
After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 69reviews | 75% | — | $9.7K |
| $12.99 | 22ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GRAPPIN is an amazing game that strikes the perfect balance between relaxing exploration and challenging platforming. I went through it twice, collecting all the relics, and it was such a rewarding experience. The game allows you to take your time in a peaceful world, while also providing challenging sections that require you to master the mechanics to reach certain places. The graphics are absolutely stunning, and it’s clear a lot of care went into creating the environment. I do wish I had a better graphics card to truly appreciate the beauty of the game in its full glory, but even so, the visuals are top-notch. I’m also hoping for a console release in the future to make it more accessible to others. The ending of the game is fantastic—there’s a nice twist that explains a lot, leaving you with a satisfying sense of completion. Overall, I highly recommend GRAPPIN to anyone looking for a chill yet challenging game with incredible graphics and a solid story. It’s definitely a game worth experiencing!
This game could have been good but the game design missed the mark. Many people complain about the platforming or the grappling, and sometimes it can be inconsistent that you can't grab something you should be able to but it works well enough. Also the jumping with platform momentum feels fun at times but is way too hit and miss with trying to predict when the platform will stop that it leads to too much trial and error and should have only been included with platforms moving up and down. Honestly if this game was just a level based platformer like Story About My Uncle it would have been good. But instead every level is just a treasure hunt for a bunch of pointless relics to unlock the end of the level. So you just wander around the open level and are forced to find EVERY relic just to advance. This leads to wasted time and need for walkthroughs at times for certain relics that are in obscure spots you may have missed. When you have to do platforming challenges to find some relics the game really is enjoyable, but trying to work out the very vague clues and pixel hunt on medium size open maps was just the worst design decision ever. It just feels like pointless busy work to prolong the short game and kills the action as you'll spend forever trying to find the last 1-2 items, as every level has like 6-8. They should have made relic hunting optional for the 100% achievement guys and if they aren't optional you should only need to find 1/2 or something. The last level of the game is mostly just linear platforming thats tough and it works better than most other levels. No clue why this just wasn't the entirety of the game. Swing and a miss on this one. 6/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
| $4.49−70% |
| 14ratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the beginning, i was "hooked" with the art style and the beautiful soundtrack by Benoit Malis, but it's the core gameplay with the grappling hook that really stood from the rest. Grappin is a wonderful 3D action-platformer that made me smile a lot of times. It is bold, it is challenging sometimes, and above all it has a great soul. It is made by a single dev, so yes, it has a rather "short" lifespan if this kind of parameter matters to you (5 to 10 hours to complete, it depends on whether you want to explore everything to find all the relics), but i always wanted more and never less, and that's usually the sign of a great game. It should be noted that big names of the industry such as James Turner (graphic designer and art director of Pokémon games and on The Plucky Squire) and Takaya Imamura, (designer and illustrator on F-Zero, StarFox and Majora's Mask) have contributed to certain parts of the game. I highly recommend Grappin, and I would like to play more games as daring and enjoyable as this one !
宝石をひとつ回収し損ねエンディングまでプレイしました。 スプラ3のショクワンダーやスパイダーマンを想像していましたが、ほとんど別物でした。 そもそもグラップルを全然使いません。 体感 未使用4割、飛距離制限付き5割、飛距離制限なし1割 くらいです。 グラップルで飛び回るステージを徒歩で移動するわけなので、かなり退屈です。 ステージが広いといってもモノの縮尺が変で、移動も遅く感じます。 肝心のグラップルですが、レンガの壁にしかつけることができず、ステージは広いのに一方通行で自由度が全然ないです。 飛距離制限付きグラップルの距離はフォートナイトのグラップラーに似ており爽快感に欠けます。 あと単純に次にどこに進めば良いか分かりづらいです。 ゲームは全8ステージ構成です。ゲーム中に天の声が説明してくれますが、次のステージに進むと前のステージに戻れなくなります。ステージ選択画面等もありません。 収集要素である宝石を一個でも取り逃すと、実績を解除するためには1からもう一度プレイすることになります。 グラップル要素を活かせておらずプレイしていて楽しくなかったです。
Spielt sich wie das Gerüst eines Spiels und maximal 2€ wert
Besides some questionable design choices, bugs, my computer exploding, and me getting terribly motion sick... this is a solid game. I had more fun on my second run for the other ending without getting all the collectibles
esse jogo é mediano e impede vc de continuar pois precisa pegar todas as reliquias NO COMEÇO DA JOGO não vale a pena
Take this Review as someone that didn't complete the game and you should put it with the rest of the "Take with a grain of salt" ones.. I honestly enjoyed the first couple levels and was actually having fun looking around and hunting for the skulls and whatnot. But the lava level kinda ruined it for me, it went from a fairly open and neat grapple platformer to a closed off, no exploration, arcadey platformer with moving platforms and little grapple use. Could work as it's own game but that's not why I picked this up and it certainly feels weird with how "Floaty" your jumps are. The platforms were also incredibly slow so most of the time I spent in that level was waiting for the platform to either come to me or take me somewhere. It lost it's magic with that level and it really stopped the momentum the game got with me.. Fun game, just that one level killed my whole mood to keep going.
this cost 15 dollars and this look like a kid made this game but i like it
Last few levels are an absolute drag, i enjoyed the grapping alot and then i got into the laser levels. I feel like they add nothing but frustration sadly. Then i enterd the lost town/village level and its so much different then the start of the g ame which i liked so much. I think if you could have made more of those levels and made them fun and challenging i would loved it alot more.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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