worth what I paid.
同一制作组的《inbento》和《Golf Peaks》都打完了,本作三章体验下来基本也差不多,属于画风简约美、机制没什么趣味,但量大管饱的枚举式解谜,之后也会慢慢通关。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, French, Italian, German, Portuguese - Brazil, Spanish - Spain
| $12.99 |
| 13ratings |
| 82% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Railbound, basit bir fikirle başlayıp üzerine sürekli yeni mekanikler ekleyerek kendini taze tutmayı başaran bir bulmaca oyunu. Amacımız rayları doğru şekilde yerleştirerek vagonları lokomotifle doğru sırayla birleştirmek. İlerledikçe tüneller, makaslar, bariyerler ve farklı ray düzenleri devreye girince bulmacalar da giderek daha karmaşık hale geliyor. Özellikle ilerleyen bölümlerde tek tek ray döşemekten çok, bütün rotayı önceden planlamanız gerekiyor. Birden fazla vagonu doğru sırayla hareket ettirmek de işin içine girince her bölüm farklı şekilde düşündürüyor. Sevimli görsel tarzı ve sakin atmosferiyle, bulmacaseverlerin kesinlikle göz atması gereken oyunlardan biri.
A fun but challenging puzzle game that barely takes any space on your harddrive. IMO the game is overpriced - wait for a big discount before buying. Warning: This game gets very hard quite fast, and doesn't offer any way to skip past the main line puzzles if you're stuck (beyond looking up the solution). If you are not prepared to spend 20+ minutes on a single puzzle, this game will stop being fun very fast.
"Railbound is a comfy track-bending puzzle game" Comfy? There are some pretty gnarly puzzles here, which is fantastic - but don't be misled. Most games like this do tap out before things get genuinely tough, but Railbound has some tough levels as the game progresses. These are levels that reward deliberate planning and careful changes. I'm not entirely confident these tough puzzles are entirely a good thing: some of the puzzles dipped into frustrating territory for me. In such circumstances I didn't feel like I was progressing my understanding or feeling clever when I finally got there, just dealing with... work. For the most part I enjoyed this game, so it's a light recommendation - but be warned if you are interested in getting to 100% completion: it's not a comfy stroll to the finish.
Great game if you dont mind getting mental breakdown, however satisfaction after beating level that you were stuck to is indescribable espesially when it turns out that you were complete moron all that time 10/10
TLDR: The game is technically very competent. But I did not receive the same enjoyment as I did from their first two games. Does that mean I only like easy puzzlers? Was it too long? It's hard to tell. I ultimately will give this a thumb's up, but please read below for the full opinion. This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were no bugs or crashes throughout my time with the game. All achievements unlocked at their appropriate times. This is a tough one. I don't know how to review this. To begin with, most of the "essentials" (graphics, animations, sound, music) are very high quality, which is typical from this dev. I cannot find one thing to fault here. The story is as useless and unimportant as it is in their previous two titles. You will forget about it while playing it and never think about it again. The UI gets a slight ding, as it's difficult to know what all of the buttons mean. Why does a wrench mean level editor, but a shovel means credits? I can't find the meaning there... I should also point out that this is the third game (more or less in a row) that I have played from these developers. I mentioned in both of my previous two reviews (both positives) that the game was a bit too easy and I wished for more difficulty. Well, I got what I asked for, but did I want it? Simply put, the game is too hard. I think I'm pretty good at puzzlers, but for some reason, train puzzles always make me struggle the most. I had similar issues with Galaxy Express, though that felt much more accessible than this game. Not only does this game have more than three times the puzzles of their previous two games (so you've got the quantity!), but these are also far, far harder. Too hard, I would say. I breezed through worlds 1-7 (including bonus levels) without too much trouble. Then came World 8. It didn't have the worst puzzles, but the puzzles were not good, AND it has the worst color scheme in the game. It's purple on purple. It hurt my eyes fairly quickly. I soldiered through that world. World 9 was a treat. Back to hard but not fiendish difficulty puzzles, and you felt good when you completed them. World 10 through 12 will possibly be the levels that decide the thumb. They are pretty universally terrible levels. The limitations (no four-way crossing, minimal pieces, set pieces) that nudged you towards a solution before, are only here to hamper you now. Most of the time I felt as though I lucked into a solution without even being able to see it. And it likely is (on the occasions I did not have to consult a guide) the exact same solution that everyone else was forced to make. No creative puzzle-solving in these levels! I don't feel as though the previous puzzles set me up for success. Yes, they did teach certain concepts: where to hold a train, how to have them criss-cross, how to invert them, and so on. But really none of these concepts can be translated to any future puzzle, because of the huge limitations in place. TLDR: The game is technically very competent. But I did not receive the same enjoyment as I did from their first two games. Does that mean I only like easy puzzlers? Was it too long? It's hard to tell. I ultimately will give this a thumb's up, but I hope you have read enough and understood the dilemma my rating here has.
画风治愈 关卡设计巧妙 经常让我发出卧槽小巧思的粗鄙之语 但是从双轨以后我就开始烧脑了 多亏网友们的攻略 你们都是数学之神
目前为止玩过的最难解密,相当一部分关卡不是常人能过的。
后面太难了纯靠瞎蒙
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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