
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 660 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game that touches heavily on the fatherhood subject and letting kids grow to be their own person. Story is well done, characters are very fleshed out and the visuals are amazing. The final battle was a bit of a let down but everything else about the game was top notch.
За что следует похвалить: углубление всех игровых механик предыдущей части (2018), нереальное расширение лора (пусть и с редконами), хорошо прописанная экспозиция и дуги характеров большинства героев (и, главное: закрытие сюжетных линий всех персонажей!!! Ну, или почти всех...), интересные и цепляющие сайд-квесты (в лучших традициях голливудских клифф-хенгеров), ламповая и уютная атмосфера, приятный саунд, отсутствие открытого финала (о боже, оказывается так можно), боевая система "недослешер-перерпг", грамотный левл-дизайн для бектрекинга, псевдо-система псевдо-компаньонов, приятная и понятная система крафта (хоть и предельно простая), реальное ощущение прогрессии, разнообразие противников и боссов, тонна фан-сервиса для фанатов серии. За что поругать: чудовищно затянутый сюжетный квест с горой заданий-филлеров, которые делают для сюжета примерно ничего (и даже на драму и экспозицию не работают), максимально всратые мувы некоторых персонажей, которые руинят с таким трудом выстроенную вокруг них драму, перегруженность гриндом всех мастей, не в меру раздутая система прогрессии персонажа (например: купи приём, используй прием, прокачай прием, повесь на него дополнительный невлияющий ни на что бафф, если не понравилось - отключи приём), вымученное мертворожденное псевдосюжетное ДЛС Вальхалла. Бытует мнение, что ГоВ: Рагнарок - это нереальных размеров ДЛС для старого-нового ГоВ 2018, однако по своей сути это другая игра. Из старой игры пришло расположение камеры, сюжет и кусочки боевой системы. В остальном - игра преобразована и качественно, и количественно. Там где раньше было просто затыкивание кнопкой теперь полноценное "кручу-верчу" из приемов, негативных эффектов, комбинаций, помощи спутника и пр. Там, где раньше были просто упоминания в диалогах теперь полноценные экшн-сцены и драматичные развязки. Там, где раньше были туннели от арены к арене теперь интерактивные песочницы. И если в первой части ты прекрасно знал, что приключение очень локализовано, то тут сама философия игры предполагает всеобъемлющее участие в судьбе целой вселенной. Проблема только одна: надув через попу эту лягушку, внимание потребителя удержать далеко не всегда удаётся (дожить до конца 20-ти часового сюжета могут позволить себе далеко не все). Во многом из-за попытки усидеть на всех стульях сразу. Тем не менее, эта игра - артефакт эпохи, которая ещё очень долгое время будет привлекать к себе внимание игроков. По каким именно причинам - предлагаю узнать на собственном опыте (летсплеи совсем не передают вайб, проверено на себе). Короче, каждому любителю плотных и насыщенных сингл-проектов советую, 9 из 10.
基本就是战神4的大型DLC。 还可以。但不足之处也不少。 解密宝箱 打乌鸦就不说了,战神4也一样。 但比战神4粪怪更多,全员韧狗,设计的那一长串华丽连招 只能说华而不实,很少能用出来。 很多boss的韧性,别说平a了。技能也打不断。 更要命的是释放技能时还不能自己取消,比如斧头的重攻击符文索穆尔之息,双刀的轻攻击符文混沌飓风。放出来就等着挨打吧。 还有一个狂战士三人组,中期四级的时候就遇到了,给我打自闭了。导致我后面的狂战士遇到都不敢打了。直到主线通关 八级了才去打。也是不好不容打过去。 再去打其他狂战士,发现其他的又太简单了,数值碾压没挑战了。 我真想骂设计师了,为什么这么设计。游戏体验都不好了。 最难的狂战士为什么不让我最后再遇到? 我玩的是战神,但我觉得除了我人均战神,打得太憋屈了,满地翻滚的样子好狼狈,跟在玩艾尔登法环一样。 而且有不少时间在操作小战神,小战神手感不太喜欢。远程就是射箭,近战动作比较少,没爽感。像是在玩一款低成本小游戏。 中期发现华纳海姆的漏掉了两只渡鸦,好不容易渡鸦找到了,结果找不到回去的路了。绕了一个多小时没回去。最后网上查攻略,跟着一步步走,还花了七八分钟才回到传送门。就不能多放几个传送门,那么一大片的地方没传送门,设计师是不是不玩游戏? 最后总结一下,游戏性其实还可以,基本就是战神4 加了一把武器的大型DLC。 但卖的比战神四还贵,不合理。游戏粪怪多,设计不合理的地方多。 不如战神四好玩,战神四打女武神 赢得酣畅淋漓。战神五打狂战士三人组,赢得屁滚尿流
i like cold fight
主线故事依旧优秀,玩着有点停不下来,比前作体量大了不少,精品游戏。
God of War story continues to grow further then I could of anticipated. More to come and incredible excited for the remake of the originally three. Tough game but a good kind of difficult. If never played God of War before, don't start here. Go back to the originals and work your way up. You will enjoy being able to see how Kratos comes to be as the person that he is.
good
"You are cruel, and arrogant, and selfish... But you are more than that." "You have always... been more than what others saw." "..." "You are more than that."
After 52 hours and all achievements collected, I still leave a negative review. The game is beautiful and fun to play, but I can't forgive what they did to the characters from GOW 2018. [hr][/hr] [b]Cons[/b] [hr][/hr] - Almost every character now feels like a parody or a cheap sequel version written by different, less passionate people. - In 2018, I constantly had funny moments during conversations between Kratos, Atreus and Mimir. In Ragnarök, I had none. Now they mostly speak about pain and feelings. The narrative is clearly made by different people for a different audience. - Kratos had problems comforting his own son after his mother died. Now he tells Freya: “You don't need to say it, I understand your feelings.” This is simply not believable. - Brok was smart, rough and emotionally closed. Now he is just a more polite version of himself, while his jokes fall flat. Sindri was shy and kind. In Ragnarök, he mostly shouts, cries and blames everyone around him. - Thor is fun at first, especially after everything we heard about him in 2018. Unfortunately, they turn him into a pathetic loser who is forced to quit drinking, and it becomes hard to look at him without pity. It feels like the writers wanted all confident and interesting characters to be villains, while boring, old and self-aware characters are shown as good. [hr][/hr] [b]Pros[/b] [hr][/hr] - The worlds are stunning, the fights are cool and exploration is pleasant. This is the main reason I collected all achievements. The puzzles are repetitive, but still enjoyable enough. - The villains are great. Odin is charismatic, smart and well written. He follows his path despite everything. Heimdall is a breath of fresh air: arrogant, perceptive and deliberately perfect at almost everything. - Valhalla also pushes themes of feelings and self-awareness, but it feels much more natural and believable. Its dialogues don't make me want to roll my eyes. [hr][/hr] This is why my review is negative. I don't think it is okay for the industry to force ideology into games. Games should be fun and don't always need to reflect the real world. It is good to have something to think about, but it should not be the central part of the game.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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