
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Capolavoro dovrebbero fare il 2.
if you are jujustu kaisen or simmilar you will like the game. I personally got this game on a discount and this game is worth to play .
dct
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghostwire: Tokyo is an underrated game that really stands out if you're interested in Japanese folklore, urban legends, and yokai. Exploring a supernatural version of Tokyo is immersive, and the atmosphere, music, and visuals create a unique experience. The side quests are one of the game's strongest features, often expanding on real myths and introducing different yokai and ghost stories, making the world feel authentic. The combat is fun at first and visually impressive, but it becomes repetitive over time because you end up fighting the same enemy types. The open world is also packed with collectibles, and while completionists will enjoy hunting them down, it can feel like unnecessary padding for everyone else. Overall, Ghostwire: Tokyo isn't perfect, but it's a memorable experience with a lot of heart. If you enjoy Japanese culture, folklore, and exploring atmospheric worlds, it's definitely worth playing.
nb
After playing the first 15hrs of Ghostwire Tokyo twice between Gamepass and Steam, I feel like I can recommend it. At the 15hr mark, you get a set of objectives that encourages dilly-dallying in a way that has repeatedly caused me to lose momentum and not finish the game. Hinterlands-syndrome aside, it is a fun ride through a hugely detailed Tokyo filled with enemies that look great and are an excuse to see lotsa cool, first person hand animations. The look and 'style' of this game are really something special. (The game also looks like it goes on sale for ~$12 every 2 months, so...)
第二次通关这个游戏了 我觉得它最大的缺点就是流程太短了 真的没有网上说的那么不堪 玩起来还是蛮有意思的 我也没感觉到剧情很罐头 打的也很舒服
Pretty good time. Story and combat are serviceable. Visuals and folklore are the highlights. Most of the fun I had was seeing all of the depictions of yōkai and learning about them. Worth a pick-up on sale for sure!
给劲
Les graphismes et la ville de Tokyo sont ultra beaux, mais je n'ai jamais trop continué le jeu, ça m'a un peu gavé à vrai dire.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.7K | 1.3K | 75% | $24.99 | |
| $269.6K | 503 | 51% | $24.99 | |
| $20.3K | 58 | 95% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 19.7K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $15.9M | 24.2K | 62% | $29.99 |