
After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finding all the relics in each zone is the highlight of the fun, and the immersive atmosphere, perfectly complemented by the music solidifies the overall experience. I just wished the trace grip was available more often, it is a nice change of pace when exploring the world
A decently good game with story, exploration and secrets. Loved the platforming. The only bad thing is the white level of the good ending. That gave my eyes cancer. 8/10 game
Sadly no 5120x1440 support, wish I could at least prevent it from streching and play with black bars or play in window mode, but I couldn't find any such option. Otherwise good, probably.
It's pretty unique in its own right. It's a mix of exploration and platforming, but your main tool to explore is a grappling hook. There are two different kind, one that is pretty short, and one that is very long. The latter is used like 2-3 times. You will also have to use momentum to go higher or farther. You have to gather multiple skulls in order to unlock the next level, and are free to look for some more secret ones. You have a short description of each location in the menu, and are meant to look in every corner. For 80% of the game this is no problem, but the last bits can be frustrating because you get lost in the vastness. That may be a plus for you, though.
It's a hard one to review for me. I loved the Demo and the dev was really cool about feedback and adding features into the final game. Now that I played the full game, I can confirm that the first four or five levels, one of which was the demo, are entertaining and breezy and relaxing, they're really a joy. You get to traverse with the grapple, which gives you access to remote areas and let's be honest, zipping around is just really fun. Unfortunately it feels like the game runs away from itself from that point on. The mechanics that were so fun are left behind (the grappling basically disappears) for a sort of floating camera first person platforming. you can't see where you are positioned exactly and you have to execute series of jumps that are increasingly difficult and precise and leaves you starting over if you fail. I pushed on because I wanted to get to the end and I was hoping to find that sense of fun again but it was a struggle and I would have loved the last levels to be closer to the core of the game. This being said, I recommend the game because it's well made. If you enjoy first person platforming, the grappling will add something cool to it. Just because it's not my thing doesn't mean it's not yours so try it out for yourself.
Coming in hot off the heels of the hugely-unplayable disappointment that was AtmaSphere 2, I am pleased to report I not only enjoy the very amusingly-titled GRAPPIN, but can safely say that it's one of the best games I've ever played While only 8 levels long, and able to be boiled down as “Grab the required relics to open the gate, then proceed to the next level” (All able to be played without stopping to load anything, and the “See it, and figure out how to get there nature of them bringing back fond memories of the early '00s, playing Vexx), them also ostensibly taking place as part of a mountain, the colour palettes, simple, yet effective visuals, and environments are incredibly varied, with each stage having their own obstacles to get through, one even going pseudo open-world. Suffice it to say, the game never overstays its welcome, and the difficulty is perfectly executed in my eyes, challenging, yes, but only frustrating as a result of my error, rather than the game's. While you're going through all this, though, you're treated to a soundtrack that's sparse in instrumentation, but perfectly befitting the atmosphere and quite delighting, right alongside the soaring through the levles. If minor complaints were to be had, one achievement can be missed, the “turn 180” command felt unnecessary, and did seemed to delay latching onto something, but as using the mouse was completely fiunctional to the point I didn't feel the need to use it, I cannot complain about it. Other than those 2, sometimes invisible walls would impede you from zipping to something with an upgrade that looked it, and what the game called the “Good” ending was not what I would consider more positive than the previous, rather more “Full”. Lastly, while my doctrine of playing anything sees me scouring and grabbing everything off the beaten path before moving back to it, some may find the need to collect out-of-the-way Relics to progress annoying. [b][u]Verdict:[/u][/b] A short, sweet, game that delighted on many measures, and brought back memories of playing Vexx (if anybody had any exposure to that game), or the “Secret” levels of Super Mario Sunshine in finding some of the relics, being challenging without frustration, and wrapped in a personally-thought-delightful presentation in terms of graphics, and sound. Near perfect, by my measure. [b][u]Placed in:[/u][/b] 1: Fantastically favoured
Cute and original. It starts easy and chill, and difficulty increase smoothly. Great music too!
This was a short game. i had a lot of fun with this grapple game, except for the platform puzzle in world 7. it only took me about 4-5 hours to complete with all achievements, but it was fun.
Muy bonito juego relajante para desconectar el cerebro aunq debo decir q la parte mas aburrida es la ciudad antigua porq te quitan el gancho casi la mayor parte de ese nivel y llega a quitarle la gracia al juego pero para concluir vale la pena comprar cuando este en rebajas y el final verdadero vale la pena verlo por un nivel secreto muy bueno
GRAPPIN is an amazing game that strikes the perfect balance between relaxing exploration and challenging platforming. I went through it twice, collecting all the relics, and it was such a rewarding experience. The game allows you to take your time in a peaceful world, while also providing challenging sections that require you to master the mechanics to reach certain places. The graphics are absolutely stunning, and it’s clear a lot of care went into creating the environment. I do wish I had a better graphics card to truly appreciate the beauty of the game in its full glory, but even so, the visuals are top-notch. I’m also hoping for a console release in the future to make it more accessible to others. The ending of the game is fantastic—there’s a nice twist that explains a lot, leaving you with a satisfying sense of completion. Overall, I highly recommend GRAPPIN to anyone looking for a chill yet challenging game with incredible graphics and a solid story. It’s definitely a game worth experiencing!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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