
Your job at the Cabin Factory is simple: inspect the cabins and decide on whether they’re haunted or not. If you do find any anomalies, get out…immediately.
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About
Welcome to The Cabin Factory - as a newly hired Cabin Inspector your job is to inspect the cabins and determine whether or not they are haunted.
Inspect the whole cabin:
If haunted, turn back immediately and press 'danger'.
Is safe, press 'clear'.
The Cabin Factory is a short horror anomaly-hunting experience (~60 minutes) inspired by liminal spaces and psychological horror walking simulators, like 'The Exit 8', 'Pools', and their virtual predecessor, 'P.T.'.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, Catalan*, Portuguese - Brazil* +1 more
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I first discovered The Cabin Factory at its release through the YouTuber HandOfBlood, and I must have recommended it to at least ten people before I finally bought and played it myself. The Cabin Factory is a [u]small indie horror game[/u] that falls into the "[u]anomaly finder[/u]" genre. You’re an employee at a factory that builds horror houses for amusement parks and film sets. [u]Your shift ends once you’ve correctly marked eight cabins in a row[/u] as either haunted or clean. If you make a mistake, the counter resets. The cabins don’t differ much from one another, rather, they show minor anomalies. As you go through your workday, inspecting each cabin and uncovering anomalies, a small story unfolds about the family whose cabin you’re investigating. And who knows - maybe you’re more deeply entangled in the story than you realized? In summary, I can recommend The Cabin Factory to anyone who loves anomaly finders, short indie horror games, and a quick scare for some spare time. It’s [u]definitely worth a buy[/u].
para pasar el rato y darte un cagaso vale la pena
A really good anomaly horror game. Even though it is pretty short I had a lot of fun with it. There were a lot of creative and innovative ideas and some of the anomalies were genuinely creepy. The atmosphere was really well done and always kept me stressed. For only 3€ the game also looks surprisingly good and honestly way better than I expected.
Really well done. Really really well done. For $3 I don't think you'll find a better experience. That one cabin....my god it was terrifying. Took like...1.5 hours to get all scenarios seen. Great game.
While there are no traditional jump scares, this did have a few moments where I almost jumped out of my seat. The game is pretty short and left me wanting more, but I feel that's a good problem for the developer to have.
Fun. Short. SCARYYYY
It is super inconsistent with its rules and anomaly findings. Super obvious findings count as safe rather than danger. It breaks the entire genre of the game and doesn't make sense. I just gave up on this game since it doesn't seem to know what it is. Luckily it was a cheap game but still, it's garbage imo and way too confusing. They need to fix this game. All the positive reviews, idk what they're on about but for sure you can find other reviews stating exactly what I'm talking about.
This is my first anomaly horror game, and I generally love the way it was done here. It's a sufficiently unnerving game that is completely devoid of standard jumpscares, getting you to fear anything that isn't perfect and sometimes overanalyse the surroundings due to that worry of making a mistake or not getting out while you still can. A few of them really got me, most recent to this post being the one where the lady in the painting is missing. There's a good amount of variety present in the hauntings, with one of my favourites being the recreative miniature table that tracks a ghosts movement, and there seems to be some simple but potentially interesting lore for anyone that cares enough about that. It's fairly good but not great, as I did have a couple of gripes. Some of the clues require a much closer look than what most of the hauntings would lead you to expect, and they just went unnoticed in the midst of the chaos of fairly often being bombarded by oddities, resetting my run. You can also get attacked in this game, and one of those events in particular wasn't very intuitive to figure out, again resetting my run multiple times. These threats often don't even contribute to the minimal story aspects like you might expect them to, so they just kind of get in the way. Overall some fairly minor-moderate issues in the grand scheme of things, since neither of these are all too common, but when the entire game is built around this one system, any perceived unfairness still bogs down the experience.
Dear network, I would like to thank today the whole Cabin Factory Corporation Family for giving me an opportunity to join the company as their employee. Thank you for this unforgettable experience, the night shifts, the inspections... and for making me feel at home in every cabin I visited. Looking forward to new opportunities.
It's a very creative anomaly search game, and the less you know going in, the better.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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