
Run and jump, collect coins, confront enemies and avoid traps, open gates and find secret stashes. It's a simple 2D platformer with a twist: You're not a hero from the castle about to slay an evil dragon, you're a goblin cook working for the dragon! It starts slowly but things get complicated.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese, German, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из самых отвратительных игр "под олдскул" в которые мне доводилось играть в стиме (я всякого добрища повидал уже) и выйдя она лет так на 20 раньше, то непременно заслужила бы выпуск у AVGN со множеством "лестных эпитетов". Особенно пугает надпись "очень положительные" отзывы на странице. Из плюсов - автор более-менее адекватно оценивает стоимость своего творения. Минусы - абсолютно всё. [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора. [/url] [/spoiler]
Fun little platformer game—I enjoyed it quite a lot! The pixel art is charming and the levels are very well designed, so kudos for that. My only complaint is how poorly balanced the Old-School difficulty is. It’s understandable that this mode wants you to beat the game in one run, but any old-school arcade game would give you more lives or another chance to continue your progress. I don’t think you’ll survive beating the whole game with only 4 lives (well, you don’t have extra lives here; they’re basically health points) especially when you encounter a lot of unfair moments due to the awful collision detection from the projectiles and flying enemies. I die a lot during the second boss because of this. I think it would be fairer if the game reset from the first level of ANY world so you won't lose all your progress; resetting the whole game from the very start is just not good. Overall, I’d rate it 8/10. It’s definitely worth playing.
Jogo de plataforma estilo 16 bits muito Miserável e com um gráfico muito Maromeno, no início ele parece legal; mais com o passar das fases vai ficando cada vez mais Horroroso de Difícil, pois o personagem se movimenta muito rápido e pula alto, mas com o passar do tempo fui me ferrando cada vez mais e a jogabilidade e o jogo foi se tornando um Inferno. Recomendado, para quem gosta de desafios e procura um jogo de plataforma muito difícil; O jogo possui muitas mecânicas clássicas de jogos de plataforma, o que também o torna nostálgico e Infame, Bom Inferno à Todos.
While if there was a neutral option I may have tipped in that direction, it's still a rather entertaining game, and a dirt cheap one at that. It's got just enough charm to outweigh the flaws. The story, while very uncomplicated, is mildly funny and the ending did earn a couple of chuckles and put a big smile on my face. The game does not kid when it states it's a [b]simple[/b] platformer. You run, jump, have an automatic ledge grab, and that's it in terms of moveset. Later levels introduce a few special platforms, however, it's all small stuff (though special mention must go to the toggling blocks which for once felt fair, as they're always visible and, if you're not a particularly rhythmic person, give you visual cues) with the core gameplay being simple platforming. Some levels have a lever which open the exit gate, but they're not particularly hidden. All regular enemies die in one hit, and the bulk of them get recycled as different creatures depending on what's appropriate for their respective world. What makes the game slightly frustrating at times is that they're [i]mostly[/i] well designed, but there's not quite as well designed as the game expects you to perform. The areas are not too long, but there's no checkpoints in them and you get just three hits (with very rare health pickups) before you get reset to the starting position, with all progress lost. Hell, health persists between levels so, unless you play in Classic mode, you might as well get hit to avoid almost clearing a level and then getting killed because you started with just one. Some ranged enemy attacks are almost guaranteed hits due to level layout (they're fair when tackled on flat ground, mind you), and sadly in a few spots they're even inconsistent as to whether they get you or not. Special mention must go to the coins. Now, these are completely optional, but you are likely to try to get them all. They are not a bad mechanic; it's just that they bring their own problems with them. For one, while there's 100 coins per world, there's noway of knowing how many are per level (there's no world or level select, so whether you missed any will get sorted at the end of a world, with no option but to reset if you ever try an all-coins run); the fact that they sometimes hide behind secret compartments in architecture means you'll be searching high and low, with almost guaranteed misses the first time. As said before, these reset upon death, so you may find yourself repeating some sections due to the allure of the gold. Finally, some coins are placed in ways where getting them results having to retread parts of the level, with no major challenge. [b]If you're thorough you're still likely to get the 400 Coin achievement on your first run[/b], but it's those missing ones which hurt the most, y'know. I'm a fairly complainy reviewer as you might know, but I must reinforce that I do think the game was overall a good way to waste two hours. It's well polished, has good (not great, but signifcnatly more engaging than just "move right") level design, the art does its job quite well (with the backgrounds actually changing a bit as you progress within each world), and you can tell the developer put some love into it.
Goblin and coins gives you good recipes i think
a simple game with some nostalgic vibe. Got some good inspiration from it for my hopefully upcoming game.
Juego 2D indie de ir del punto A al punto B matando enemigos, y terminando niveles. Solo tiene mecanica de salto, pero es muy bonito como esta hecho a nivel visual y estetico. Musica y sonidos decente, durabilidad corta pero atrapante dentro de todo. Logros y cromos mejoran el valor del titulo 6.5/10 - No es memorable pero si te gusta el estilo de juegos, es algo interesante para jugar dentro de todo.
I usually write in Polish, but this time I'd like the creator to be able to read it. Cause I like that guy. You can find him on SteamGifts forum, he's making some really creative puzzles with game giveaways. And I learned about this game there, too. The demo was promising. Did I like the full version? Well... I'd give it a "mixed" rating if I could. It's not bad, so I'm not gonna leave a negative review, but after 2,5 hours I won't come back to it, ever. The only thing left to do is the "Old School" mode, but I'm certain I'll never try it. The thing is, I'm not sure what was it supposed to be. A speedy gotta go fast platformer like Sonic? Cause our hero goes from 0 to 100 in the blink of an eye. Well, nope. It's a precision platformer. That's the main problem. You need precision. But it's hard to do when you can't slow down. First 2 levers are fine, but then it starts to become frustrating. Enemies can hit you with a throw the moment you see them and it's hard to dodge it on the first try (or a second, or...). There are spear traps you can barely see. A few jumps that are hard to make. I started to swear while playing, and it's VERY rare! If you like old school platformers, high difficulty (even the casual mode won't be easy enough for many, be warned) and the feeling when you die and it's not always your fault, then go for it ;) It's short and... a little charming, I must say. I want to try the next installment, but I hope it's way better. There's a potential...
Really difficult platformer! Play as the bean soup lovin' goblin as he recovers his stolen gold from a mysterious thief. Luckily they left a trail of coins behind which should make it easy to track them down. They won't get away with this! Try old-school difficulty for even more of a challenge! Bean soup.
Really good and enjoyable game, worth the price
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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