
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 8Kreviews | 81% | — | $1.4M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Насколько нужно быть криворукими, чтобы спустя столько времени я на практически топовом железе должен смотреть на постоянные просадки фпс, как будто сижу на офисном компе. Неужели за столько времени нельзя было выпустить ни одного патча на оптимизацию. Просто вынужден терпеть, потому что нравится игра геймплейно и первая часть, которая к слову не лагала на железе похуже, мне понравилась.
没有第一部好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il gameplay è molto frenetico, ma non particolarmente impegnativo. La grafica è molto bella e anche il sound design. Complessivamente mi ha divertito. Consiglio!
首先,二代充斥着为了让你失败而失败的设计,中后期绝大多数关卡,都有从正常人类想不到的犄角喀拉位置给你来一下偷袭的设计,可以说制作组对待这部作品充满了对玩家的恶意,一周目完全为了让你死掉重来而死。其次剧情十分单薄,玩下来属于是大脑空空被一堆无用的人名和名词塞满,剧情制作毫无诚意。唯一的亮点就是美术,比一代好了特别多,开个修改器当风景模拟比较合适,真想玩起来纯属坐牢
I am disappointed by this game, doesn't feel like the first one at all. Its boring compared to the first one and is way too easy. It also burns my pc way more than the first game which actually my pc did handle it very very well. Overall i wouldn't recomend this game to anyone unless they want achievements which I think are the only reason I would play this game. Also its often buggy (no matter if its ennemies or the bike) and it lacks smoothness in the gameplay.
Mt bom
Great game. Maybe a little slower paced than the first game overall, but the motorcycle sections make up for it in adrenaline. The few open world sections felt kinda clunky for this type of game, mostly pacing wise, but each encounter was sufficiently challenging to keep the adrenaline going too. Story was good, new mechanics are interesting, just wished we could have used the sword from the first game, but that's not a deal breaker. Will be playing this again someday for sure.
I think I remember the launch version of this game being kinda meh, but they've managed to make a game that looks as good as cyberpunk 2077 IMO, run at 200 fps on a 3070TI making this the most optimized game I've seen, uh, basically ever. The movement is really good, the story is SIGNIFICANTLY better than gr1, the gameplay is very well polished. I haven't finished, I think I'm only about 20% of the way through, but this is already more than worth whatever I paid for after having had a spree of trying promising looking games and being disappointed, to the point of uninstalling, in all of them. After the chapel level I'm completely hooked edit: ok so some of the later levels have FPS drops, but it was never unplayable like the modern ue5 slop we have to deal with
操作,无需多言
战斗爽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 46.8K | 92% | $7.49 | |
| $11.8K | 46 | 80% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 3.6K | 94% | $15.99 | |
| $1.4M | 2K | 75% | $24.99 | |
| $1.4M | 3.7K | 86% | $14.99 |