
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评,就是剧情太短了
Tl;dr: Not great, not terrible. 5/10 game, if you're a fan of Japanese culture (or cats), maybe a 6/10. This is another game where the devs responsible for graphics did the heavy lifting, while those who made the story and gameplay forgot to bring their creativity to the office. Ghostwire looks good, not only thanks to the graphics quality but also the graphic art style. Beautiful game, unfortunately, the pros end here and the cons begin. Typical for open-world games, there is a lot of repetition. Basically, you go from A to B to C and do the same thing: unblock a part of the map by doing some magic and fight 5 types of the same enemies, all the time. In between fighting umbrella businessmen and headless schoolgirls, you hear conversations about the story, which can be described as "the princess is in another castle" - it's that shallow. My frist impression was positive, finally something different, but while waiting for more in the story and gameplay, I got nothing but disappointment.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢的画风
《论如何制作一个不好玩的游戏》
[h3]✭✭✭✭[/h3] [b]Como passear por Tokyo sendo pobre.[b] [h3]Gameplay: ✭✭✭✭[/h3] É bem satisfatório usar os "jutsu" elementais para expurgar os espíritos da cidade. Porém, assim como em outras análises, acaba sendo repetitivo. EU não fiquei entediado em nenhum momento! Maaaas, admito que é realmente repetitivo. Talvez pecou em ter pouco minibosses, tendo apenas em uma parte ou outra em específico. 1 chefe em cada área mudaria o ritmo do jogo completamente. [h3]Gráficos: ✭✭✭✭✭[/h3] Eu deixei tudo no mínimo possível, e ainda sim, é MUITO LINDO, e imersivo. Tenho certeza que o cenário foi feito com muito carinho. Eu realmente me senti no Japão! Me dando mais vontade de um dia conhecer o país. Os personagens são muito bem feitos, apesar da pouca variação. O jogo é bem mal optimizado. Apesar de minha máquina não ser a das melhores para jogos mais atuais. Porém, aqui no Steam foi jogável. Já naquela concorrente em que dá jogos grátis toda quinta feira, foi impossível, o máx lá foi 5 fps. Aqui teve partes que passou de 60, mas minha média foi 20~30. [h3]Trilha sonora: ✭✭✭✭[/h3] Espetacular! Joguei dublado Japonês(óbvio) Você que jogar em outra língua, vai te lascar heheh As outras vozes dos inimigos também são bem legais. Os efeitos dos poderes; ou quando quebramos a postura do inimigo da uma sensação muito boa de impacto. Música, bom... nada memorável. ok [h3]História: ✭✭✭✭✭[/h3] Gostei bastante da história, mexer com questão de família; arrependimentos; morte,,, o final me pegou bem, como se o jogo me desse um chacoalhão para aproveitar mais meus entes queridos. É quase um Yuyu Hakusho moderno hehe [b]BUGS:[/b] Algumas vezes entrei no limbo. Um inimigo que parece uma sereia, foi mergulhando e mergulhando até sair do mapa, mas não teve problema pois eles voltam para a sua área de respawn E até o momento escrevendo essa análise não lembro de algo tão relevante a ponto de estragar a gameplay. [b]Um jogo que me divertiu muito. Para quem gosta de coisas do Japão, e tem aquela vontade louca de passar uns dias por lá... vai ser um prato cheeeeio Eu fiz bastante coisa, só decidi zerar pelo fator desempenho da minha máquina, Mas pretendo platinar o jogo futuramente com uma máquina melhor. Fiquem cientes que não é um jogo perfeito, Como disse... o combate é repetitivo. PORÉM, UMA MISSÃO SECUNDÁRIA (A DA ESCOLA) FAÇAM!!! PFV FAÇAM ESSA MISSÃO!!!! É bem terror, fiquei uns 20 minutos interruptamente arrepiado com medo daquele boneco fdp. Não conseguia nem pensar direito no objetivo hahahahahah[/b] このゲームを通して素晴らしい体験をさせていただき、本当にありがとうございました!
класс
I'm still getting around to playing it more. I first tried it on my Steam Deck, and the performance was trash-tier. The default graphics settings include upscaling in FSR 2, and with it on it feels like it runs at an unsteady 40fps, while turned off, it feels like less than 30fps. Back to default settings, the first thing you notice is how blurry and smudgy everything looks, like you have vision loss no matter how close you are to what you're looking at. Next thing is looking at vegetation and watching the insane ghosting and afterimages. Even if I could look past that, the intermittent latency on default settings destroys any notion of me playing this on the Steam Deck.
♥♥♥东京♥♥♥
Joyita de juego!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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