
This is a pixel-art simulation game in which the player runs a shop, together with RPG adventures. In Goblin’s Shop, the player is a goblin who has been bullied by humans and he always wants to get it even. So he decided to sell weapons, armors and potions to other monsters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wenn ein spiel schon im Tutoriel nicht spielbar ist sollte man die Finger davon lassen. Man soll Kunden mit Diamanten anwerben und bekommt 40 Gratis, Problem die Kunden wollen 200! Reviews geschaut von 18.11.2018, es fehlen auch Schaltflächen ingame.... Geht zurück!
比那些充钱的商店经营网游强多了
地精太多了 倒讚
支持台灣遊戲~好玩一直玩~
bug schon im tutorial der weiterspielen verhindert! mies!
遊戲人物風格很特別,結合經營和冒險要素,目前大多優點許多評論都提及了 缺點在此提出幾項 1. 設備購買後沒有賣出的選項,這使得擺放家具時因為舊家具太多而顯得凌亂 2. 當畫面客人較多時,抓小偷或者是奧客常會不小心點到其他客人,而進入的對話又不能直接跳過,這導致不能及時阻止損失 3. 雖可以自訂員工表情甚至長相,但是畫上去的表情卻沒有預設表情的動態幅度(像是呆站時模擬呼吸的上下微動),這導致更改後人物就像是一張不會動的看板,非常怪異 4. BUG,不曉得是否手機移植關係,遊戲進行較久時,會出現畫面瞬間卡死但是稍後恢復,而且卡死的時間會漸進增多,目前是卡死第三次時,等了快十五分鐘....個人認為這極度影響遊戲體驗
i only have 11 hours on pc but have well over 300 hours on ios its such a fun game but i would recommend that you just get it on phone its free on phone
Has the tutorial of a mobile game: "Do this. Now do this. Now do this. Now do this. Now do this. Etc." Softlocks during the tutorial if you attempt to exit the forest and click that you changed your mind.
游戏耐玩度很高,我想在这里提一个游戏的缺点,就是游戏中的各种属性解释的不够详细,它们只是被设计着设计出来存在于游戏之中,具体的伤害和肉度都只能去靠实际刷本时看实际的对抗感觉。没有一个很直观的量化感。这让这个游戏的难度上升了很多很多。因为实际中资源很有限,根本不可能去一个一个的实验。
不好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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