
In this pinball dungeon crawler, your goal is to dash, hurl, and flip your way to the top of the tower castle. Level up skills, loot treasure, and fight monsters in this cozy single-player game. Explore and discover the key to each room, restore the power of The Eye, and bring peace to the lands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] 2,5h if you're as bad in pinball as I'm [b]Estimated achievement difficulty:[/b] 1/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] You won't need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No difficulty option [b]Unobtainable/glitched achievements:[/b] No What an awesome small game. I enjoy pinball always for a short time because I'm just so bad at it, but this way to combine it with a roguelite and give you abilities to upgrade and make things easier when spending more time with the game is great for me! It reminds me a little bit of "Yoku's Island" as that one also took pinball and made it more enjoyable for me. If you're good at pinball, completing this game might only take an hour or so, but I needed some time to grind experience to upgrade my abilities. Even after completing the game, there are things as a daily challenge to get the highest score and a few sort of dungeon kinda area to get go through. Both game types also give experience and after I unlocked them I used them to grind experience. Another thing that I did enjoy is the art style, it really looks like a dungeon crawler but in a good way. You don't learn much of the main character, only a bit of the story at the beginning of the game but that is fine. The game is short and only has a few achievements. I would have welcomed more of both but I'm also very glad that it didn't overstay its welcome. Frosty Pop, can you please make something like this with a tower defense game as well? That is another genre I enjoy but just suck at.
To be honest, this is pretty bad. For starters, the ball does not have enough inertia. While this isn't a super uncommon problem in video pinball, The Pinball Wizard's circular levels make the game feel extremely slippery. It is slightly reminiscent of Mario Pinball Land, but with with less creative level themes. In order to compensate for the ball physics, The PInball Wizard makes it extremely easy to cradle the ball. The Pinball Wizard also tries to add rpg elements by allowing the ball to take damage. However, the small enemies don't telegraph their attacks nearly enough to react via pinball mechanics. And the amount of damage given for hitting an enemy during their attacks is way too unforgiving (maybe the dev intended the balancing issues to be smoothed over via level grinding?). These mechanics make playing the game like a pinball game way too risky. Instead, the safe and reasonable way to play the game is to use the "fireball" spell to take pot shots from a cradled flippers - which is exceptionally boring.
Pinball wizard is a roguelite pinball hybrid, with the objective being to kill monsters on each floor and progress through a tower, however the game fails to deliver on many aspects and for those who were considering giving this a try, i highly suggest you skip this one. The gameplay is my main gripe, the game is simple, it gives you 2 paddles to hit your wizard around and bump into enemies which you kill to get keys and move to the next floor, once you die you can get upgrades and powerups to push further through the game, however this entire concept is flawed by 1 major problem, once you're off of the paddles you can't really counter enemies, it does give you 2 powerups to which you can use with some cooldowns to dash and hit enemies with, but it does little to actually stop you bouncing around after that, and infact i managed to die in under a single second by getting bounced off of enemies which when angry, damage you too as well as them when you hit them, the game really needed a parry or some sort of control for the player to utilize to prevent being stuck and left for dead as they helplessly crash into things and die, the levelling and roguelite elements aren't much better either as they mostly don't amount to much and are largely insignificant to counter the major problem i just mentioned, the variety is lacking with every floor looking the same, only 3 enemy variants with the slimes being spammed despite being the biggest BS in the game, and a boss which felt very basic and lacked creativity and generally speaking the game lacked a lot of spark to it as a whole, in such that i managed to complete the entire thing in just 1hr 7 minutes on my very first playthrough completely blind, so its very short to say the least and i expected much more for a concept that could've been a huge hit. Graphics wise is the part i give my thumbs up, the enemies are cutesy looking and everything has a nice look to it, its clean its slick and it works for what it aims to do, doesn't suffer from any lag and looks nice at the same time, so i can't fault the graphics at all. The music and sound effects are standard, i didn't feel they stood out nor detracted, however the audio is bugged and even if you mute everything any SFX in cutscenes still plays which i found out when i nearly got my eardrums blasted out when i was trying to listen to some irl >:T Overall it had some things going for it, but ultimately i think the game needed a lot of polish to make it up to standard, there's plenty of other roguelites out there, and i think a great comparison is hades, how it does give you a sense of progression while giving you powerups, a nice fine balance of skill and aid from the game, here its entirely grind or just luck to win stages, the powerups are far too insufficient to handle things, and such it lead to the game falling short for me.
This game now requires you to be online and proceeds to connect to about 30 servers globally. It's been a few months since I played it, so I don't know when the change came about, but I don't like it.
After a few floors the damage you take becomes ridiculous, you will die quicker than the level loads, and it being pinball there is very little you can really do about it. Lovely idea, utterly frustrating to play.
Works well on deck. You will need to grind a bit to unlock some skills that will help you survive some levels. I really only had an issue with 2 or 3, which were solved after leveling up a bit. It's partially skill, partially luck. Sometimes I would find the key early and get out of there fast, other times it took a few tries to even find the key. There is a tower mode, which you can start from any floor you've unlocked. Daily mode, which has a leaderboard. Dungeon, which I actually didn't try at all so I can't comment. There are a dozen skills, each having a few levels to upgrade. These range from adding a barrier at the start, to an orb attack, to gaining experience faster. Music is alright, nothing memorable but fitting to the game itself. 5 achievements, all work. Tutorial, leveling up a skill, killing two specific type of enemies, and finishing the game. I bought it on sale, and so the price was particularly good. Overall, if you think you'd go back for daily modes and whatnot paying more for it might be good.
Entretenidísimo juego de pinball en 3D con elementos roguelike y exploración de mazmorras que en conjunto hacen una combinación muy interesante. Brinda aproximadamente 2 horas y media de entretenimiento en modo historia pero cuenta con contenido procedimental y leaderboard diario. Para explorar un poco y salirse de la cotidianidad, éste juego a mi parecer es una buena oportunidad en oferta.
Pinball wizard finds a way to fuse two things I NEVER thought would work well together but do. Pros: The pinball mechanics are neat The power ups do make quite a difference There are a lot of new levels coming out regularly Cons: It feels like there could be more control over the wizard The art style feels a little... cheap Some parts feel a little like luck of the draw over skill at times. It's a good game and it's a nice game to play for a bit but I can't see myself playing for it hours at a time. I give it 4/5 Square rings.
-You're a pinball Harry. -I'm a what? -A pinball!
The Pinball Wizard es un juego muy entretenido que mezcla mecanicas de Dungeon Crawler con Pinball. Es corto pero muy desafiante, y la jugabilidad es perfecta con la ayuda de powerups y enemigos diversos a los que vencer. Mi unica critica es la física, que a veces se pierde muy facil porque el personaje choca con objetos y se cae del tablero, lo que casi siempre termina en game over. Y las pantallas de carga son laaargisiiimas. Pero lo recomiendo.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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