
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神人剧情,不明所以,神人人设,男友贼窝囊那一段给我看吐了,然后被说两句就看开了?!结果到最后也白忙活。 打击手感一坨,就算瞄准了敌人也一定会雷霆帕金森动一下躲开。加上敌人屎山AI,绕到屁股后面前是一定会回头的,寻路的时候是一定看不见你的,路也一定是乱走的,拽核的时候是一定会有怪上来踹你一脚打断的,从魔法入门到弓箭精通。点名雷霆大红伞,哪个傻逼能设计出这种怪?一直搁空中动动动动动,箭箭射不中魔法魔法打不着,最后没招了我瞪着它它瞪着我。 东京夜景做的还行,但神人优化,而且为什么画面会糊成一坨啊?! 地图设计一坨,雷霆室内根本找不到怎么进去,你能通过透视看见里面有东西,但就是不知道怎么进去,得绕好几圈才能在一个非常神秘绝对不会有人发现且没有任何明确指引的地方找到入口。指引做的也贼屎,为什么是两点直线连接而不是沿着路连接?!让我穿墙过去吗?得他妈自己找路。 那个透视,几乎所有的物品都是一个颜色的轮廓,找一些收集品的时候根本分不清哪个是哪个,有些收集品贼小你不自己看根本看不见,你不同的物品用不同的颜色也行啊。 哪个神人想的长按吃东西回血啊?我老么多次都是丝血想吃东西回血结果在长按的过程中被敌人肘飞了。因为习惯所以把吃东西设在了取消键上(Q),结果过剧情取消一下就给我换一个食物,打怪的时候吃的回血量最少的食物我都懵了。还有为什么食物是随机装备?用完一种食物不应该优先装备回血量最多的吗?! 为什么技能点不能洗掉重点?那个神人瞬移我点完之后贼后悔,赶路的时候一直瞬瞬瞬瞬瞬,然后告诉我点完概不退点?! 雷霆按键分配,一个键五个功能,仅限这五个功能能设置同一个键,其它的直接给你顶掉。 玩法无聊,那几个收鬼的基本都一个模子,要么追要么躲要么杀。 收集贼多且巨无聊,真给我收集吐了,收集了半天才全收集。 没有脱离卡死,卡到奇怪位置只能读档 有些支线做的好水啊,但有些支线的恐怖氛围做的不错
但是
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I přes blbý technický stav hry a otřesné FOV které jsem pak jakž takž vyřešil prográmkem, je hra velmi působivá. Zpracování Tokya je opravdu dechberoucí a Unreal Engine je tu opravdu použitý skvěle. Atmosféra je silná, vedlejší úkoly zajímavé, soubojový systém propracovaný. Příběh taky není špatný, ale co je největší sílou této neobvyklé hry je svět. Ten je opravdu narvaný všemožnými postavami, unikátními předměty, duchy, přízraky, pověstmi, legendami a další a další věci co lze nalézt a v databázi o nich najít nějaké info. Hra mě opravdu moc bavila. Občas to zavání i hororem (obzvlášť pasáž ve škole). Škoda že Tango Gameworks bylo rozpuštěno při masivním propouštění Microsoftem...doufal jsem ve druhý díl.
pra quem gosta de Japão, cultura japonesa no geral, o jogo é legal. O lado negativo é que está mal otimizado no PC, tenho uma 5070, 32gb de memória e gráficos no máximo, 4k e ray tracing ligado cai muito fps. To jogando em 2k e baixei algumas configurações
Although not really AAA. the game is still great! I especially enjoyed exploring the world and climbing everywhere and finding most of the secrets:) Just don't waste your time and energy trying to collect each and every spirit - the game has a lot more of them in the world than the "required" number;) P.S. Don't mind my playtime - I've already 100% the game on the epic games version and bought it again in steam to support the devs. I highly suggest using Flowless Widescreen to adjust FOV and disabling chromatic aberration and noise via adjusting engine.ini file. [SystemSettings] r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0
好玩,可以撸狗
风景刻画的非常不错,有相当新颖的战斗体系,除去繁琐的支线任务以外,单看主线是一部相当不错的线性流程游戏,游戏剧情也值得一看
超级好玩!!!
Exploração muito boa, perfeita pra quem gosta de se distrair fazendo outras coisas além da história principal enquanto a própria história em si é interessante o suficiente pra me deixar curioso por o que está por vir. Agora o destaque na minha opinião é o combate, as animações e o design de inimigos. O combate me atrai bastante por um motivo bem específico: todas as habilidades são úteis e tem a sua hora de brilhar em vários momentos, você não fica preso na mesmice de usar os mesmos 3 ataques o jogo inteiro, a versatilidade te incentiva a experimentar combos novos. As animações (que pra mim são a melhor parte) são incríveissssss. Sério, dá um gosto ver toda a atenção ao detalhe colocada nisso enquanto você luta contra os inimigos. No tópico de inimigos, eles tem designs muito bons e a maior parte pega direto do folclore japonês na vida real. Agora dito isso, eu tenho uma única reclamação e isso é os designs dos protagonistas e antagonistas. Eu até entendo o Akito ter um design comum já que ele é um cidadão qualquer, mas agora o KK, o Hannya e seu grupo podiam ser um pouquinho mais interessantes. Dito isso, ótimo jogo. Me vejo jogando bem mais além da minha primeira playthrough.
[h1]Un projet engageant, mais rapidement trop classique.[/h1] [i]Projet très attendu de Shinji Mikami, Ghostwire:Tokyo reprend une imagerie des films d'horreur japonais pour les ancrer dans un Tokyo open-world dépeuplé. Ambitieux et intriguant, mais...[/i] ✅ Rien à dire sur la réalisation globale. Des graphismes à l'animation en passant par le design sonore, tout est correct. ✅ J'ai déjà eu l'occasion de visiter Tokyo. Le travail de level design est assez dément. Mais si on n'est pas particulièrement attaché à la ville de Tokyo, ça reste un environnement urbain gris et japonisant. ✅ Une [b]trentaine d'heures[/b] si on explore les à-côtés. ✅ L'action n'est pas mauvaise, mais son démarrage est poussif. [b]Ses qualités se dévoilent au fur et à mesure des compétences débloquées[/b]. ⚠️ Si le bestiaire est rafraîchissant, il est malheureusement quelque peu décevant de le voir employé dans un jeu d'action open-world qui détruit pas mal l'horreur qui émane de leur chara design. Clairement, ils ne font pas peur, ça n'est d'ailleurs possiblement même pas leur objectif initial. [b]L'apparence horrifique n'est qu'apparence.[/b] [b]On est malheureusement ici dans un jeu d'action open-world très standard[/b], avec ses petites particularités certes, mais dont l'originalité ne sera pas à la hauteur de l'attente. [i]Deal with it.[/i] ⚠️ Si l'histoire est prenante au début, elle se tarit très vite. Et fini par être décevante, malgré quelques moments forts. ❌ Malgré de l'xp gagné pour débloquer des compétences, [b]vous vous heurterez rapidement au plafond maximal lvl55. Vous empêchant de gagner plus d'xp et de débloquer TOUT l'arbre de talent.[/b] C'est mesquin. ✅ Une série de missions annexes dans une école qui nous rappelle que, quand même, y'a parfois un tout petit côté survival horror dans ce jeu. [quote][i]Un jeu pas mauvais, mais auquel on joue machinalement pour nettoyer les quêtes annexes sur la map avant d'avancer l'intrigue principale. On aurait aimé que la partie "horreur" émanant des trailers soient plus présente, mais ce jeu reste très grand public. Passé cette semi-déception, Ghostwire:Tokyo se laisse gentiment jouer malgré tout, à partir du moment où on a débloqué des compétences dans les arbres de talents.[/i][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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