
Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.3Kreviews | 86% | — | $808.9K |
| $14.99 | 145ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neutral rating – the game looks cute and polished, but it's a bit too barebones and grindy in terms of gameplay. [h1]The good:[/h1] ➕ Nice pixel graphics, the Majestic Carrot is adorable :) ➕ The game is pretty easy once you figure out the basics. ➕ Time only passes while your ship is moving (or you're holding down the time skip button), so time-related stress is almost completely absent. [h1]Mixed:[/h1] 〰 Trading is easy, but oddly barebones. The core activity is to sail around on your airship and transport products between outposts, buy low, sell high. (Later branching out to setting up production chains yourself on islands you buy.) When I first tried trading, I figured that I would sell items, that aren't sold by a location, for a higher price there, since it's a scarcity product. Nope! For some reason outposts only buy items that they sell themselves O.o Their prices also never change, no matter how much you're flooding their trading post with the same item. So it comes down to re-running the same routes over and over again if you can be bothered. 〰 There is very little story because it's largely a sandbox game. But there's not much to "sandbox" about it either. The island names and distribution is randomly generated, but the gameplay and overall experience would be the same on any run. You get the same handful of different campaign goals in increasing difficulty, but other than those you're largely left to your own devices. [h1]The bad:[/h1] ➖ The music is ok, but each of the 3 tunes are very short and so the constant repetitive looping will drive you up the wall. ➖ Caravans are a pain in the arse to set up and oversee. I know this feature can be done right, because I played Port Royale 3. Here, maybe because of the unzoomable map and the contrived caravan menu, it just feels stifling. Also they need so much resources to set up, but I was never sure they were actually doing what I told them to 🤷 [h1]Final thoughts:[/h1] If you want to try it, get it on a sale I guess? Just don't have high expectations about its (re)playability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Simplified Chinese, Thai, Portuguese - Brazil
| $14.99 |
| 66ratings |
| 86% |
| — |
| not modelled |
| $8.99−40% | 11ratings | 78% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid. Could do with a few QoL features, a bit tedious. Charming though.
I kind of like this game but at the same time not really. It is chill and nice but controls on steam deck are tedious, it gets grindy, and repetitive. I played on steam deck. The pros: + the game looks fantastic, the aesthetic fits the theme and the game perfectly + core gameplay it's easy to learn, exploration feels slightly rewarding and resource/fuel management is nice in the early game The mixed: ● some missions are interesting but most of them are repetitive ● the early game can feel punishing and difficult but then you make a bit of money start industries and then get the frigate with the red sails and all resource management and fuel management is out the window Negatives: - story is truly forgettable and apart from some characters like the signing carrot, the turtle island, the giant fish, everything else is forgettable as soon as you close the game - as soon as you buy a good ship you can just fuel at the starting town where the fuel is very cheap as you can fly across the map especially with the blue sails ship with 70 speed - there is no way to see what resources are needed for what buildings to be built (maybe even upgraded not sure) from the map, you have to go down on your planet, see what resources you need, note them down and fly out to get them this gets tedious fast - for steam deck checking inventory and especially quests + prices can get insanely tedious and frustrating i wish there was am easier option to do that - there is no changing economy what is considered expensive in a place stays expensive forever - you can't sell what complicated items your industry produces outside missions - you can't sell certain products in a place that is not wanted - it gets confusing on what building you need to produce something from a mine and realise you also need sand for that and every now and then you move sand there to keep production going - inns require constant food and juice delivery so it can get overwhelming fast, maybe convoys fix that, didn't get there yet. - investing a ton of money in a bank breaks the game. You get infinite money basically It's a shame much of the game will be unknown due to the minuses as after awhile you just get bored of it. Can't recommend it and i don't see it updated to cut down on some minuses as it means major reworks most likely.
This isn't *normally* my cup of tea. And the first hour or so is tough - you're light on resources, low on cash. But as you cautiously explore the map, begin trading, the game really hits its stride. It's lighthearted, easy to pick up and with a relatively short run time of 10 hours to 100%. The magic hit me when I unlocked Caravans, enabling you to buy additional ships and issue them on routes to maximise your production and trade. At the finish mark, I had about 4 caravan routes - most of them were funneling Gems, or swapping materials between Sand and Stone to make Bricks and Bottles, to be then shipped out for Apple Juice and Medicine Farms. A few notes: - Turtlewise is your friend for snagging high-value gems - Plot your routes by maximum cost; or shoot for lowest, buy them out, and swap at the highest-paying towns - Don't over think your production lines - there's plenty of locations and you can easily replace buildings.
i just wanted to say thanks for a truly amazing wonderful game!!!! i usually play things like Dune or Starfield basically really BIG games, but im SOOO in love with this title! its an absolute gem and whether you play on your computer OR your phone ....cause you can do both!!! this game shines as a truly great game and probably will go down as a classic, not even joking it has everything it needs to go down as one youll always remember and think of fondly.....saying to yourself "Ghosh i wish theyd make a game like "Merchant of the Skies" yeah i know my review sounds fan boyish or goofy....but no joke if you play it you'll see what i mean.,.....this is definitely one that if id played when i was younger, id always remember!!!!
i went bankrupt twice and lost
Decent game. If you set up farms early on, it takes away a lot of the late-stage grinding.
I spent almost 200 hours on this game, so addictive, but wish for a sequel and QOL update.
Berry casual game.
A decent and simple resource management game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| $167 | 1 | 0% | $5.99 | |
| — | 11 | 78% | $8.99 | |
| — | 0 | — | — | |
| $3.5M | 4.9K | 88% | $22.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.5K | 2K | 82% | $19.99 | |
| $808.4K | 870 | 67% | $24.99 | |
| $808.3K | 2.2K | 96% | $9.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $810.2K | 2K | 93% | $18.99 | |
| $807.6K | 1.2K | 67% | $19.99 |