
You are The Bounty Hunter and walked into The Forbidden Stronghold. It is taken by The Skeleton King. To collect all treasures you must kill him first.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 80reviews | 48% | — | $15.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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keeps crashing or a more than capable pc
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
говно полное, вылетает после 1 минуты игры. не советую к покупки даже за 20 рублей
Гринд в мире рпг(нет) Если вам было скучно в первом торчлайт,то здесь вы поймете по настоящему что такое безумие...
방치형+무한 던전+전생 시스템 무지성으로 그냥 냅다 하게되는 게임입니다. 후반 스테이지로 가면 갈 수록 점점 화살 한방에 죽거나 하는 그림이 나오는 등 후반 스테이지의 밸런스를 맞추기 위해서는 엄청난 노가다로 전생해서 방어력이나 체력을 무한정 업그레이드 해야하네요.. 결국 노가다를 해서 강해지고 노가다를 해서 강해지는 시스템인데 이 게임을 그렇게 오래.... 노가다 할 정도로 메리트가 있는건 또 아니어서요.. 세일...을 할 때 사서 하신다고 하셔도 이런 류 게임은 앱게임에서 흔히 볼 수 있는 장르여서 이걸 굳이 추천드리기에도 애매하고... 한시간에서 두시간 정도 정말 딴게임 정말 정말 딴게임이 정말정말 생각없이 하고 싶다 하시는 분들께는 추천을...추천이..추천...을 추천드리기 애매하네요 앱게임하세요.... 15마리 씩 스테이지마다 찔끔찔끔나와서 몬스터 쓸어담는 재미가 있는 것도 아니고 조각감도 부족한 편이고 아이템도 후반 가면 점점 좋은게 나오긴 하지만 적이 더 강해지고 정말 애매하네요 노가다 좋아하신다고 하셔도 다른 게임 노가다가 훨씬 나을듯 합니다. 다른 재미있는 게임을 더 추천드리고 싶네요. 그냥 생각 없이 진짜 하고 싶으시다면 하셔도 무난하긴 한데 무난의 끝의 끝의 끝이 부정적인 느낌이 좀 더 기울어지는 기분입니다..
Played about twelve minutes, not horrible, but bland and awkward. The commands, using mouse and keyboard, were very odd, seldom pointing the way I wanted. The gameplay was bland, you're in a small area, monsters pop up out of the ground, you fight them with missile weapons, melee weapons and a powered melee attack that is on a timer. You kill some, then fight a boss monster, get a reward, rinse and repeat. It didn't help that some of the rewards seemed the same thing as something I already had. It also sucks that you are expected to pay for upgrades, then toss the upgraded weapon aside when you get something new. All in all, simply, for me, not fun, a tepid thumbs down, not horrible.
Eh işte zaman geçirmelik bir oyun. Küçük bölümlerde adam düşman öldürerek para ve ekstralar alıp aşama aşama ilerleyip sonra boss ile savaşarak oynanan bir oyun. Level ve özellikler kalıcı olsada boss u öldürdükten sonra ki bu savaş 30 saniye sürüyor sonra herşey sıfırlanıyor ve tekrar başa dönüp etap etap boss a doğru tekrar kendinizi geliştiriyorsunuz ve bu hep böyle devam ediyor. İndirimde iken 2 liraya alınabilir ki ben öyle yaptım
Grave Keeper is a simple action dungeon crawler that relies on randomly generated mob of enemies to be entertaining, with occasional tough bosses, and seldom superbosses to keep you challenged. However, the mechanics doesn't change. You have a crossbow for range damage, melee weapon for close-in damage, armor to ward off the enemy attack, and a special attack that you can swap out if you have time. As you melee you gather up some gold coins, which you can use to upgrade your 4 pieces of equipment. You can sell the stuff you don't want. Some armor or weapons have bonus that activates at a certain threshold. Special moves vary from charge (forward attack) to tornado (360 attack) to hail of bolts (AOE attack) to more. The problem is enemies upgrade as well, and your only true protection is to dodge from side to side against ranged attack. Most melee attacks can be pre-empted by swinging a little early. Getting hit means you lose a big chunk of health, and you only have 5 potions every five levels. Upgrading the armor doesn't seem to do much if anything. Special attack needs time to recharge, while using ranged attack means you can't move. The bosses are not that difficult, as they generally are just barely stronger than the minions. But when you hit level 15, where you meet the superboss, things get very different. He one-shot's you. One hit, and you die, even if you're at full health. So you will die a lot. But the reload restarts you BEFORE you meet him... so you have to kill 15 enemies BEFORE you can meet him. And die. And try again... And this gets VERY repetitive and frustrating. The graphics are cute, but there's little else to recommend the game.
hep çöküyo ne yapcam
Not quite sure what I to think about this game... You can get an idea by reading other peoples review. But I will tell what nobody said in any review (at least in the ones I saw) [b] The game has pretty much 0 story, you are an knight tossed in multiple arenas[/b]. You will be fighting waves of 15 minions repeatdly, and after some point you get to fight an boss. [b]Around each 4-5 waves, your progress will freaze in that wave[/b] and you can keep repeting that wave w/o progress so you can farm or decide if you are ready for the boss. [b]Farm what you say?[/b] Well You are a knight, so you have a meele weapon and a bowgun, which you can pretty much kill everything just with this, an armor and a skill. Those ones are upgraded with coins, which you get by killing the mobs. [b]Don't waste your time farming and go easy on upgrades/save cash[/b]. You can farm some coin, ok... but you might drop your own gun in the next wave and will do more dmg than yours. Lets say you get a rusty sword, upgrade till lvl 5, and next one will drop the same sword, with the same level, but with no explanation, it will be moore powerfull, I would recommend upgrading your gear in case you start to die. [b]Dont save your coin[/b], and tbh, I almost refunded the game because of the way it works: After playing 31 waves, you get an option to fight the final boss. And now is the [b]catch[/b] After beating the final boss, in a very silly fight, you get tossed back to wave 1. Would fit a ""maybe-roguelike"", because it gives you a few "tokens-marks-currency" that you can use to upgrade your character. Sounds charming, right? Nope... They take alway all your hard earned money, your equipments and skils. You keep nothing! I'd reckon it would be normal to reset everything and let us keep the gear, or get the drops and let us keep they coins. [b]NO NO NO[/b] If you saved mony so you could get another good run and stuff and lvll up better drops, you basicly wasted your time. Also, there is multiple game modes, tha are tied with your character progress, in another words, you wouldnt be able to pla on the other modes till you lvl up all over again. I mean, the only way you get new skills and stuff is by beating bosses, I would understand if they take part of your stuff, it would look pretty much like ANY roguelike in an not procedual arena. In my mind, I keep wondering if you beat waves, get sh1tty RNG drops... And move to next one and you cant beat it next... what you would do? Keep death-farming till you lvlup your armor enogh? Sounds really lame and terrible. Game looks good, with bugs: my controller stoped responding several times and had to close the game (an original xbox controller), gameplay looks okay and runs smootly on pretty much anything, it has almost everything that I would liike to spend a few hours in this game. But not having an ing store where ou can spend your hard earned-farmed coin, and the reset was really poorly designed; sounds good but poorly managed with drops and resources. If you want it, get in a sale, will be less than a couple bucks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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