
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 66.9Kreviews | 91% | — | $7.6M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩又简单又爽,大家快来一起感受下
一般人只配玩辅助模式 难度高就算了, 容错还低得要死 转方块捡代码点和打BOSS赫尔就开始了
战斗爽
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 4.8K | 81% | $34.99 | |
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 15.6K | 85% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 11.6K | 80% | $7.99 | |
| $12.1K | 47 | 79% | $9.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | #218 | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,得劲
Tl;dr Gameplay: good Replayability: bad Soundtrack: synthwave/darksynth good Story: mid Graphics/technicals: good Gameplay 8/10 Very fun to play, various skills allow various play styles. Enemies require specific counter also bound to the level design making them hard to get, and require more tactic and finding different approaches than mindlessly rushing in. I’d rate difficulty for a starter player as 8/10, but as soon as they get used to basic mechanics, learn enemy attacks it goes down to 4.5/10 (in my personal experience). Achievements are easy to get, though bad thing is that you’ll need DLC for completing it fully Replayability 2/10 If youre a decent player, mastering out the game won’t be difficult which makes the game extremely short. In my case, even the hardmode doesn’t solve the problem. There is something like arena with waves and interesting concept of choosing skill each wave, but it’s all bound to one location with (in my opinion) has eye-gauging design. Also, there’s a Kill Run mode (basically a speed run with timer) which consists of five different levels, but, yet again, if you’re a decent player they’ll take less than half an hour to complete on Master rank, and has absolutely no reason to replay only if you’re competing with friends. Honestly, Wave mode (arena) has large potential to improve the replayability simply adding options to choose the location, soundtrack and etc. Story 5/10 Generic plot for a cyberpunk world. Antagonist officials do bad stuff. Protagonists go rebel. Characters are meh, but it’s interesting how they differently interact (talk mostly) with the main character. Soundtrack 10/10 Absolute banger if you’re into synthwave/darksynth. Daniel Deluxe is a genius. Technical performance/Graphics 9/10 Game is well optimized, I had no fps drops, stutters, artifacts on ultras. Graphics are pretty good for a 2020 Unreal Engine game. Overall I rate the game 8.5/10 If it’s on sale, It pretty much worths to play the game for visuals, cyberpunk atmosphere, nice soundtrack and little bit of challenge.
hızlı ve çabuk sonuç alınan bir oyun olduğu için çok sevdim. hikaye ile alakalı zerre bilgim yok sadece atla zıpla ve kes.
cybercrack / 10 i am moving like a fourth grader after 2 sour patch kids
THIS GAME IS LITERAL RAGEBAIT
10 киберчайников из 10 ♥♥♥♥ страшно
111
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.