
A turn-based traditional roguelike featuring 10 character classes with unique gameplay styles. Explore five ancient realms to find ancient magical artifacts you will need to survive tactical battles against their evil inhabitants. Can you save the world from the wrath of Kramora?
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About
Explore five different worlds, fight their monstrous inhabitants and try to survive and find an ancient artifact to save the world from destruction.
For every game session, the game will create new environments full of challenges and surprises, populated with monsters and ancient magical artifacts.
There are ten different player classes, each one designed with a unique playing style. Some of them are combat-focused, others have access to magic spells in 4 different schools of magic while others must rely on their special martial skills to survive.
As you advance through the game, you will find over 40 different types of monsters with distinct skills and abilities, you will be able to charm them using magic spells and make them join your quest. By using some of the ancient magic found in the dungeon, you can unlock more advanced forms of their powers and skills.
The game keeps track of your adventures on its online server, sharing the in-game events with your friends in real time, maintaining a leaderboard of the most successful heroes as well as a graveyard of memorable characters which you can share in social media.
Ananias is a traditional turn-based "roguelike" adapted for modern players, it removes the cumbersome movement and complex commands while keeping all the features from the genre that make the games fun and enjoyable: turn-based combat, random level generation, and long term item strategy. These are among the things that make every adventure into the game unforgettable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not every game has to break the mold. There’s a certain comfort to fighting familiar orcs and ghosts with familiar swords and scrolls. But a fundamentally simple game still has to get the fundamentals right, and Ananias does just that. It doesn’t aspire to be much more than a basic fantasy roguelike, but does so with solid mechanics and accessible gameplay. And just when you think you’ve seen what it has to offer, it might manage to surprise you with the few curveballs it does throw. A great evil (this time a serpent) has descended on the good and decent folk and ♥♥♥♥♥♥ everything up for them. A great hero (that’s you) has scoured the land for the Ring of Ananias, a relic of a powerful king that contains the power to save the world. The trail leads to a labyrinth of ancient secrets and vile creatures which you must conquer if the land is to know peace once more. With your trusty animal companion by your side, you’ll collect gear, battle monsters, and worship deities all in the name of reaching the magical macguffin of salvation. Doubtless you’ve heard all this before, and I’m confident you’re already familiar with the mechanics behind it, too. Ananias is built in the image of genre classics like NetHack where every move around the gridded, randomized maps is a turn and you bump enemies to death. In a slight departure from the classics, though, each floor of the dungeon is divided into rooms that you tackle one at a time. Enemies can move to and from adjacent rooms but you can’t see what’s in the next until you move there yourself. Conveniently-placed arrows let you scoot right to the connecting hallway if you’ve finished clearing the enemies out, too. Convenience is a major design pillar of Ananias, evidenced by how the entire interface is driven with single mouse clicks. You can leave your numpad behind on this one, because all you have to do to move, attack, or grab items is click. It’s honestly a clean and intuitive system that makes the game more inviting than ones where you need to learn a dozen different buttons or commands. This does limit the interaction potential, though, as you won’t have multiple options for using your different items or weapons. A lack of variety tends to plague the combat, even with ten different classes and different animal companions to bring along for the ride. Most of the time you’ll be doing the standard bump melee or single-target ranged attacks to whittle down foes, unless you really focus on special skills. Active skills like shooting ice and raising skeletons are learned between dungeon levels when you’re given the opportunity to worship a deity or pick up a new skill. Deities provide permanent bonuses like combat stats or inventory slots, so while fresh spells might be appealing you won’t want to neglect your gods. You’ll also find single-use scrolls with varied effects like charming monsters and summoning pillars of flame, and ingredients for mixing potions that can heal, boost, or explode in your face. Equipment tends to be simple stat increases, perhaps because every sword and shield and glove wears out over time and needs to be replaced. It’s certainly a departure from other roguelikes but doesn’t feel like a worthwhile trade for more interesting gear. With clean graphics and understated sound effects, Ananias looks the part of a rote, user-friendly fantasy romp. The intuitive mouse controls make it easy to get started squashing centipedes and whacking wargs, and just when you think you’re getting tired of it you’ll find a new potion concoction or an NPC with another bit of the story for you. There’s just enough variety and innovation to hold your attention, whether it be using your pet to outmaneuver a gaggle of foes or turning the tables with a well-timed scroll. I can’t say there’s much you haven’t seen before here, but I can say it’s usually not presented in such an inviting way. Ananias would make a great first roguelike or coffee-break diversion, giving it a place in any adventurer’s library. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
[h1]Ananias Rougelike[/h1] [i]Rougefright[/i] In my short time I spent with [b]Ananias Rougelike[/b] my impressions were that the game was incredibly dull, boring and shallow to play. I am not entirely sure how this title found its way into my library. I can only imagine it came via a bundle purchase back when I used to just add anything to my account. I am way more selective about what gets added nowadays as this is a title, just off first glance, I would never in my right mind willingly have purchased. If you are a fan of these old school, and I mean old school rougelites, with gameplay mechanics that came out of the dinosaur era then give it a shot, else simply just steer clear. [h1]One word or phrase to sum up the experience[/h1] [i]Tedious[/i] [h1]Performance/Bug related incidents[/h1] [i]Didn't really play long enough to notice any[/i] [h1]Similar to games[/h1] [i][b]Ultima Underworld[/b], [b]Dungeons oF Dredmor[/b], [b]ADOM Domains of Mystery[/b][/i] [h1]Rating ★★☆☆☆☆☆☆☆☆[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=869455503
惊了,还真让我用近战猎人通了一次普通10层流程。 选择不推荐是因为玩起来确实有许多难以回避的尴尬毛病,加之体量小变数少,更懒得花时间深究这游戏的遮遮掩掩了。诸如职业同质化、战斗设计粗糙重复、技能系统形同虚设、随机掉落定生死等等,供玩家发挥的空间看似很大,实际战术策略经验的价值微乎其微,光是一个“切换地图落点被怪贴脸”就让人没脾气。 [url=https://store.steampowered.com/curator/34646096-80-Days/]更多评测 [/url]@[url=https://steamcommunity.com/groups/80days]80days[/url]
Very generic rogue-like. Very shallow. Limited variability and customization. There are so many scrolls and ingredients scattered around, but I cannot use them at all since I'm a barbarian? It's okay initially, but what if I decided to study literacy? Uh-oh I cannot? Lol it's not fair. Also there's no skill system per each weapon, so you can use any weapons without any limitation, which makes no sense, or, at least, no fun.
Unfortunately, felt like a pretty bland, generic roguelike. Nothing new and entertaining. Spawn, advanture, die, repeat. No real hook.
[h1]Описание:[/h1] Рогалик обыкновенный. Рандомгенерируремый мир, разные персонажи, питомцы, стиль прохождения и одна цель - найти артефакт который уберет зло с земли. За 4 часа сделал попыток 20 пройти игру и в последний раз добрался очень далеко, но снова помер. Не знаю как далеко было до конца. В целом я наверное давно не играл в рогалики и он мне понравился. Оценку ставить не буду т.к. не прошел до конца и многие фишки упустил. Играл в сторону силы, а не магии... Лучник у меня сыпался сразу. [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
Un decente Roguelike, este Ananias. Es de mecánica sencilla, vas por mazmorras buscando al final de todo el anillo del rey Ananias, el que da título al juego, para poder derrotar a la malvada serpiente Kramora, que esta destruyendo todo a su paso. Como digo es un juego sencillo de jugar, puedes clicar con el ratón o usar el teclado, y vas avanzando por estancias luchando contra enemigos varios (kobolds, magos, sirenas, hombres lagartos, etc...) y recogiendo equipo del suelo que podemos usar, como son espadas y armaduras. Es un juego entretenido, los combates se realizan avanzando contra el enemigo y al chocar hacemos daño y lo recibimos, de ahí de ir recogiendo equipo del suelo para ir mejorando a nuestro héroe. Como novedades podría decir que llevamos al principo de la aventura un animal de compañía que combatirá a nuestro lado, puede ser un lobo, pero también un pony o un sapo, es curioso esto, y aunque al principio son débiles tendremos que preocuparnos de nuestros amigos por que pueden morir ya que tienen poca vida, podemos sanarlos con vendajes de la misma forma que nos sanamos a nosotros. Con esto ya tendremos que usar ordenes como que el animal se quede en el sitio, salga huyendo si pinta mal la cosa o nos siga, y si hay enemigos les atacará, de ahí la estrategia. Durante la aventura algunos NPC nos darán pocimas para poder transformar a nuestros amigos, pero eso mejor lo descubrís vosotros :) Como decía, la otra novedad sería que podemos recoger componentes del suelo y hacer pócimas, por el método de experimentar, es sencillo pues solo se pueden mezclar dos elementos a la vez, y si la combinación es correcta saldrán unos viales rellenos de líquido con diferentes usos, algunos son explosivos y los podemos lanzar al enemigo, cosa útil, otros nos cura o nos hacen invisibles, y a veces nos explotan en la cara, que también, jaja, está bien la cosa. Luego pues lo típico, gestión de inventario, tirar lo que se vaya gastando, por que aquí el equipo de usarlo se va degradando, y al final no sirve de nada y toca cambiarlo, así que hay que mirar que las espadas, hachas o armas varias sigan en un estado decente, lo mismo para las armaduras, pantalones, calzado, escudos...equipo que usamos. El juego es entretenido, la verdad, y las primeras partidas vas a perder tu mascota más de lo que te gustaría lo mismo que te mataran, pero es ir aprendiendo como funciona el juego y estar atento a la vida, por suerte cuando estamos chungos el personaje o mascota parpadea de color rojo, indicando que está a punto de palmar. Hay magia, si, y depende del personaje podrá usarla o no, por ejemplo el Bárbaro no puede leer hechizos que encuentra por el suelo (los scrolls), pero otros sí pueden, y hablando de personajes hay bastante variedad, magos, paladines, elfos con arcos, etc...y variedad de mascotas, como sapos, ponys, linces, lobos y alguno más. Los mapas son pequeños, arriba a la derecha tenemos un mapa según avanzamos, con pasillos y salas, y podemos usar las flechas que están dibujadas en cada estancia, las clicamos y nos dirigen automáticamente a la siguiente estancia, así nos ahorramos hacer más clics de los necesarios, es un buena opción. Luego hay música de fondo, es un poco inquietante a veces, ideal para avanzar en este roguelike y algunos sonidos, no muchos, no destaca ni en gráficos ni sonido, la verdad, solo hay que ver las imágenes y los vídeos para darse cuenta. Cada vez que avanzamos y cogemos la runa que nos abre el portal y vamos al siguiente mapa, nos da el juego a elegir una mejora, que suele ser más vida, más sitio para el inventario, más poder de ataque físico o mágico y alguna más, está bien, y además nos recupera un poco de vida el pasar de mapa ( a nosotros y si sigue con vida, a la mascota). Y no sé que más decir, es que el juego no tiene mucha más historia, es probarlo la verdad, no decepcionará, será ese juego que tengas en tu colección instalado y de vez en cuando le eches unos vicios, no destaca ni por gráficos ni por sonido o música, pero en la global es un juego decente y te puedes pasar tranquilamente una hora enganchado en una partida por que te has enganchado, entre que vas avanzando, la música, los combates, se te pasa el tiempo entretenido, que de eso se trata al final. Es un juego decente, que ya es. Un saludo! Yo lo recomiendo, y no es caro y está bien hecho. Un saludo!
Ananias Roguelike no es un 'roguelike' particularmente brillante que destaque por encima del resto en nada, pero es muy correcto en todo. Es como el Arbeloa de los 'roguelike'. A Arbeloa Mourinho lo ponía de lateral y oye, sabía que no le iba a ganar el partido, pero que al menos le iba a hacer una actuación de cinco o seis. Y eso es Ananias. Además, me parece un título muy accesible para principiantes, con sus gráficos bonitos, su control con ratón y su corta duración.
This should not cost money.
This game will take a long time to play and enjoy, so I will leave this review, because it deserves it. The game is as what it describes. Don't let the graphics fool ya, you can really have lots of enjoyment with it. There are multiple classes (male and female), and petsies and each class has its own pros and cons. You can even pick the hardest one to play: if you think the game is too easy! The sounds/OST/Music fits well with the atmosphere. Their special feature (apart from many others) is that you can throw things at enemies. You can throw armor too, which is hilarious. The levels always change and you will eventually get better and better at it, until your luck fails ya and you meet some crazy debuffing enemies. Although I gotta say... apart from multiple ways you can lose... my character lost when I forgot to click on the horse to follow my character and got stuck in a very tiny room where you couldn't move unless you drop stuff. There wasn't enough room for all of it. That certainly never happened before! Hah. You like roguelikes? You like throwing random things at enemies? You like challenges? You will have fun with this one! Games don't have to look good to be wonderful. Thank you for the wonderful game!!! :D :> =)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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