
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 8Kreviews | 81% | — | $1.4M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was just thinking about this game and I realised I actually wanted to leave a review. I played this game on release because I'm a bit fan of the first game. Being blunt, I think this game is inferior to it's predecessor. I don't think it's a bad game, I generally liked it. But I don't understand the decision to go open world for those two levels. It feels jarring, it stifles the pacing, it just doesn't fit at all. The first game was incredible and gave me that same feeling as Half Life 2, running through each and every segment one by one never really slowing down. These open world missions remove that heavily. I would gladly sit still and play through all of the first game in one sitting, I would only play two to the point of the open world missions. I'm going to replay both games and maybe if my opinion changes I'll edit this review. In regards to everything else, I really enjoyed it, I felt the whip enemies were frustrating, but aside from that I enjoyed everything, the environmental design was so good. From a story standpoint I have nothing to say, I didn't find the story interested me when I played and nothing stuck out in my head. On my replay maybe that will change. Overall I recommend this game, but to be clear, I only recommend it because of the building blocks from the first game, I do not believe this game innovated gameplay in any way that felt better than the original, I also believe in some aspects it's worse. However Ghostrunner is just that good, that even if I think it's a slightly worse version of the first game, I still think it's good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比起一代,这代太多解秘了,太拖沓了,没一代爽杀,持刀姿势也不好看
Le jeu est bien. Les graphismes sont magnifiques et les déplacements restent aussi fluides et satisfaisants que dans le premier opus. Les nouveaux atouts, comme l'invisibilité, apportent une touche de fraîcheur au gameplay. Les combats de boss sont nettement plus réussis que dans Ghostrunner 1, et la plus grande variété d'ennemis rend les affrontements plus intéressants et dynamiques. PAR CONTRE les phases en moto sont inutiles au possible et servent juste à faire "transition" entre deux zones. les phases dans le désert sont affreuses quand on avait ghostrunner 1 nous avait habitué à des très bonnes phases de "couloir" et que ghostrunner 2 nous à pondu ce désert vide au possible on à l'impression d'un retour en arrière. En résumé, les boss et les ennemis sont cools, les capacités spéciales aussi mais par rapport au 1, le jeu est moins punchy, plus vide, et beaucoup moins bien optimisé. 12/20
这也叫游戏??傻得一B的
It was, ok. this deserves more of a mixed rating. I share the same sentiment with a lot of other players that enjoyed GR1. This game just really misses the mark in a lot of areas, mostly it just feeling like a very early access title. Game is ridden with bugs, graphical glitches, crashes, and massive lag spikes in a bunch of areas. Which you might imagine is a little bit of a problem when trying to play a game where one hit means you are dead, even bigger problem if you want the achievements that are flawless. Despite the game displaying the presence of a shader pipeline, many effects and shaders are not loaded until you actually encounter them. Which causes you to go into a combat arena, drop to 5 fps, then your dead. Besides that, VA and rig animations are a big stiff but I don't expect indie studios to do mo-cap. Combat is definitely a downgrade from the last game with a lack of enemy variety. Bosses are pushovers once you learn their patterns, although the final boss is pretty hit-or-miss. Like I said graphical bugs, especially outside you will see a metric ton of overlapping textures causing a disco. Bugs, won't go too much into it but mostly falling through geometry, bike getting stuck in every tiny crack forcing a restart, enemy projectiles sometimes go through solid geometry. Game is, as I said, ok. It becomes a drag and many missions feel really dragged out with pointless parkour sections and the same combat arena back to back. I did this C&BT session though so I will recommend if you are a masochist.
纯恶心人还没一爽
游戏的刀光非常廉价,竟然绑定在刀上,以至于检视动作让我很出戏
☆ Высосанная из пальца история ☆ Баги ★ Дали покататься на байке ☆ Байк забаговал ☆ RogueRunner.exe вообще сквозь стены убивают https://steamcommunity.com/sharedfiles/filedetails/?id=3763217720 ★☆☆☆☆✔ https://steamcommunity.com/sharedfiles/filedetails/?id=2790654041
Masterpiece.
跑酷感,画质,光影,打击感,闯关趣味性,收集成就,对于我的第一个赛博朋克游戏我已经超级无敌满意了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 46.8K | 92% | $7.49 | |
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| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 3.6K | 94% | $15.99 | |
| $1.4M | 2K | 75% | $24.99 | |
| $1.4M | 3.7K | 86% | $14.99 |