
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geile Story, Geile Grafik, und spiele in japan sind immer gut :D
引导依托屎 剧情玩法无聊 风景还可以
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are types of games that you don't want to end. The first type is when the game is so frustrating that you just want to uninstall it and never go back to it again. The second type is when the game is so good that you don't want it to end. At least in this situation... This game is frustrating. It might be my problem, of course. But I just... Wanted to finish this game to have a clean conscience while writing this review. The story is a strong mid. I felt like being thrown into a story that had a beginning waaay before the actual beginning of the game. I couldn't connect with its characters. Where were they uninterested? Well, no, I liked KK's character, but again, throughout the game I learned the bare minimum about him, so at the end... I felt nothing. Is it the writing? Probably. The villain is another thing. Is super MID. Technically, we learn his motives and all, but... I couldn't feel a threat. And again, executing his character and his 'evilness' was done poorly. The concept of the story was great. I enjoy Japanese mythology, the spiritual part of the game, but again, making it and how it was done screwed it up. But now the most frustrating part.... The COMBAT. I swear, who the hell allowed this kind of combat? I hated it. I hate how much FIGHTING is in the game. The combat is super repetitive. Same with ghosts; you can learn how to fight with them, BUT, some of the fights and enemies are.... Unfair for the player. Or that's just my skill issue. Hell if I know. But who TF allowed to.... Collect the fighting energy from ghost items? And let me explain: let's say that character A needs to do something, and we have to protect them. Simple task, right? NO. It's NOT. Because the enemies spawn madly, and if you run out of your 'spirit energy' you need to punch some ghost items to continue fighting them, and you can't punch the items freely. No, no, no, they will still attack you, and they will attack character A. Like, UGH, it only made me want to punch my wall. The enemies are tougher than the player, so after one or two fights, I didn't want to do side objectives anymore. All I wanted was to just finish the game. The music was another thing, once again... Mid. Just some noises in the background, and that's all... Unfortunately. My conclusion: The idea was great, awesome even, but the way they portrayed it all... Not so much. 4/10 for me. If the gameplay sucks, then the story needs to protect itself, but if the story is meowling then I just cannot recommend it. I guess that a lot of people like this game, and that's okay. I do think that a lot of people would find it enjoyable, but... I just didn't.
玩法略显单调,可玩性深度不够欠缺打磨,但瑕不掩瑜,整体涩谷街道还原度很棒,各种氛围感拿捏的也很到位,喜欢日本文化的还是不容错过的,如果有续作的话,可以在玩法上继续加强。
游戏是好游戏,整体瑕不掩瑜,通关之后就没有什么想要再回游戏补支线的动力了
很低级的游戏我感觉我像一个傻逼一样我真的后悔买这个游戏没有退款,根本不是你想象的那样就是新颖一点的罐头游戏而且找东西特别麻烦,反正我是不准备玩儿了任务是很低级的任务他要跟个老鼠一样在满个地图里面找东西,好久没有碰到这么恶心的找东西了特别是这个灵魂你要全收集基本上是非常难的,优化做得跟那个屎一样不知道还以为我在玩微信小游戏呢,不过话说回来假如你是史迪或者免费领的那还不错我这个爱玩儿罐头的都玩儿不下去了虽然,最后假如你觉得打自己一巴掌很爽的话你就去玩儿吧可以浪费很多的时间
2026年9月1日,这个游戏就是体验另外一种人生,就像看了一部好电影一样震撼
好玩
0/ 玩完就删/ 重生之我是马桶大王/ 整个游戏除了重复通马桶之外就没什么好说的,另外就是可以看看日本街景,没了。我不推荐,但你要是没事做就想放空大脑通通马桶那本作也是可以玩的,只是不要抱有通马桶以外的任何期待就好/ 简中翻译简直烂得匪夷所思,众所周知一般比较烂的翻译喜欢超译擅自改变原句的语气和说法,而这位不一样,这位翻译简直是在随意乱编,自由创作了属于是/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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