
You are The Bounty Hunter and walked into The Forbidden Stronghold. It is taken by The Skeleton King. To collect all treasures you must kill him first.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Played about twelve minutes, not horrible, but bland and awkward. The commands, using mouse and keyboard, were very odd, seldom pointing the way I wanted. The gameplay was bland, you're in a small area, monsters pop up out of the ground, you fight them with missile weapons, melee weapons and a powered melee attack that is on a timer. You kill some, then fight a boss monster, get a reward, rinse and repeat. It didn't help that some of the rewards seemed the same thing as something I already had. It also sucks that you are expected to pay for upgrades, then toss the upgraded weapon aside when you get something new. All in all, simply, for me, not fun, a tepid thumbs down, not horrible.
Excellent petit jeu vraiment pas compliqué à comprendre ! CEPENDANT, il se peut que le jeu crashe au bout de 5 minutes, mais pas de panique, j'ai trouvé la solution suivre les étapes ci-dessous ! C'est en anglais mais c'est compréhensible. Step 1. Open "Control Panel" by searching for it in Windows search bar, by pressing the Windows button or key. Step 2. Go to "System & Security" Step 3. Go to "System" Step 3. Press "Advanced system settings" Step 4. Press "Environmental Variables" Step 5. Create a new "System Variable" (NOT USER VARIABLE) Step 6. Enter the following into the Variable name box: OPENSSL_ia32cap Step 7. Enter the following into the Variable value box: ~0x20000000 Step 8. Now press OK. Reddit post : https://www.reddit.com/r/TheDarwinProject/comments/1bb9tuh/comment/l31q4pu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
방치형+무한 던전+전생 시스템 무지성으로 그냥 냅다 하게되는 게임입니다. 후반 스테이지로 가면 갈 수록 점점 화살 한방에 죽거나 하는 그림이 나오는 등 후반 스테이지의 밸런스를 맞추기 위해서는 엄청난 노가다로 전생해서 방어력이나 체력을 무한정 업그레이드 해야하네요.. 결국 노가다를 해서 강해지고 노가다를 해서 강해지는 시스템인데 이 게임을 그렇게 오래.... 노가다 할 정도로 메리트가 있는건 또 아니어서요.. 세일...을 할 때 사서 하신다고 하셔도 이런 류 게임은 앱게임에서 흔히 볼 수 있는 장르여서 이걸 굳이 추천드리기에도 애매하고... 한시간에서 두시간 정도 정말 딴게임 정말 정말 딴게임이 정말정말 생각없이 하고 싶다 하시는 분들께는 추천을...추천이..추천...을 추천드리기 애매하네요 앱게임하세요.... 15마리 씩 스테이지마다 찔끔찔끔나와서 몬스터 쓸어담는 재미가 있는 것도 아니고 조각감도 부족한 편이고 아이템도 후반 가면 점점 좋은게 나오긴 하지만 적이 더 강해지고 정말 애매하네요 노가다 좋아하신다고 하셔도 다른 게임 노가다가 훨씬 나을듯 합니다. 다른 재미있는 게임을 더 추천드리고 싶네요. 그냥 생각 없이 진짜 하고 싶으시다면 하셔도 무난하긴 한데 무난의 끝의 끝의 끝이 부정적인 느낌이 좀 더 기울어지는 기분입니다..
Grave Keeper is an indie action-RPG developed by Baldur Games and published by SIG Publishing and WIG Publishing that centers on straightforward dungeon crawling, loot collection, and incremental character progression. Set within the ominous confines of the Forbidden Stronghold, the game casts you as a bounty hunter tasked with venturing into monster-infested corridors to eliminate the powerful Skeleton King. The premise is simple and direct, framing the experience as a descent into increasingly dangerous chambers filled with undead enemies, magical adversaries, and towering bosses guarding treasure and power. The core gameplay loop is built around accessible hack-and-slash combat. Players move through isometric environments, confronting waves of skeleton warriors, dark mages, demons, and other hostile creatures. Combat is immediate and uncomplicated: attack, evade incoming damage, collect gold and items, then move deeper into the dungeon. Gold earned from defeated enemies fuels progression, allowing upgrades to weapons, armor, and select abilities. This creates a familiar cycle of fighting and strengthening that defines much of the experience. While the mechanics do not introduce complex skill trees or elaborate combat systems, they remain functional and easy to grasp, making the game approachable for players new to the genre. Level structure follows a segmented pattern, with each area containing groups of enemies culminating in boss encounters. These bosses serve as milestones, offering tougher resistance and rewarding players with better loot upon victory. The design encourages steady forward momentum, but the simplicity of enemy behavior and environmental layout can lead to repetition over extended sessions. Enemy types, while visually distinct, often rely on similar attack patterns, and the arenas themselves rarely deviate significantly in structure. As a result, the sense of escalation comes more from numerical increases in difficulty than from dramatic mechanical shifts. Visually, Grave Keeper adopts a clean isometric presentation with colorful fantasy environments and clearly defined character models. The art style prioritizes readability, ensuring that enemies and interactive elements are easy to identify during combat. However, the graphical fidelity remains modest, with environments that feel functional rather than richly detailed. The interface is straightforward, allowing quick access to inventory and upgrades, though it occasionally lacks the refinement seen in more polished action RPGs. The overall presentation reinforces the game’s identity as a small-scale indie project rather than a high-budget production. Progression systems are intentionally streamlined. Equipment upgrades and incremental stat improvements provide a tangible sense of growth, but customization options are relatively limited. There are no deeply branching character builds or complex crafting systems. Instead, advancement focuses on improving combat effectiveness through straightforward enhancements. This design keeps the gameplay loop clear and accessible, though players seeking deep strategic customization may find it lacking. In terms of pacing, Grave Keeper works best in shorter sessions. The repetitive structure can feel engaging for brief bursts, especially for players who enjoy methodical enemy clearing and steady loot accumulation. However, without significant narrative development or varied environmental mechanics, the experience may struggle to maintain long-term engagement. The story serves primarily as context for the dungeon crawl, offering minimal character development or world-building beyond the central objective of defeating the Skeleton King. Ultimately, Grave Keeper functions as a compact, entry-level dungeon crawler that emphasizes simplicity and accessibility. It does not attempt to reinvent the hack-and-slash formula or compete with larger genre titles in terms of depth or variety. Instead, it delivers a straightforward combat loop, light progression, and an easily digestible fantasy setting. For players seeking a casual dungeon experience with minimal complexity and a clear objective, it can provide a modest but serviceable adventure. Those looking for deeper systems, richer storytelling, or greater combat diversity may find it limited, but within its intended scope, it offers a functional and approachable take on the action-RPG formula. Rating: 5/10
hep çöküyo ne yapcam
Grave Keeper is a simple action dungeon crawler that relies on randomly generated mob of enemies to be entertaining, with occasional tough bosses, and seldom superbosses to keep you challenged. However, the mechanics doesn't change. You have a crossbow for range damage, melee weapon for close-in damage, armor to ward off the enemy attack, and a special attack that you can swap out if you have time. As you melee you gather up some gold coins, which you can use to upgrade your 4 pieces of equipment. You can sell the stuff you don't want. Some armor or weapons have bonus that activates at a certain threshold. Special moves vary from charge (forward attack) to tornado (360 attack) to hail of bolts (AOE attack) to more. The problem is enemies upgrade as well, and your only true protection is to dodge from side to side against ranged attack. Most melee attacks can be pre-empted by swinging a little early. Getting hit means you lose a big chunk of health, and you only have 5 potions every five levels. Upgrading the armor doesn't seem to do much if anything. Special attack needs time to recharge, while using ranged attack means you can't move. The bosses are not that difficult, as they generally are just barely stronger than the minions. But when you hit level 15, where you meet the superboss, things get very different. He one-shot's you. One hit, and you die, even if you're at full health. So you will die a lot. But the reload restarts you BEFORE you meet him... so you have to kill 15 enemies BEFORE you can meet him. And die. And try again... And this gets VERY repetitive and frustrating. The graphics are cute, but there's little else to recommend the game.
Not quite sure what I to think about this game... You can get an idea by reading other peoples review. But I will tell what nobody said in any review (at least in the ones I saw) [b] The game has pretty much 0 story, you are an knight tossed in multiple arenas[/b]. You will be fighting waves of 15 minions repeatdly, and after some point you get to fight an boss. [b]Around each 4-5 waves, your progress will freaze in that wave[/b] and you can keep repeting that wave w/o progress so you can farm or decide if you are ready for the boss. [b]Farm what you say?[/b] Well You are a knight, so you have a meele weapon and a bowgun, which you can pretty much kill everything just with this, an armor and a skill. Those ones are upgraded with coins, which you get by killing the mobs. [b]Don't waste your time farming and go easy on upgrades/save cash[/b]. You can farm some coin, ok... but you might drop your own gun in the next wave and will do more dmg than yours. Lets say you get a rusty sword, upgrade till lvl 5, and next one will drop the same sword, with the same level, but with no explanation, it will be moore powerfull, I would recommend upgrading your gear in case you start to die. [b]Dont save your coin[/b], and tbh, I almost refunded the game because of the way it works: After playing 31 waves, you get an option to fight the final boss. And now is the [b]catch[/b] After beating the final boss, in a very silly fight, you get tossed back to wave 1. Would fit a ""maybe-roguelike"", because it gives you a few "tokens-marks-currency" that you can use to upgrade your character. Sounds charming, right? Nope... They take alway all your hard earned money, your equipments and skils. You keep nothing! I'd reckon it would be normal to reset everything and let us keep the gear, or get the drops and let us keep they coins. [b]NO NO NO[/b] If you saved mony so you could get another good run and stuff and lvll up better drops, you basicly wasted your time. Also, there is multiple game modes, tha are tied with your character progress, in another words, you wouldnt be able to pla on the other modes till you lvl up all over again. I mean, the only way you get new skills and stuff is by beating bosses, I would understand if they take part of your stuff, it would look pretty much like ANY roguelike in an not procedual arena. In my mind, I keep wondering if you beat waves, get sh1tty RNG drops... And move to next one and you cant beat it next... what you would do? Keep death-farming till you lvlup your armor enogh? Sounds really lame and terrible. Game looks good, with bugs: my controller stoped responding several times and had to close the game (an original xbox controller), gameplay looks okay and runs smootly on pretty much anything, it has almost everything that I would liike to spend a few hours in this game. But not having an ing store where ou can spend your hard earned-farmed coin, and the reset was really poorly designed; sounds good but poorly managed with drops and resources. If you want it, get in a sale, will be less than a couple bucks.
Joué sur un i7 7700, GTX 1050 Ti, 16 Go ram, HDD, 1080 p Qualité : max Fps : 60 stables L'évaluation qui suit n'est que mon humble avis de joueur lambda. Il peut être identique, différent en certains points, ou radicalement différent du votre, c'est à la fois normal et salutaire. Graphiquement : C'est coloré, plutôt mignon mais assez pauvre. La bande son : Sympathique mais la musique est vite redondante et lassante. Le gameplay : On enchaîne de petites arènes en tuant 15 mobs à chaque run jusqu'à débloquer le combat de boss. On loot des pièces d'or qui nous permette d'améliorer notre équipement et de temps en temps de nouvelles pièces d'équipement pouvant ou non remplacer celles que l'on possède. Les quêtes d'aventures, quotidiennes et de combat de boss nous apportent leur lot de récompenses aussi et tout cela pour le seul but de farmer encore et encore. Bref, on s'y ennuie très vite avec cette désagréable impression de tourner en rond. En conclusion : un énième arpg (mobile porté sur pc ?) sans grand intérêt. J'aime : pas grand chose. Je n'aime pas : presque tout. Je ne le recommande pas. S'il existe sur mobile, gratuitement alors là oui, pourquoi pas quand on a quelques minutes à tuer, mais autrement je ne vois pas du tout l'intérêt.
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