
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 660 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have wanted to play God Of War Ragnarök ever since it came out. I withstood due to lack of money but now that I've bought it and played it, I regret not buying it earlier. This game is a true masterpiece. Not much more to say. Everything is just perfect.
Примудрилися зробити погану гру ще гіршою. Так тримати. Але сюжет, щоправда, цікавий, хоч і не без проблем
Combat in this game is absolutely terrible. They put more effort into the cinematics and the visuals than the actual gameplay.
No offense to the hard working developers, the game is absolutely fantastic in aspects of quality, story and art direction. But... the amount of grinding and the time you waste on it are just horrible. So much time is spent doing repetitive tasks just to progress and making it the main game loop... I could have simply watched all the cutscenes without losing any important context. The gameplay is mostly the same as in the previous game. If it were not for the cutscenes and character design, I would have refunded the game as soon as I encountered the grinding.
A game that touches heavily on the fatherhood subject and letting kids grow to be their own person. Story is well done, characters are very fleshed out and the visuals are amazing. The final battle was a bit of a let down but everything else about the game was top notch.
За что следует похвалить: углубление всех игровых механик предыдущей части (2018), нереальное расширение лора (пусть и с редконами), хорошо прописанная экспозиция и дуги характеров большинства героев (и, главное: закрытие сюжетных линий всех персонажей!!! Ну, или почти всех...), интересные и цепляющие сайд-квесты (в лучших традициях голливудских клифф-хенгеров), ламповая и уютная атмосфера, приятный саунд, отсутствие открытого финала (о боже, оказывается так можно), боевая система "недослешер-перерпг", грамотный левл-дизайн для бектрекинга, псевдо-система псевдо-компаньонов, приятная и понятная система крафта (хоть и предельно простая), реальное ощущение прогрессии, разнообразие противников и боссов, тонна фан-сервиса для фанатов серии. За что поругать: чудовищно затянутый сюжетный квест с горой заданий-филлеров, которые делают для сюжета примерно ничего (и даже на драму и экспозицию не работают), максимально всратые мувы некоторых персонажей, которые руинят с таким трудом выстроенную вокруг них драму, перегруженность гриндом всех мастей, не в меру раздутая система прогрессии персонажа (например: купи приём, используй прием, прокачай прием, повесь на него дополнительный невлияющий ни на что бафф, если не понравилось - отключи приём), вымученное мертворожденное псевдосюжетное ДЛС Вальхалла. Бытует мнение, что ГоВ: Рагнарок - это нереальных размеров ДЛС для старого-нового ГоВ 2018, однако по своей сути это другая игра. Из старой игры пришло расположение камеры, сюжет и кусочки боевой системы. В остальном - игра преобразована и качественно, и количественно. Там где раньше было просто затыкивание кнопкой теперь полноценное "кручу-верчу" из приемов, негативных эффектов, комбинаций, помощи спутника и пр. Там, где раньше были просто упоминания в диалогах теперь полноценные экшн-сцены и драматичные развязки. Там, где раньше были туннели от арены к арене теперь интерактивные песочницы. И если в первой части ты прекрасно знал, что приключение очень локализовано, то тут сама философия игры предполагает всеобъемлющее участие в судьбе целой вселенной. Проблема только одна: надув через попу эту лягушку, внимание потребителя удержать далеко не всегда удаётся (дожить до конца 20-ти часового сюжета могут позволить себе далеко не все). Во многом из-за попытки усидеть на всех стульях сразу. Тем не менее, эта игра - артефакт эпохи, которая ещё очень долгое время будет привлекать к себе внимание игроков. По каким именно причинам - предлагаю узнать на собственном опыте (летсплеи совсем не передают вайб, проверено на себе). Короче, каждому любителю плотных и насыщенных сингл-проектов советую, 9 из 10.
What can I say? God of War: Ragnarok is a work of art. It's an immersive game with incredibly well-developed characters, whether they are main or side characters. The main story keeps you hooked without neglecting side quests or exploration. The ability to visit all 9 realms, and not only that, but in some cases completely change them based on our actions, makes this game an amazing experience. The combat system feels fresher than in the previous game. The same goes for the combos and weapons. The gameplay feels more fluid and less sluggish, something that, looking back at its predecessor in comparison, left me with a clunkier feeling during exploration and puzzle-solving without me even realizing it. That doesn't happen in God of War: Ragnarok. Here, when you come across areas you can't access yet, it doesn't feel like something you'll only be able to reach at the very end of the game. If I remember correctly, there are 3 or 4 mechanics to unlock, and they are introduced fairly close to one another and around the mid-game, which makes exploration feel much less interrupted by a lack of tools. The soundtrack is impeccable. It's always present in the background, but during high-tension moments it unleashes its full potential. Goosebumps is all I'm going to say. Graphically, it feels like a significant improvement over its predecessor. In this installment, I was able to play with frame generation enabled, which greatly improved the gameplay experience compared to the previous game, and I have to say I was very happy with the result. I've heard people criticize this newer version of Kratos by comparing him to the "original" version from the earlier games, saying that he got soft, and they bring it up as a criticism. However, I disagree. This is the same Kratos, just with over 800 more years of life behind him. Not to mention the influence his son and all their shared experiences have had on him. It doesn't make sense to think that Kratos would maintain his old personality after so much time has passed and now that he's living in a completely different context, with different goals and surrounded by different people. You don't even have to look very far to notice it. Compare the Kratos from the previous game, the Kratos at the beginning of God of War: Ragnarok, and the Kratos at the end. There you have three completely different characters, and that, ladies and gentlemen, is what I call GOOD CHARACTER DEVELOPMENT. I previously rated its predecessor a 10/10. Having said everything above, I think there is only one possible score for this game: [b] 11/10 [/b]
1. oyun daha iyi
i like cold fight
God of War story continues to grow further then I could of anticipated. More to come and incredible excited for the remake of the originally three. Tough game but a good kind of difficult. If never played God of War before, don't start here. Go back to the originals and work your way up. You will enjoy being able to see how Kratos comes to be as the person that he is.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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