
Get Ogre It is a roguelike dungeon crawler. Shapeshift between ogre and human, escape ever-changing dungeons, deceive and hide from your enemies. Can you reach the exit?. Watch your steps, transform, and die a lot.
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Get Ogre It is a roguelike dungeon crawler. Shapeshift between ogre and human, escape ever-changing dungeons, deceive and hide from your enemies. Can you reach the exit?. Watch your steps, transform, and die a lot.
Play as Gobby, a little ogre who's been cursed and turned into a human. But the curse isn't working perfectly and Gobby keeps transforming between ogre and human every 8 moves.

Gobby can't fight back! you have to take advantage of the curse in your favor to slip away from humans or ogres depending on your colours. Remember every 8 moves you will transform back again!
Enemies do not sleep and their task is to hunt Gobby down. Meet several different characters from each faction, every of them with different combat abilities. Some are faster than others and Some are stronger than others. Observe, fail, learn their moves and use your curse against them.
Everytime you start playing the dungeon will be procedurally generated, your memory won't help!
Think before you move because your enemies will chase you after that, move slowly and strategize your next moves or go fast and reckless as you like!
Ogres were not harmed in the making of this game

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
https://www.youtube.com/watch?v=CLioBxzWovw A dungeon crawler roguelike where you play as cute, little ogre named Gobby who has been cursed. He has been cursed by an alchemist and now the ogre transforms and alternates between being a human and being an ogre. The goal is to progress through the various dungeons and boss fights while survival the struggles. Within the levels, there are both the pink coloured humans and the blue coloured ogres that moves towards you to attack depending on what form you are in. Every few steps changes the character between their forms and within the levels so it is important to maneuver your position so that you dont die to them. It is a pretty neat concept which i havent tried before. The designs of the levels do also differ between playthroughs. The visual look of the game is pleasant with the old school kind of pixel graphics, and is accompanied with some really catchy 8 bit music and silly sound effects as the character moves. Overall it is a cute, little roguelike with an interesting concept.
It's... fine, I guess. It has barely any depth to it. I'd really call it more of an arcade game than a roguelike. Definitely NOT a souls-like, no clue who added that tag to it or why. Your only ability in the game is to walk around, and, that's about it. You can't even pass a turn and stand in place. Every once in a while, you swap from ogre to human or back again. The ogre enemies attack you in human form, and vice-versa (but don't actually attack each-other, despite supposedly being at war). Between levels, you can get one of four different powerups, chosen from a selection of 3. Transform more often, transform less often, extra heart container, and heal. Since you can't really form a strategy, transform more and transform less are basically neutral, having a roughly equal chance to be a benefit or a detriment. Extra heart container is exactly what it sounds like, as is healing. I wound up making it to the game's final boss twice in the time I played it (who, as a side-note, is capable of instantly killing your character), before realizing that it wasn't going to get any more interesting. As a final note, the tutorial is pretty bad, not actually /explaining/ anything. Instead, you're just dropped into an ogre village and wander blindly through a few rooms that are supposed to teach basic game mechanics. They manage to do so, somewhat, but the tutorial really shouldn't be obfuscated like that. Decent core-concept, graphics and music are nice, but the execution in terms of gameplay is kind of aggressively mediocre. If the concept particularly appeals to you, maybe get it on sale or something.
A roguelike focused on running away. Liked the concept and gameplay
Игра одной механики, причём не сомой интересной, продающаяся по цене нормального рогалика. В игре 4 биома, различающихся лишь по цвету и 1н бос с двумя фазами, так что за 40 минут уже успевает надоесть. Сам гемплей - скоростная головоломка, необходимо быть в нужной личине рядом с противниками, чтобы пройти мимо них. Но, моё правило для инди, если игра не вызывает отторжение, то уже положительный отзыв, ибо тут и по скринам ясно, что сильно на любителя. https://youtu.be/a7U5DBbIF5o
I didn't like it. The devs made a game that could be understood without tutorial text, but this required them to make the mechanics very simple. The only action you can directly perform is walking in cardinal directions. The other main game mechanic, transforming between ogre and human forms, happens automatically. There are only four levels (plus a final boss fight), which are randomly generated, as expected from a roguelike, but apart from graphics and music, there doesn't seem to be any difference between each. The levels are big, but mostly empty aside from the occasional groups of enemies and allies, so looking for the exit to each feels like a waste of time. There's no combat whatsoever. If you see enemies in your way, you just have to walk back and forth until you transform into their side, and then get past them. All enemies (and you) can see through walls, so there's no real stealth. Finally, the achievements are broken. I got the one for completing the tutorial, but no other despite completing their conditions. At least the graphics and music are nice. The enemies drawing or putting away their weapons was a cute little detail. But this really feels like a game jam game rather than a commercially viable product.
El juego explora una mécanica novedosa para el género roguelike, a priori simple, pero que crea una experiencia bastante entretenida y con ganas de repetir runs hasta superar los niveles
A simple indie roguelike with an original and fun mechanic. The music slaps and the pixelart is really nice.
Es un juego que recomiendo, entre que la música mola bastante en cada uno de los mapas, los enemigos que no sabes por donde te vienen y un jefe final que es bastante complicado, este juego es un 10.
Quizás si lo conseguís barato, está bueno. El precio está muy alto en comparación con otros juegos que están más pulidos y son más creativos en general. La idea en sí es interesante, y si se desarrollara más, podría ser un gameplay muy divertido. Sin embargo, no hay prácticamente exploración respecto a lo que se podría hacer con el concepto base. Esto llega al extremo de que el jefe no tiene nada que ver con que se viene haciendo durante el resto del juego (y llega a ser un poco confuso to cómo vencerlo incluso). La música es pegadiza. Por último, los logros no funcionan y para desbloquearlos uno necesita el Steam Achievement Manager. Eso no es problema si no te interesan los logros, pero para los que sí, es un poco molesto.
While I found it a short experience, it was an enjoyable puzzle. In the future I'd likely attempt to attain a high score in the endless mode.
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