
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
刚玩到第四关,死了两百多次才过去,用了四十多分钟,但是就是觉得玩起来很爽,不仅要有身法,还得有思路。但是美中不足的是我老是不知道下一步该往哪走,有点尴尬。
got this game in a bundle because it was cheaper and honestly i enjoy this game more than what i was buying in the first place
“一刀必杀”的极致容错率: 游戏最核心的机制就是你和敌人都是一击必杀。没有血条,擦到子弹或被砍中一刀立刻暴毙。这种设定让每一场战斗都变成了高速运转的“解谜”,你需要完美规划路线和击杀顺序。 丝滑的赛博跑酷: 蹬墙跳、滑铲、空中闪避、钩爪,配合第一人称的视角,流畅度极高。当你熟练掌握技巧,在枪林弹雨中如鬼魅般穿梭时,能获得无与伦比的成就感。 顶级的视觉与音效: 霓虹闪烁的末日赛博朋克高塔,配合极其带感的电子重低音(Synthwave)BGM。死亡并不会打断音乐,反而会让你随着节奏迅速重开,极易让人“上头”。 几乎零等待的秒重开: 因为极高的暴毙率,游戏设计了极其人性化的瞬间复活机制。死掉的瞬间按下重开,零加载时间,完美契合了“再来一把”的受虐心理。
имба я избил свои нервы и это только нормал режим
Я советую абсолютно каждому закрыть эту игру на платину игра 1000/10
虽然难但很爽
hiabc
Awesome game, great vibe, quick cyber ninja rush.
打击感很足
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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