
After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 69reviews | 75% | — | $9.7K |
| $12.99 | 22ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a hard one to review for me. I loved the Demo and the dev was really cool about feedback and adding features into the final game. Now that I played the full game, I can confirm that the first four or five levels, one of which was the demo, are entertaining and breezy and relaxing, they're really a joy. You get to traverse with the grapple, which gives you access to remote areas and let's be honest, zipping around is just really fun. Unfortunately it feels like the game runs away from itself from that point on. The mechanics that were so fun are left behind (the grappling basically disappears) for a sort of floating camera first person platforming. you can't see where you are positioned exactly and you have to execute series of jumps that are increasingly difficult and precise and leaves you starting over if you fail. I pushed on because I wanted to get to the end and I was hoping to find that sense of fun again but it was a struggle and I would have loved the last levels to be closer to the core of the game. This being said, I recommend the game because it's well made. If you enjoy first person platforming, the grappling will add something cool to it. Just because it's not my thing doesn't mean it's not yours so try it out for yourself.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
| $4.49−70% |
| 14ratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decently good game with story, exploration and secrets. Loved the platforming. The only bad thing is the white level of the good ending. That gave my eyes cancer. 8/10 game
It's pretty unique in its own right. It's a mix of exploration and platforming, but your main tool to explore is a grappling hook. There are two different kind, one that is pretty short, and one that is very long. The latter is used like 2-3 times. You will also have to use momentum to go higher or farther. You have to gather multiple skulls in order to unlock the next level, and are free to look for some more secret ones. You have a short description of each location in the menu, and are meant to look in every corner. For 80% of the game this is no problem, but the last bits can be frustrating because you get lost in the vastness. That may be a plus for you, though.
Sadly no 5120x1440 support, wish I could at least prevent it from streching and play with black bars or play in window mode, but I couldn't find any such option. Otherwise good, probably.
Pretty fun and reminiscent of Zelda games, especially with the grapple hook mechanic The game is linear but looking for the relics is pretty fun. Reminds me of Knuckles sequences in Sonic Adventure 2, kinda There are a few minor collision issues but overall, the game is fun and looks pretty nice. Having a blast so far!
Coming in hot off the heels of the hugely-unplayable disappointment that was AtmaSphere 2, I am pleased to report I not only enjoy the very amusingly-titled GRAPPIN, but can safely say that it's one of the best games I've ever played While only 8 levels long, and able to be boiled down as “Grab the required relics to open the gate, then proceed to the next level” (All able to be played without stopping to load anything, and the “See it, and figure out how to get there nature of them bringing back fond memories of the early '00s, playing Vexx), them also ostensibly taking place as part of a mountain, the colour palettes, simple, yet effective visuals, and environments are incredibly varied, with each stage having their own obstacles to get through, one even going pseudo open-world. Suffice it to say, the game never overstays its welcome, and the difficulty is perfectly executed in my eyes, challenging, yes, but only frustrating as a result of my error, rather than the game's. While you're going through all this, though, you're treated to a soundtrack that's sparse in instrumentation, but perfectly befitting the atmosphere and quite delighting, right alongside the soaring through the levles. If minor complaints were to be had, one achievement can be missed, the “turn 180” command felt unnecessary, and did seemed to delay latching onto something, but as using the mouse was completely fiunctional to the point I didn't feel the need to use it, I cannot complain about it. Other than those 2, sometimes invisible walls would impede you from zipping to something with an upgrade that looked it, and what the game called the “Good” ending was not what I would consider more positive than the previous, rather more “Full”. Lastly, while my doctrine of playing anything sees me scouring and grabbing everything off the beaten path before moving back to it, some may find the need to collect out-of-the-way Relics to progress annoying. [b][u]Verdict:[/u][/b] A short, sweet, game that delighted on many measures, and brought back memories of playing Vexx (if anybody had any exposure to that game), or the “Secret” levels of Super Mario Sunshine in finding some of the relics, being challenging without frustration, and wrapped in a personally-thought-delightful presentation in terms of graphics, and sound. Near perfect, by my measure. [b][u]Placed in:[/u][/b] 1: Fantastically favoured
Finding all the relics in each zone is the highlight of the fun, and the immersive atmosphere, perfectly complemented by the music solidifies the overall experience. I just wished the trace grip was available more often, it is a nice change of pace when exploring the world
GRAPPIN delivers a fun and well designed first person platforming experience built around a satisfying grappling mechanic. Movement feels smooth, exploration is rewarding and the level design encourages curiosity without becoming frustrating. The game combines light puzzle elements with vertical traversal and creates a relaxing atmosphere through its visuals and soundtrack. While it’s a shorter experience, it stays focused and makes good use of its core concept from start to finish. A solid indie title for players who enjoy exploration, platforming and movement based gameplay.
This was a short game. i had a lot of fun with this grapple game, except for the platform puzzle in world 7. it only took me about 4-5 hours to complete with all achievements, but it was fun.
Short but fun game. Mostly platforming your way through levels. Finding all the relics does make the game a lot more enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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