
VR rhythm game on steroids. Beat challenging songs with your bare fists in Fit Boxing, wield variety of weapons (blades, tonfas, phasers, staff, saw) in Free Style or dominate the playfield in Real 360 mode. Global and friends leaderboards, calories burnt statistics. Custom songs and videos support.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Song Beater: Quite My Tempo! é um jogo bom de música de ritmo em REALIDADE VIRTUAL que foca em Fitness exercício[/h1] Bom minha experiência com esse game foi legal e o mesmo é mencionado por outros jogadores como um game alternativo pra Beat Saber, mas a verdade é que os dois jogos podem ser bem diferentes. Nesse você tem diversos modos de jogo, o padrão seria um modo bem simples em que você tem que dar soco em bolinhas que vem na sua direção conforme a música vai tocando, ainda tem o chamado Free Styles que podem ser bem desafiadores por poder usar diversos tipos de armas nos mapas das músicas e podendo escolher as dificuldades, além de é claro também contendo um modo multiplayer, apesar de não ser tão fácil achar gente nesse modo. O game também tem um estilo de música com pouca variação e que particularmente não me agrada muito pra ser sincero, inclusive tem até aquelas músicas do PewDiePie... Bom não vou reclamar pq imagino que não deve ser tão barato conseguir licenças de músicas, pelo menos nesse jogo tem bastante música e não precisa comprar DLC pra jogar elas. Agora o jogo pode ser bastante positivo em vários aspectos, mas tem algumas coisas que me incomodaram... 1- O sistema de pontos não é bem executado e isso se ve na pontuação, as vezes apenas por 1 erro, alguma música que você deveria fazer uma pontuação acima de 90%, você cai literalmente pra 10/15/20%, pra mim esse calculo não faz muito sentido. 2- Se você é uma pessoa que liga muito pra conquistas Steam, acredito que nesse game tenha algumas conquistas inalcançáveis, tais como duas do modo "Letter hunter mode" e o problema é que esse modo não aparece ou não existe mais, ainda verifiquei em videos de pessoas jogando em 2019 que o modo ficava ao lado direito de Fitbox Singleplayer e atualmente hoje não há nenhum modo de jogo desse tipo, então sendo impossível em tentar pegar essas conquistas. Ainda tem também a conquista "Gym Hitter" que não desbloqueou de jeito nenhum apesar de eu ter jogado todas as músicas rankeadas e completado elas várias e várias vezes. 3- Em diversas músicas parece haver um desbalanceamento, pois as vezes você tem 2 músicas diferentes mas com estilo de ritmo musical parecido e você joga as duas na mesma dificuldade por exemplo no fácil (gentle) e você percebe que uma é muito lenta e fácil demais e a outra é muito rápida e complicada que te faz até suar pracas, isso não tem como não perceber se a pessoa testar todas as músicas do game em uma dificuldade só. [b]Vale a pena comprar?[/b] Vale sim. Esse game tem seus prós e contras, basicamente o que eu posso dizer que ele é um jogo de ritmo musical bem legal e tem uma pegada fitness com um sistema que mostra as calorias que você gastou jogando, apesar de não ter certeza se há precisão em relação a isso que o jogo mostra, a verdade é que o importante que é um jogo bom e da pra se divertir por um tempo.
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Languages: English*, German, Czech, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my review & gameplay here: https://youtu.be/K9zIKbuBjaY If you're expecting Beat Saber, you'll probably be disappointed by Song Beater: Quite My Tempo! However, Song Beater is a solid, competent fit boxing music rhythm game. It has a huge song selection, it has several modes available, several difficulty settings, and it is a good workout. My biggest gripe is that although there is a huge song selection, most of the songs are pretty forgettable and some of the songs are only memorable because they are pure cringe. There are some songs that I really did enjoy though. While many of the beatmaps are good, some of the beatmaps do not match the rhythm of the song at all. There's also some huge difficulty spikes on some of the songs. The game is running on the Unity Engine. While it did run fine for the most part, I also got some stutters that effected gameplay on my 1060 GTX. I did try the lowest graphical settings, but it seemed to have no effect. There are several settings available for this game, including the ability to add custom songs. Freestyle mode lets you play around with more than just punching orbs, however, I did not enjoy any of the tools / weapons available in free style. Despite all my criticisms, I did have fun playing this game, once I got past the normal difficulty. The impossibru difficulty is pretty challenging and it got me sweating. You have to dodge to avoid the laser barriers and they also move. So you have to be quick on your dodges / squats. I would consider this game to be a better & more fun workout on impossibru than BOXVR. However, while Song Beater is a solid music rhythm game with a a huge song selection and many different modes available, it just isn't as polished as the best VR music rhythm games. Also, it just doesn't do anything that other VR music rhythm games don't do better. It's just slightly better than average .. and that's okay at this price range. [b]Rate 6/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join my Steam Curator Group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
[h1]Hodnocení 7/10, Vyzkoušeno s Valve Index, [url=https://store.steampowered.com/curator/34526713/]Curator[/url] [/h1] [quote]https://www.youtube.com/watch?v=Xl2M3GMMR4Y[/quote] Na steamu existuje spousta rytmických her. Od doby, kdy Beat Saber spatřil světlo světa se s nimi roztrhl pytel. Za tu dobu vznikla velká spoustu kopií, odvozenin a napodobenin. Této hře nelze upřít fakt, že je BS rovněž inspirována, ale nutno říci, že je jedna z těch nejpovedenějších, kterou jsme měli možnost vyzkoušet. Hra je velmi jednoduchá a není nutný její rozsáhly popis. Vaše levá ruka je žlutá a ta pravá je fialová boxerská rukavice s hroty, ale máte možnost si vybrat z několika dalších zbraní. Na vás se vznášejí žluté a fialové terče, různou rychlostí, v různé výšce a vzdálenosti a také různě namixované .... takže ... všichni víme, co dělat. Je na výběr z poměrně velkého množství písní, které jsou poslouchatelné a zábavné na hraní. Časování pasuje jak prdel na hrnec, a navíc je umožněno vkládat vlastní písničky. Dále je zde možnost upravovat pozadí která vám sedí při hraní nejvíce jako podmořský svět, “party box”, starověky Egypt a další. Skvělá je také možnost skrýt skladbu, která se vám nelíbí. Po dokončení skladby vidíte své skóre a také vaše celkové pořadí mezi všemi hráči. Hra nemá prozatím tak velkou fanouškovskou základnu, takže i já jsem měl tu možnost se zapsat do kronik. 😊 Také vidíte přibližná data, kolik jste během hraní spálili kalorií. Achievementů mám 13 z 30, některé z nich nejdou udělat a jsem přesvědčen o tom, že jsou některé z nich zabugované. Existuje zde režim pro více hráčů, ale neměl jsem tu možnost to s nikým vyzkoušet. Co jsem četl v diskuzích tak jde vidět někoho jiného, kdo to hraje zaroveň. Zřejmě to máme v krvi a češi ty VR hry prostě umí tvořit. Čeští vývojáři z Playito odvedli slušný kus práce, čas od času do hry přidávají nové updaty, tak se nechme překvapit, jestli hru ještě posunou někam dál.
Good game and I do the intensity and graphics! But needs much more (good) songs, Most of the songs aren't really great workout/rythm songs... Also the custom song software is way to difficult.. It would we great if you can make a easy level editor and a level generator software like BeatSabe (that works pretty good). I still would recommend the game because its fun and not very expensive but the tracks/custom tracks software can be a lot better
Excellent rhythm game. Has orbs, obstacles, and moving obstacles. Good song variety and has custom song support but it's a bit complicated. Multiple game modes including multiplayer. Default is beat boxing but also has a variety of interesting weapons. The platforms are the most detailed I've seen in a rhythm game so far. Intense and Impossibru are comparable to Beat Saber's Ex and Ex+
[h1]二色の標的を同じ色した手で壊す、ステレオタイプのVRフィットネス音ゲー。[/h1] 良い悪いを判断できるほど遊んでないので、こんなゲームだよって紹介にとどまる内容にサムズダウンもあるまいと言う理由でのサムズアップであって、別にオススメはしてない。 標的を剣で切るBeat Saber、盾で受けるAudioshield、銃で撃つAUDICA: Rhythm Shooter等々、普通に殴るボクシング型以外はどんなツールを持たせて独自の動きをさせるかがVR音ゲー作者の工夫のしどころだと思う。 きっと作者はこう思った。「どれかに絞らなくてもよくない?」 そんなわけで本作では曲を選んだ後、再生する速さやワンミス即死といったルール変更を選ぶついでに武器も変えられる。普通に殴って遊ぶトゲ付きの拳、チョップ気味に切る半月型の刃付きの拳、扱いにくいトンファー、特筆することがない剣、柄の上下に判定の伸びたダースモール風の棍、弾切れの概念がある光線銃と、選り取り見取り。 またボクシング型が標的をそっと受け止めるのではなくきちんと殴ったほうがスコアが伸びるように、リーダーボードも別集計だし武器が変わればちゃんと採点基準も変わっているっぽい。 例えばトンファーはトリガーを押しっぱなしにするとギュッと握って固定できるが、そうすると何をどうやっても40%ちょいの点しか取れず、手の中で回転させてその遠心力を乗せるイメージで殴ると60%や70%になる。余談だがVRでは重心のズレとか慣性を感じられないのでものすごいやり難い。 例えば光線銃は弾が切れたらグリップのケツ、刀で言えば柄頭の位置にある小さなナイフで標的を殴ると弾が補充される。ただそれはあくまでミスのリカバリであって、例えば横から飛び出てくる標的が進路をこちらに向ける前に撃つとか、なにか条件を満たせば撃ってるだけでも弾は補充されるっぽい。 そうしたツールごとのルール説明がどこかにあるのか最初から用意されてないのかは知らないが、とにかく見つからないので手探りでやるしかないのはゲームとしてちょっとどうかと思う。なにが正解かわからないままする努力ってつらい。 まあこのゲームを深く掘り下げるよりも、これで色んなタイプを試してみてどれが自分に向いてるのかの判断材料にすればいいんじゃなかろうか。そんで殴るより切り払うほうが好きだなって気づいたらBeat Saberを買えばいいんだ。 VR音ゲーってそういう結論になりがち。
[h1] My Review for Song Beater: Quite My Tempo! [/h1] [b] Positives [/b] [list] [*] Good Beats to listen to [*] Multiplayer to challenge each other along with different difficulties [*] Upload your own music [/list] [B] Negatives [/B] [list] [*] This is [b] not [/b] a workout, you can watch several videos of people just tapping or keeping their hands out to get their scores up. [*] Sometimes you will have the colors come at you at weird angles maybe your facing straight than instantly 1 comes far off to the right or left. [*] I have played the Demo alot and now own the game thinking it would be alot better, I would always play it before BoxVR and the thing is it would never make me break a sweat. [B]Overall[/B] [i]This game comes so close to becoming a good game if it actually were to be a punching game and didnt try to hard to be about just beats. There are other games like BoxVR or PowerBeatsVR that you have to actually punch and focus on fitness first and not the beats. I would rate this a 6.5/10 I try so hard to like this but I cannot.[/i]
Awesome rhythm beat game with working out in mind. Gives a good arm workout with how long you have to keep your arms up. Love the beats! If you enjoy games like Beat Saber then this is one gem to get! https://youtu.be/Ukth7Qjqo6c
The new update is very nice, I really like Club mode, and that you canceled the loss of the whole boost in case of a failure, the new ui looks great, thank you for taking care of the game even after a year.
Passt gut in die Fitness-VR-Sammlung. Am meisten Spaß macht mir der "Club-Modus", wo die map schneller und schneller wird - soweit wie man kommt (vielleicht gibt es auch eine Grenze irgendwann). Man muss dann allerdings mit extremer "micky maus-Musik" leben, da die Musik auch schneller und schneller abgespielt wird (bei manchen Songs ist das durchaus von Vorteil - sorry :) . Die meiste Musik ist aber gut ausgewählt und ich habe auch meine Favoriten). Maps sind okay, passen zu den jeweiligen Schwierigkeiten. Manchmal hat man allerdings zu viel direkt vor dem Gesicht und erkennt nicht, was danach kommt. Und in manchen maps verbinden sich zwei "Bälle", so dass man auf die Controller achten muss, will man sie nicht schrotten. Aber im Allgemeinen funktioniert es gut, auch die custom maps sind ganz gut (habe aber nur zwei getestet bisher). Nette kleine Zusätze: einem wird schon während des Spielens verkündet, wenn man die Top 100 erreicht hat (die Top 50..., 20..., ab 10 wird dann direkt runter gezählt), wann das tägliche Kalorienziel erreicht ist (habe zwar nie was eingegeben, aber mir wird dennoch jeden Tag gratuliert ;) ), wenn man seinen persönlichen Rekord gebrochen hat... Nach dem Spiel gibt es dann eine Übersicht mit Kalorienverbrauch, Punkten, Genauigkeit (die ist wie üblich grottig schlecht bei mir), investierte Kraft, wie oft man das Ganze spielte... (Da könnten sich die Entwickler von beat saber noch einiges abschauen.) Es gibt einen Mulitplayer (habe sogar einmal zwei Leute darin entdeckt, scheint aber meist leer zu sein), 180/360 Grad-Modus, verschiedene Werkzeuge die man statt boxen nutzen kann und das gameplay noch mal extrem ändern (zum Beispiel Schwerter, wie in beat saber - runde Objekte zerhacken fühlt sich seltsam an und ist schwieriger als ich dachte). Vielleicht sollten sich die Entwickler von diesem Spiel mit den Entwicklern von PowerBeats zusammen tun. Grundgedanke ist gleich - man boxt auf "Bälle" zu Musik. Während dieses Spiel eher Schnelligkeit und Reaktion trainiert und verspielter wirkt, packen powerBeats mehr Kraft in das Ganze (Stahlkugel-Modus z.B.). Ein Mix aus Beidem wäre sehr spannend. So eine Art Intervall-Workout. Schnelligkeit (schneller und schneller), die wieder langsamer wird, mit einer Phase aus Kraftschlägen, normales Tempo was dann wieder ansteigt, Kraft usw. Gerade aus Boxbewegungen kann man doch bestens ein schweißtreibendes Workout machen, was sehr abwechslungsreich ist und eine Menge Spaß macht. Es ist schade, dass solche an sich guten Spiele irgendwie untergehen, weil sie vielleicht noch nicht ganz so perfekt sind (war beat saber zu Beginn auch nicht, wenn ich an die grässlichen alten maps denke...). Dieses Spiel ist allerdings schon ziemlich perfekt. Ich denke, um alles einmal durch zu spielen, braucht es einiges an Stunden. Ich bin jetzt bei ca. 40 und habe noch nicht mal die Hälfte durch.
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