
Neon Warp is a simple yet very unique puzzle game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, Spanish - Spain, Portuguese - Brazil, German
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
insgesamt gut. kann es empfehlen. der preiß des spiels ist im angebot für -65% sehr gut.
⠀
simple yet very unique puzzle game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ucuza alıp kartlarını satıp kar edebileceğiniz bir oyun.Bunun gibi daha fazla oyun isterseniz incelemelerimde 200 küsür oyun var bakabilirsiniz.
Neon Warp is a free mobile app that's been dumped on Steam as a paid product, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a simple, minimalist colour matching game where you map the right combination of colours to create another colour by swiping your finger on your iPhone screen... the challenge is to paint each grid level one colour so you can progress to the next one. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Neon Warp has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first level with three mobile app stars, and only around 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $2 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
Описание: Мне полюбился этот разработчик, у него очень необычные и запоминающиеся игры. Я удовольствием прошел все, кроме этой... Тут прям ужас какой-то. Перед нами цветовая головоломка, где нужно собрать определенное количество плиток одинакового цвета и при наступлении с клетки на клетку она меняет цвет. Звучит странно и сложно? Так оно и есть. Без бутылки тут не разберешься. Экран все время дергается. Мышкой управлять просто невозможно (кубы летят туда сюда). В итоге мне хватило пары уровней. У каждого разраба бывают игры, которые не удались и это как раз тот самый момент. Крайне не рекомендую. Оценка: 2/10
While the overall feel of the game is decent, it will likely take some trial and error to figure out how exactly things work. I don't believe the buttons or keys are ever stated and I have found no undo button, just one for "exit level" and another for "restart level". Honestly, if not for one key thing, I would probably just be fine with this game. That thing is progression. It's no wonder that less than 2% of players have completed 5 levels. While it is not abnormal for a game like this to have a star ranking of level completion, it is abnormal for a game like this to refuse to let you progress unless you meet a certain threshold in each level. I would be fine with it if the game either unlocked the next level upon completion regardless of the score, gated some levels by an aggregate score amount, or even restarted the level / gave an alert once the player was at the point where they would not be able to unlock the next level. But instead the player seems expected to be almost constantly aware of this threshold and their current status. Hell, I would probably even be more forgiving if it had an undo button so it didn't force the player to start over from square one. Unless you are confident in your puzzling abilities, I recommend you stay away from this game despite the price. Honestly, if you are confident in your puzzling abilities then this probably won't be worth the money anyway since it doesn't have much that stands out. A number of the levels aren't even particularly hard, it's just that there is barely a difference between the perfect number of moves and not being allowed to progress sometimes.
6/10
I tiled until 3 a.m., brain melted into coolant. Beat a level blindfolded because my retinas became disco lights. Now I spot geometry in soup. Best Monday eraser ever. Ten neon flashes out of ten, grab it and glitch happily!
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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