
This is a pixel-art simulation game in which the player runs a shop, together with RPG adventures. In Goblin’s Shop, the player is a goblin who has been bullied by humans and he always wants to get it even. So he decided to sell weapons, armors and potions to other monsters.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一次玩是在手機玩到,喜歡這種經營類型的小遊戲 不過在自己商店畫面只能用滑鼠移動有點煩躁 但整體來說是好玩的
The game centers around a goblin main character that isn't combat-oriented so they decide to open a shop to sell adventuring gear to monsters. I'll start out with a couple positives. It's a cute artstyle I like the concept of having to rely on others instead of directly doing the attacking yourself. The shop system is fine. --- There are quite a few things that I have a problem with though. WASD fails to work half the time when adventuring (usually when there's a notification of a human or when there's multiple humans chasing after you... hmm...), even though clicking the mouse still works. The gem system is very reminiscent of premium system in gacha/mobile games. Not a good look for a game you have to pay for. Long period between updates, almost seems like it's dead w/ how little activity there is. The top menu is bloated and the icons get confusing. Can't tell if this game is going by real time or if it's going by some sort of in game time system. Half the time I quit and start it up again the next day the tavern (which resets daily) is filled, but the in-game time goes by quicker than real life time. Adventuring abilities are a lot weaker than you'd imagine. The money bait move fails to work half the time, even when directly next to humans. The game gives you a tutorial on many things, but fails at giving a full employee one. I didn't realize I had to actually click on a character sheet for him and select which jobs I wanted him to do since nothing told me about it. Login system that locks character customization if you're playing as a "guest". Honestly, if you try to retrofit an app as a steam game, please make sure you fix more than the bare minimum of removing microtransactions. Recommended for those that like this genre of game, but only on a 90% off or higher sale, otherwise I wouldn't recommend this game in the present state that it's in.
超級精神時光屋!!!!
雖然不是作者,還是回應一下hell banana的疑惑: >>1. 設備購買後沒有賣出的選項,這使得擺放家具時因為舊家具太多而顯得凌亂 其實,很多人可能會注意到火爐「下面」、水晶球「左側」有個櫃子, 有嘗試過點選那個櫃子嗎?你可以試一試。 個人認為這確實有些設計不良,比較直覺的設計是在購買的地方或是裝飾店內的地方可以賣出 不過嘛……在這裡說作者大約是看不到的
Game might not be for everyone but I certainly love it!
defdgtjukil
不好玩
不要练太多的近战 不然你遇到炸弹人会骂娘 这种粪怪以前在手机上也没见过啊? 数值问题很逆天 阔个家20w 正常游戏前期修铠甲给个几十块纯打发要饭的 卖装备也就几百上千 天赋问题很大 前期探索用的移动速度加点和拾取范围摆的非常靠后 以前手机上玩的很舒服才买的 移植到pc真的感觉很无语
怎么酒馆没有刷新?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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