
Ghostlords is a strategic turn-based RPG that tells the story of a post-apocalyptic haunted Great Britain. Experience the new world, capture wild spirits, and put together a team of ghosts to help you battle the forces of evil.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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güzel kafa dağıtmalık oyun.
this game is absurdly worth the price gosh @_@
Ghostlords是一款被期望为恐怖和冒险的灵魂领主游戏,然而在实际体验中,它却暴露出诸多令人失望的问题,让玩家难以沉浸其中。 缺乏恐怖氛围:作为一款恐怖游戏,Ghostlords未能有效营造恐怖氛围,故事情节铺陈平淡,缺乏引人入胜的恐怖元素。玩家很难真正感受到游戏带来的恐怖感,导致整体体验缺乏张力。 画面和音效表现平平:游戏的画面和音效表现较为一般,缺乏震撼和逼真感。画面质量一般,场景设计缺乏细节,音效效果也较为简单,难以带给玩家视听上的震撼体验。 任务设计缺乏挑战性:游戏中的任务设计缺乏挑战性和创新性,玩家很快就会感到枯燥和重复。任务目标单一,缺乏多样性,无法激发玩家的兴趣和挑战欲望。 操控操作不便:Ghostlords的操控操作相对复杂,新手玩家很难快速上手。游戏界面设计不够直观,操作方式繁琐,给玩家带来困惑和挫败感,影响了游戏体验。 缺乏深度和复杂性:整体来看,Ghostlords缺乏足够的深度和复杂性,故事情节线性简单,角色发展缺乏层次感,让玩家感觉游戏内容单薄,无法引起持续的兴趣。 综合以上评测,Ghostlords未能实现其期望的恐怖氛围和冒险乐趣,而是呈现出缺乏恐怖氛围、画面音效平平、任务设计单一、操作不便和缺乏深度等诸多问题。
I gave this game a yes cause I'm still not quite sure what to think about it. If this game had more grinding and options it might be an interesting game. The problem? It throws you into missions with a select few recruits and no visible way to grind or gain power. You die very cheaply and I don't see how you're suppose to win some of these fights. I gave up not out of boredom but frustration. I can't even proceed. Its just an extremely hard turn based rpg and I have no idea how to get stronger or even win beyond a few levels. Maybe someone else can explain this games system cause I'm at a loss here.
>Played it for a while. >Realized its a little boring so to speed up the progress in one of the campaigns, used CE to manually adjust my ghosts' stats. >Satisfied at seeing the ghosts crushing the other ghosts with 60000 crit damage using a no energy move (which is actually weak vs. most of the enemies). >Finished the campaign. >Will play the rest of the game in the future with the same buffed ghosts if I have nothing else to play. 10/10
beğenemedim
Very cool.
[h1]Ghostlords: An Eerie Journey Through a Haunted Britain[/h1] In the frigid lands of HowlStrom, where the Alpha Ice Wolf, Kiba Snowpaw, reigns supreme, and I, Scootaloo, a 19-year-old Pegasus pony, have sharpened my gaming skills amidst the ice and snow. Today, I bring to you a review from another world, a world ravaged by a post-apocalyptic calamity, a world where spirits roam and humanity clings to survival – this is the world of "Ghostlords." [h2][b]The Essence of Ghostlords[/b][/h2] Developed by the visionary Kyle Rodgers, "Ghostlords" is a strategic turn-based RPG set in a post-apocalyptic Great Britain. Here, you are not just a survivor; you are a Ghostlord, endowed with the power to capture and control the wandering spirits. This game is a fusion of tactical battles, role-playing elements, and a narrative that intertwines the supernatural with human resilience. [u]A Story of Survival and Power[/u] As a denizen of HowlStrom, I've always been drawn to tales of survival against all odds. "Ghostlords" paints a vivid picture of a world where humanity has been pushed to the brink. The year is 2038, two decades after 'The Rending' – an event that decimated the population, leaving their souls to wander as ghosts. Amidst this chaos, rumors of humans with extraordinary abilities have surfaced. They are the Ghostlords, humans who can harness the same magical prowess as the ghosts. [h3][i]Gameplay: A Symphony of Strategy and Ghostly Allies[/i][/h3] "Ghostlords" offers a gameplay experience that is a blend of strategy and action. Each ghost in your arsenal has unique strengths and weaknesses, compelling you to think critically about your team composition. The turn-based combat is a dance of spectral powers, where choosing the right abilities and tactics can mean the difference between victory and defeat. [b]Diverse Campaigns[/b] The game offers multiple campaigns, each with its unique challenges and quests. This variety ensures that every journey through "Ghostlords" feels fresh and engaging, much like the ever-changing landscapes of HowlStrom. [strike]The Challenges[/strike] Yet, every adventure has its perils, and "Ghostlords" is no exception. Players have noted occasional technical glitches that can disrupt the immersive experience. These challenges are akin to the sudden blizzards in HowlStrom, testing the resilience and adaptability of the player. [list] [*]A rich, post-apocalyptic setting with a unique premise. [*]Strategic turn-based combat that challenges your tactical acumen. [*]Multiple campaigns with diverse narratives and characters. [/list] [olist] [*]Technical issues that can interrupt gameplay. [*]A narrative that may feel disjointed at times. [*]Limited scope for character customization. [/olist] [hr][/hr] [quote=Kiba Snowpaw] "In the darkness of challenges, lies the light of opportunity. This game is not just a battle of wits, but a testament to the enduring spirit of humanity." [/quote] [code]Final Thoughts: "Ghostlords" is a journey through a haunted world, a testament to the resilience of the human spirit. It offers a blend of strategy, role-playing, and a narrative that resonates with the themes of survival and power. Despite its flaws, it stands as a beacon of hope in a world overshadowed by spectral forces. [/code] In the heart of HowlStrom, where tales of survival and power echo among the ice and snow, "Ghostlords" finds a special place. It is a reminder that even in the bleakest of worlds, the spirit of adventure and the will to survive prevails. For those who seek a journey through a world transformed by catastrophe, where the line between the living and the spectral is blurred, "Ghostlords" is a call to arms. It beckons to the Scootaloos of the world, the adventurers and the resilient, to step into the shoes of a Ghostlord and navigate a world where the supernatural becomes the norm.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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