
Explore a colorful underwater world and help a pink dolphin find the perfect date for Valentine's day!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Genre [/h1] Ein Yuri Dating Sim [h1] Story [/h1] Wir spielen ein Mädel namens Inia und es ist Valentinstag. Natürlich wollen wir an diesem speziellen Tag unbedingt ein Date haben. Es gibt auch viele Hübsche Mädels in unserer nähe, das Problem ist halt das wir etwas schusselig sind. Können wir es schaffen ein Date zu bekommen oder bleiben wir einsam? [h1] Gameplay [/h1] Es ist ein Hybrid aus Visual Novel & RPGMaker. Wir lesen uns überwiegend durch die kurze Story, lernen verschiedene Charaktere kennen und müssen ein paar fetch quests ausführen um unsere Herzensdame zu bekommen. Man bekommt nebenbei auch noch Informationen über Meereslebewesen, denn schliesslich sind alle Bewohner hier eigentlich Fische oder sonstige Meerestiere, die aber als Mädels da gestellt werden. Musik ist passend und der Art Style hat mir sehr gut gefallen. Das Spiel ist sehr kurz und man hat es mit allen Endings in gut 2 Stunden durch [h1] Achievements [/h1] Es gibt insgesamt 10 Erfolge. Hierfür muss man alle Mädels einmal gedatet haben (alle Endings sehen) & alle versteckten Seifenblasen finden [h1] Achievement Schwierigkeit 2.5/10 [/h1] Die Erfolge sind alle im Prinzip sehr einfach zu bekommen. Man muss halt nur wissen wie man an bestimmte Endings kommt aber das hat man schnell raus und man kann jederzeit abspeichern. Die Seifenblasen an sich auch sehr einfach zu bekommen (lediglich 2 sind etwas besser versteckt aber nicht so schlimm das man sie nicht von sich aus finden kann) [h1] Pro/Contra [/h1] + Story OK + Musik ist Passend + Hübscher Art Style + Kurz + Humorvolle Dialoge + Achievements + Xbox 360 Controller Support [h1] Fazit [/h1] Ein nettes, kurzes Spielchen für zwischendurch. Der Art Style ist hübsch, es gibt Humorvolle Dialoge und das Spiel lässt sich angenehm ohne Stress spielen. Wer Dating Sims mit Yuri Content mag, der kann hier ruhig mal reinschauen. Mir hat es gut gefallen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
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Languages: English, German, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a certified gay fish moment
[h1]FISH-GIRLS DATING SIM[/h1] Deep Sea Valentine is a short romantic comedy about a dolphin-girl (?) trying to find a Valentine's date. I finished my first playthrough in about 30 minutes. It took me another hour to do all the other endings. I can't recommend it for the full price. The gameplay is just plain bad, and the story not entertaining enough. Cute lesbian girls weren't able to save the whole game for me. [b]Story[/b] It's a simple, lighthearted story that doesn't take itself seriously. Inia is trying to find a quick date for Valentine's Day while being oblivious about her best friend having a crush on her. If it wasn't apparent enough just from the screenshots, everything takes place in the ocean. The girls are also not really girls (I think?). The romanceable characters aren't interesting. It's just a bunch of super cliche gals - tsundere best friend, super forward e-girl, overprotective milf, etc. Being cute is their sole redeemable quality. I liked that some routes did change depending on whether you did certain actions or not. Overall, the story wasn't anything special. There's some potential in it, but 30 minutes wasn't enough to make me invested. [b]Gameplay[/b] Probably the most boring part of Deep Sea Valentine. You're just walking from place A to place B (you can speed up walking in options), repeat. It's just extremely boring and does this game no favors. Maybe the author wanted to add RPG elements to it, but abandoned the idea? I don't know. What I know, is that I don't want to play another game with similar "gameplay". Just make a Visual Novel at this point, not a low-quality walking simulator. [b]Visuals and Audio[/b] First and foremost, disable particle effects in the Options. They are ♥♥♥♥♥♥♥♥ awful. Visually, there's not much to talk about. Besides really nice character sprites and CGs, everything else looks below-average. The level design is especially annoying, with lines that barely separate different layers of the map (mainly cliffs). Because of this, some not available places are looking like possible destinations. It can waste your time. The music is just meh. It fits the atmosphere, but that's the only positive. [b]Technicalities[/b] The framerate is annoyingly low. 40-50 FPS is way too low for a game this simple. Route Shortcuts is a cool idea. Props for adding it in an update.
It's hilarious, the weird way the endings are related is actually refreshing in dating sims. Oh, and you can actually date Pris. I did NOT expect that.
милая игрушка на вечер!! Прошла за 2 с половиной часа на все достижения, все утраивает. Даже достижение с пузырками выдрачивать не нужно было, они находятся в достаточно понятных местах:) 10 мили аниме девочек лесбиянок из 10
cute fish kissin' game. short and sweet. the writing is charming, the characters are likable, and the neon underwater aesthetic is interesting. the decision-making system that determines which girl you end up with is a little opaque. who, if anybody, you end up on a date with sometimes feels more like a product of coincidence than any deliberate effort on your part. but as the game is fairly short and it's easy to go back to decision points to try new things, i don't think this ends up being a big problem.
Милая игра, помогает отвлечься
thank you women
Genuinely such a cute and charming game. The art is so cute, and the dialogue made me laugh. I had a great time playing it. It took me maybe 2.5 to 3 hours to get all the endings.
im not gonna spend *that* much time on this game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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