
A precision platformer that welcomes newcomers and rewards mastery. Discover hidden secrets and overcome handcrafted challenges in a charming adventure built for all skill levels.
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About
A precision platformer that welcomes newcomers and rewards mastery.
In Go Slimey Go!, every jump, bounce, and slide is designed to feel smooth, responsive, and satisfying.
Whether you're discovering precision platformers for the first time or already love mastering movement-based challenges, Slimey's adventure welcomes you in with accessible gameplay and keeps you hooked with rewarding level design.
Build momentum, uncover secrets, collect hidden treasures, and push your skills through handcrafted levels full of personality, clever challenges, and that irresistible one more try feeling.
Smooth, responsive movement built around bounce, flow, and momentum
A lot of handcrafted levels designed to teach, challenge, and reward
Hidden collectibles and secrets for curious players
Accessible for newcomers, rewarding for experienced players
A charming world brought to life with beautiful pixel art and an award-winning soundtrack
Easy to start. Satisfying to master.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Italian, Arabic, Czech, Dutch, Greek, Indonesian, Korean, Polish, Portuguese - Portugal +91 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Average ★★★☆☆[/h1] [h1]First Impressions[/h1] It's felt like a little while since I last challenged myself with a platforming game, so I decided to accept the review key for Go Slimey Go! (GS). The reviews seemed quite generous, and the clearance rate for the achievements showed that most players were able to finish everything, if they were interested enough. I suppose that should have been a sign it was on the easier side, as a bit of difficulty greatly diminishes how many people pick up those achievements. [h1]Gameplay[/h1] From what I saw on the store page and reviews, I expected a fairly challenging platformer, including death-defying secrets to really amp up the difficulty. In reality, this is a pretty easy platforming game, as enemies don't even kill you in the conventional sense. Instead, you get kicked around and knocked back if you collide into them. Additionally, all you can do is jump and bounce with only one movement speed, as Slimey is unable to dash or run. Despite this, some levels manage to work in some interesting gimmicks, but as someone who's played so many platformers, nothing felt very difficult. For those who'd argue that finding all the secrets was hard, or some of the optional content did provide a challenge, I'd say that's true of most platforming games. There will always be alternative routes and secrets, which are harder to complete than if you ignored them all and stuck to the base content. Even the hardest levels only killed me a few times, more often than not because I either didn't see the hazard coming in time, or more likely because I was just playing sloppily. https://steamcommunity.com/sharedfiles/filedetails/?id=3764092830 [h1]Controls[/h1] Your character doesn't have any special moves as a slime, but the simplicity probably helped ensure there was no delays or lag when trying to control the character. The game worked perfectly well with my controller, and I never had a situation where I thought the controls failed me. [h1]Story[/h1] Everything is presented through silent cutscenes, so I'm not entirely sure what's going on in the game. I saw a bunch of guys looking like they were creeping on slimes, but unless you interact with them, they completely ignore you. Since they're not hostile, and there's nothing you can do to defeat them, it basically seems like the point of the game is simply to go on a road trip meeting all of your neighbors, as two forces pass by each other. If they hadn't included human enemies, these small appearances wouldn't have been missed, as it doesn't really provide clarity or content to the protagonist's actions. https://steamcommunity.com/sharedfiles/filedetails/?id=3764092302 [h1]Visuals[/h1] For the most part, I'd say the game looks fine. It leans towards the cutesy side of things, and although the theming worked well enough in the first five worlds, the optional ones had no cohesion at all. I wouldn't even necessarily say all of them were especially difficult, as some felt like a way to increase the level count. Instead of randomly mixing in levels from previous worlds, going for something entirely distinct might have made them stand out more as bonus content. An area where the game sometimes struggled came from movement and screen changes. Occasionally, the screen switched perspective, zooming far out to show a pulled-back view for a larger platforming area. The transitions aren't always as smooth as they could be, and a similar problem came from an auto-scrolling area in the lava world. If you'd move too far left on the ship, it would change the view in a way that I could see triggering motion sickness, as it made my sense of vision uncomfortable to experience that. [h1]Sound Design[/h1] I've got mixed feelings about the songs used for each world. At first, I appreciated how none of the songs are just a simplistic, short loop. However, as I listened to them in sequence, the following four songs seemed to be incorporating a portion from the first one. It was really obvious to me in the next two songs, but I thought it was also present in the last two as well. Unfortunately, I'm pretty tone deaf, and don't know anything about music theory or song composition, but the tunes didn't seem to be as unique or distinct as I initially thought. There's at least some variance between them, although I wouldn't say the last song fits the menacing castle theme super well once you get past the opening notes. If anybody wants to check out the soundtrack on YouTube, I'd be curious to hear your thoughts. https://steamcommunity.com/sharedfiles/filedetails/?id=3764091953 [h1]Pros[/h1] 🌟 The in-game tracker lets you know how many items you've obtained while playing each level. 🌟 There's plenty of checkpoints to maintain your progress. [h1]Cons[/h1] ❌ You can't get something you're missing from a level and then exit to the level select screen. To get the item, you have to beat the level again. ❌ Some obstacles look harrowing, but all you have to do is hold left or right the whole time, and you'll be fine. ❌ It took less than four hours for me to earn all of the achievements. That's not much content for a $13 game. [h1]Tips[/h1] 🔍 Blue coins are distributed in a consistent way across levels. You'd rarely find two of them close to each other. 🔍 You don't have to reach the extreme edge of a platform to make jumps. [h1]Final Thoughts[/h1] I felt like I was sold the idea of a much more difficult platforming game than was the case, so I did feel pretty disappointed playing through this title. It wasn't necessarily a bad release, but it didn't live up to the expectations I had going into this platformer. For those who have played several games, GS won't be a challenge, even if you find all of the optional items. Your only hardship will come from hunting down some of the better hidden coins, needing to go through a level more than once to scour the nooks and crannies. Gamers who don't have that skill set may find this to be a good level of difficulty to practice with, as the checkpoints should provide enough support to finish the hardest areas. Unless you have a particular interest in an easier platforming game though, I'd look elsewhere. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - GS is healthy [/td] [/tr] [/table]
Go Slimey Go! é aquele tipo de jogo que parece simples à primeira vista, mas surpreende conforme você avança. Com visual colorido, personagem carismático e controles acessíveis, ele entrega uma experiência de plataforma leve, mas com desafio na medida certa. Logo nos primeiros minutos, o jogo já mostra sua proposta: é fácil de aprender, mas exige precisão para dominar. O Slimey é elástico, escorregadio e extremamente ágil — e essa elasticidade não é só estética, ela influencia totalmente a jogabilidade. O jeito que você pula, atravessa inimigos e alcança novas áreas exige atenção e controle. Um dos pontos mais interessantes é que o jogo não é focado em combate. Aqui, a ideia é evitar conflitos. Você não enfrenta os inimigos da forma tradicional — na verdade, precisa usar o cenário, o tempo certo do pulo e sua movimentação para passar pelos obstáculos. Isso deixa a experiência mais estratégica do que parece. Os cinco mundos são bem construídos e apresentam desafios progressivos. Cada novo ambiente traz mecânicas diferentes, como plataformas móveis, áreas mais escorregadias e momentos que exigem reflexos rápidos. A curva de dificuldade é bem equilibrada: começa acessível, mas depois testa sua habilidade de verdade. Outro destaque são as batalhas contra chefes. Em vez de confrontos diretos, você precisa sobreviver enquanto algo maior acontece ao seu redor. Isso cria momentos tensos e diferentes do padrão tradicional dos jogos de plataforma. Visualmente, o jogo tem um charme que lembra clássicos familiares, mas com identidade própria. A trilha sonora acompanha bem o ritmo das fases e reforça o clima leve da aventura. Pontos positivos: ✔ Controles simples e responsivos ✔ Mecânica elástica criativa ✔ Desafio progressivo bem construído ✔ Visual colorido e carismático ✔ Alternativa interessante ao combate tradicional Pontos que podem desafiar alguns jogadores: • As fases mais avançadas exigem bastante precisão • Jogadores que preferem ação direta podem estranhar a ausência de combate No geral, Go Slimey Go! é uma ótima escolha para quem gosta de jogos de plataforma com personalidade, desafio técnico e uma abordagem diferente para os obstáculos. É um jogo que começa acolhedor, mas recompensa quem realmente decide dominar suas mecânicas. ⭐ Recomendado para fãs de plataforma que gostam de precisão, criatividade e fases bem pensadas.
A really solid collectathon 2D platformer. Whilst it might not do anything crazy original, what it does do is offer a really fun experience with just the right amount of difficulty. I ended up collecting everything, which is always a great sign that I was fully engaged and not wanting it to end. Would happily pay for some DLC.
Excellent platformer where you play as a charismatic slime who just wants to visit his friends, caught in a conflict between good and evil, where you're not the main character, but looks cool in the background. The level design is good and varied, and it's worth mentioning that most enemies don't kill you on contact, but rather push you. The difficulty is medium, though it can vary depending on whether you want to collect all the coins and items per level, making it good for both casual players (like me) and completionists. The pixel art is fantastic, and after finishing the main campaign, there are post-campaign levels to keep you playing. In short, a very solid platformer, easy to recommend.
Heard about this game through a podcast, decided to give it a shot and I'm so happy I did: the platforming is fun and challenging but rarely frustrating, every level has a great twist or two to the simple gameplay, the music is catchy, and the collectibles add some spice without feeling overwhelming. I was so happy playing it and sad when I ran out of new levels. Can't wait for the sequel!
Nuestro propio Mario, Go Slimey Go! es el mejor exponente de los juegos de plataformas clásicos. Un solo botón, solo una dirección, sin vueltas. La magia la hace el diseño de niveles + lo bien ejecutado y fluido del movimiento. Un juego que pueda jugar cualquiera debido a que corre en cualquier dispositivo y solo utiliza un botón pero que guarda un desafío para los más hardcore. Recomendado al 100%!
Go Slimey Go! is a short and sweet (although slightly generic) 2D collectathon platformer with level design suitable for a wide range of players. It features both the polish and simple controls a newcomer would need in order to improve their platforming skills, as well as the challenge to put them to test without stumbling on unfair tricks. And if you're an indie games fan — there's no shortage of references spread around.
Absolutely lovely game with super tight controls and a charming art style and soundtrack. I actually had the pleasure of meeting the developers at a gaming event, since we're from the same country, and they were very chill and interesting people! Please show your support, this game really deserves it.
conheci esse jogo na gamescom, e foi um dos meus melhores achados! por muito tempo procurei um jogo de plataforma desafiador, com gráficos bonitos e mecânicas simples. por incrível que pareça, é difícil achar jogos assim. go slimey go é isso tudo, com um toque de detalhes e trilha sonora excelentes!
Slimey, the game’s protagonist, isn’t a hero with a grand purpose or someone destined to save the world. It’s just a simple slime that wants to hang out with its friends. The only problem is that a battle between two opposing forces is raging across the world, with an unmistakably evil side facing off against a heroic guy with a big sword. None of that really concerns Slimey though. All it wants is to spend some time with its friends and have a good time. The game is made up of self-contained stages and not one large world you can freely explore. These stages are divided into different environments, each containing five levels that must be completed in order. The goal is simple. Reach your friend’s house and sit on a chair. Getting there, however, means dealing with enemies and navigating tricky platforming sections along the way. As a slime, you don’t have many abilities. In fact, the only thing you can do is jump. Jumping doesn’t damage enemies though, and instead you simply bounce off them. If you hold the jump button while bouncing, you’ll launch a little higher into the air. You don’t need to press the button for a normal bounce, which keeps things from becoming unnecessarily difficult, especially since some jumps over hazards can only be made by bouncing off enemies. Interestingly, most enemies don’t actually hurt you unless they’re carrying a deadly weapon. Their goal is simply to get you out of their way by punching or kicking you across the screen. Some are harmless creatures and different types of slimes that casually wander back and forth without caring that you’re in their path, while others are soldiers that change depending on the zone you’re in. That doesn’t mean you’re invincible though. Almost every other danger in the world can kill you instantly. Because of the bounce mechanics, this can happen very quickly. A soldier might kick you straight into water or send you flying into a cluster of spike balls before you have time to react. The stages themselves are a lot of fun, featuring colorful pixel art, lively animations, and playful names that reference classic video game titles. Most layouts move in a straightforward line toward the finish, but there are occasional twists along the way. Instead of traditional boss fights, you’ll sometimes need to run from something or dodge a threat. Along the way you’ll collect coins placed directly on the main path, but each stage also hides three secret collectibles. These can be tucked away behind hidden walls, placed in dangerous locations, or locked behind small platforming challenges. Regular coins register the moment you pick them up, but secret ones require you to survive for five seconds before they count. You still need to finish the stage for them to be recorded, though you won’t have to collect them again if you die afterward. And you will die quite often. Despite the cute visuals, the platforming can be surprisingly tough, especially if you’re trying to grab everything. Since earlier parts of a stage often become inaccessible later on, you’ll sometimes need to intentionally die to return and collect something you missed. Thankfully, there are a couple of checkpoints throughout a stage, and the stages are short enough that none of them overstay their welcome. If you decide to skip something or simply miss it, you can always return later through the stage select menu. Items you’ve already collected appear transparent, making it easy to spot the solid collectibles you haven’t picked up yet. Each of the three secret collectibles also has its own icon, helping you narrow down where to search. If you find the second one, for example, you’ll know you missed something near the beginning of the stage.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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