
After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute and original. It starts easy and chill, and difficulty increase smoothly. Great music too!
A fun exploration game
Grappin est un petit jeu indé français qui m’a clairement surpris. Le principe est simple : explorer, grimper et avancer grâce à un grappin, tout en comprenant petit à petit comment le monde fonctionne. Et franchement, ça marche bien. La prise en main est progressive, le grappin devient vite naturel à utiliser, et on se retrouve à chercher des chemins, créer des raccourcis et tester des idées. Le jeu te laisse réfléchir par toi-même, sans trop te prendre par la main, et c’est vraiment agréable. Une fois le tuto passé, on sent que le jeu commence vraiment. Ce n’est pas parfait, certains choix peuvent frustrer un peu, mais l’expérience reste très sympa si tu aimes les jeux de plateforme/exploration calmes, où le plaisir vient surtout de la progression et de la découverte. Points positifs : - Le grappin est fun et bien intégré - Le level design pousse à réfléchir et explorer - Projet indé français à soutenir Points négatifs : - Quelques murs invisibles frustrants - Certains passages un peu flous - Peut ne pas plaire si tu veux de l’action non-stop En bref, si tu aimes prendre ton temps, tester et comprendre un jeu par toi-même, Grappin vaut clairement le coup. J’ai aussi fait une vidéo gameplay/avis sur ma chaîne YouTube pour ceux qui veulent voir le jeu en action. https://youtu.be/cDtD7anyFAM
This game could have been good but the game design missed the mark. Many people complain about the platforming or the grappling, and sometimes it can be inconsistent that you can't grab something you should be able to but it works well enough. Also the jumping with platform momentum feels fun at times but is way too hit and miss with trying to predict when the platform will stop that it leads to too much trial and error and should have only been included with platforms moving up and down. Honestly if this game was just a level based platformer like Story About My Uncle it would have been good. But instead every level is just a treasure hunt for a bunch of pointless relics to unlock the end of the level. So you just wander around the open level and are forced to find EVERY relic just to advance. This leads to wasted time and need for walkthroughs at times for certain relics that are in obscure spots you may have missed. When you have to do platforming challenges to find some relics the game really is enjoyable, but trying to work out the very vague clues and pixel hunt on medium size open maps was just the worst design decision ever. It just feels like pointless busy work to prolong the short game and kills the action as you'll spend forever trying to find the last 1-2 items, as every level has like 6-8. They should have made relic hunting optional for the 100% achievement guys and if they aren't optional you should only need to find 1/2 or something. The last level of the game is mostly just linear platforming thats tough and it works better than most other levels. No clue why this just wasn't the entirety of the game. Swing and a miss on this one. 6/10.
From the beginning, i was "hooked" with the art style and the beautiful soundtrack by Benoit Malis, but it's the core gameplay with the grappling hook that really stood from the rest. Grappin is a wonderful 3D action-platformer that made me smile a lot of times. It is bold, it is challenging sometimes, and above all it has a great soul. It is made by a single dev, so yes, it has a rather "short" lifespan if this kind of parameter matters to you (5 to 10 hours to complete, it depends on whether you want to explore everything to find all the relics), but i always wanted more and never less, and that's usually the sign of a great game. It should be noted that big names of the industry such as James Turner (graphic designer and art director of Pokémon games and on The Plucky Squire) and Takaya Imamura, (designer and illustrator on F-Zero, StarFox and Majora's Mask) have contributed to certain parts of the game. I highly recommend Grappin, and I would like to play more games as daring and enjoyable as this one !
-Un jeu plutôt sympa qui en vaut le détour !
ts is amazing, i believe, perchance?
Not worth it. Good concept, but poorly executed. Hard on the eyes for no reason, not sure why everything is so bright. Easy 100%, has missables.
Short but fun game. Mostly platforming your way through levels. Finding all the relics does make the game a lot more enjoyable.
This game was beautiful and really fun, but why did it turn into a parkour game instead of focusing on grappling? That kind of lost me.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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