
Ghostlords is a strategic turn-based RPG that tells the story of a post-apocalyptic haunted Great Britain. Experience the new world, capture wild spirits, and put together a team of ghosts to help you battle the forces of evil.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
mira te la hago corta si sos argentino y lo agarras en descuento compralo porque te da 4 cromos y le sacas un buen profit
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Es entretenido un rato, vale si lo compras en oferta. Si estas por los cromos, no recuperas lo que gastaste, no recomiendo.
cromos de mierda
Hidden gem! Frankly I do wish it played a bit more like Pokemon-- it would be nice if one didn't need to catch a new ghost every time one fainted, or if one could heal them with items. It would also be nice to be able to send ghosts to some kind of PC equivalent where we could call on them later. On the other hand, the ability to start entire levels over if you lose all your ghosts keeps the game from being too frustrating-- unless you're into that, in which case there's hardcore mode. On tonal consistency: I can see why some people would want some of the humor toned down. It doesn't bother me that much, though I WOULD absolutely love to play a more serious take on this game. I do like the postapocalyptic setting in general, and what lore there is is genuinely fun and engaging. The art is simple but effective-- I love most of the character design for the ghosts. Corpse in particular stands out for hitting the perfect spooky sweetspot for an undead creature. I tend to prefer simpler designs in my mon anyway, and what detail is there is generally just enough. This game is definitely worth full price. I hope someday either the original developer or people inspired by this game take this concept and run with it-- and that they get enough money to do it justice.
A terrific little timewaster. LOTS to unlock, achievements to get; If you are into that don't hesitate to pick this one up. But quite aside from that it's a quirky, original little Indie game that deserves your full attention. A good few hours entertainment that manages to conquer the very annoying 'Rogue-like' nature that normally has me turning off.
A turn-based RPG game that doesn't give me any reason to recommend against it, so you should give it a try if you're into this.
This is one of those games that is good how it is, and I'd recommend it now, but it could be much better if it was expanded on. It's very much similar to pokemon, or one of the other 'catch things and make a team' like Shin Megami Tensei among others... at least the basic team building mechanics. The storylines and how it's presented is an interesting difference, so if you like those, this isn't bad at all, especially when it's on sale. I've managed to finish all the campaigns and get about half the achievements already so it's by no means a game you're going to dump hundreds of hours in, but not every game needs to be huge. The campaigns are nice and short, while still feeling like a bit of a challenge and the achievements for each campaign are easy enough it doesn't feel like a slog to redo them to get them all. The ghosts have very similar pokemon types, a few are renamed (robot is probably supposed to be steel, organic is normal, evil is dark), and a few are missing (This has Earth instead of ground, with no plant or rock, no flying, etc). Still, there's enough of a selection that you can quickly figure out a favorite team of particulars. I do wish that each type had a special passive (fire can't be burned is the only one in the game that I recall) and the others having one each would be a nifty mechanic to plan around too. Also, One dark move has a negative energy regeneration (energy is power you need to use moves, similar to the new Dx2 game on mobile), so you can easily stunlock enemies if the ghost is fast enough. It's how I beat the first campaign the first time around (I played a different style the second time just because I felt that was kind of cheating, haha) I also wish there was more ghosts based on British/Irish/Celtic lore. since that is where the campaigns are set. This could have added a Nature element too. They have a Selkie, but they could have also had Kelpies, Red Caps, Brownies, and Dullahans for starters. A lot of these just feel and look really generic. The fact there's THREE type of pugs (no corgis? I want a royal corgi for justice!) and three floating skulls (not including Coalheart, or the ones that are skeletons) makes the 'over 50 types' kind of hollow, since it seems padded. I'd also want more campaigns eventually, especially looking at what actually goes on in Nethermere, or ones focusing on the different political groups besides the Metforce. But wanting more in a game is one of the better 'problems' you can have in a game, so I'll recommend this and would also recommend DLC if it happens.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Ghostlords, hayaletlerin musallat olduğu kıyamet sonrası Büyük Britanya'da geçen benzersiz ve ilgi çekici bir sıra tabanlı RPG'dir. Oyun, hayaletleri yakalama ve onlardan bir ekip oluşturma, sıra tabanlı savaş, çoklu kampanyalar, mod desteği ve elliden fazla farklı hayalet türünü yakalama mücadelesi gibi çeşitli özellikler sunar. Oyunun en ilginç yönlerinden biri hayaletleri yakalayabilme ve dengeli bir takım kurabilme yeteneğidir. Her hayalet türünün farklı güçlü ve zayıf yönleri vardır, bu da oyuncuların hangi hayaletleri yakalayacakları ve takımlarını nasıl kuracakları konusunda stratejik düşünmelerini gerektirir. Sıra tabanlı savaş sistemi oyuna ekstra bir derinlik katıyor, çünkü oyuncular her bir hayaletin yeteneklerini nasıl kullanacaklarına ve güçlü saldırılara mı yoksa durum etkilerine ve istatistik artışlarına mı odaklanacaklarına karar vermelidir. Temel oynanış mekaniklerine ek olarak Ghostlords, farklı kahramanlar ve tamamlanacak görevler içeren birden fazla senaryo da sunuyor. Bu, oyunun tekrar oynanabilirliğine katkıda bulunur ve oyuncuların kıyamet sonrası dünyanın farklı yönlerini deneyimlemelerine olanak tanır. Ayrıca, oyunun mod desteği, oyuncuların mevcut içeriği değiştirerek veya yeni içerik oluşturarak deneyimlerini özelleştirmelerine olanak tanır. Ghostlords'un ortamı benzersiz ve iyi hazırlanmış. Oyun, dünya nüfusunun çoğunu bedenlerinden ayıran ve ruhlarını hayalet olarak bırakan bir olay olan Rending'den yirmi yıl sonra geçiyor. Hayatta kalan insanlar toplumu yeniden inşa etti, ancak hayaletler topraklarda dolaşıyor ve burayı yaşamak için tehlikeli bir yer haline getiriyor. Bununla birlikte, insanların doğaüstü yetenekler geliştirdiğine dair söylentiler var, bu da oyunun dünyasının entrikasını ve gizemini artırıyor. Genel olarak Ghostlords, kıyamet sonrası türüne benzersiz bir bakış açısı sunan mükemmel bir oyundur. Oyunun ilgi çekici oynanış mekanikleri, çoklu kampanyaları, mod desteği ve iyi hazırlanmış ortamı, sıra tabanlı RPG hayranları için mutlaka oynanması gereken bir oyun haline getiriyor.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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