
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely think this is a fun game, but goodness does this game have some issues that drive me up the wall, especially as a long time player with approx. 200-250 ish hours between my old playstation save and this one. For starters: This game does, to some extent, mislead you. Back in the day, it was much more akin to the original vision of a robot guerilla war, and the atmosphere still holds up. I like the weight system over the old style of the tetris inventory, and there certainly is an element of inventory management, but it isn't satisfying. It has a lot of strange console carry overs, and it's REALLY easy to accidently destroy stuff and store stuff you don't want. This is a VERY MINOR nitpick, but this is a death by thousand cuts scenario. Next: Bugs. This game has a number of bugs, which is sort of a problem when the devs announced NO MORE UPDATES. Scopes are virtually unusable without substantial point investment because the reticle twitches back and fourth, severely exacerbated with inputs to correct for sway. I suspect some sort of implementation regarding mouse input was a huge hackjob, or they screwed the sway/recoil system. This bug has been in for YEARS, and it affects virtually ALL weapons, though low magnification and iron sights are the least affected given they aren't zoomed in. The gaul to sell a bunch of DLC weapons while a number of bugs like this are still in the game is astonishing, full stop. On the topic of DLC, let's talk about art style. This game occupies a very peculiar zone between realism and immersion and cartoonish exaggeration. Compare the base game weapons, which are (excluding the experimental weapons, which are supposed to look odd compared to the rest of the arsenal to justify the rarity and extra buffs) for the most part pretty grounded and not cartoony. This does NOT carry over to the DLC weapons to nearly the same extent, which have a noticeably less grounded visuals, see the RACS-12, M60, et al. Finally, this game has a HUGE identity crisis. On one hand, you *can* play all the missions solo and be out in a reasonable amount of time (in my opinion, including some progression and the scenic route, a cool 20 or 30 hours). However, the late game content is much harder to use. For instance, the weapon mods, which can imbue a weapon with a lot of really helpful effects, are annoyingly expensive, which means you essentially NEED friends to grind out the control points to harvest them. This, as well as the heavy emphasis on percentiles from the modding mechanic, has turned this game from a guerilla war against an imposing foe to a lame FPS with light RPG mechanics so you can actually get up to the end game content. Factoring in the fact that the AI is incredibly unimposing when fighting from a structure, and only hard to fight when there are a billion of them when you have no cover (pro cheese tip: you can dodge most of the bullets by occasionally sprinting and jumping around, and you can avoid rocket barrages by alternately peeking from different sides of a singular building). In essence, if you can overlook the fact the game is only partially a robot guerilla war, and you enjoy lite RPG mechanics and can overlook the poor stealth options, then it is a great game with friends and kinda good solo. IF you want something a little more serious, go play a game that respects you a little more, and devs that properly support their product. Also, in case you're wondering, this game does suffer from empty open world syndrome HARD, hence the fast travel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please note- This game is no longer in development. I have played the game for a while prior to buying it on steam, I have to say, it is amazing. By no means is it perfect, in fact it is still rather flawed. But oh boy is it fun. It is beautiful, you never cease to find beautiful areas, areas you can just sit and stare out into the distance. Watch the machines fight. Would recommend 100%, but just don't expect it to be perfectly smooth.
I'll change that review, i still can't begin to think how that base building defense ♥♥♥♥ came to mind, but it's alright. I'm moving on and still playing, having fun per usual and i'm gonna start playing with some mates soon so that'll be just as fun. If we erase that absolute abysmal ♥♥♥♥♥♥♥ of an experience i had that night when that came to be, I can gladly say i'm having fun kicking evil robot ass and i'd recommend this experience-BESIDES that ♥♥♥♥♥♥♥♥ to other players.
incredible game, the voice acting isn't top notch, but otherwise 10/10, the only things i would change would be more enemy variety, and possibly mod support. it's such a shame to see an amazing game like this have so little players.
this game is alright if you like killing robots but the bikes are buggy and you cant swim its a alright get the game if it on a sale
ned schlecht
bueno
It's a great game. One thing I'd love is a third bot faction, like a NATO faction, that's friendly to the player unless they have Soviet gear and weapons or shoot at them first, i actually have a description design for them, could have done with maybe a new map and maybe a much better way to tell when a Reaper is damaged or near death, ykw shame on avalanche for leaving such a niche game that could have been an AA title if it was worked on more.
Piece of ♥♥♥♥, barely functional and keeps crashing pc
every aspect about it is fun i love it,personally the only problem is i can't load in but my pc is old so its most likely that even though the game does have lagging issues i havent heard of anything this extreme from anybody i heard from who have played this game before
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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