
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah. I like stealth archer.
There is a well known game breaking bug on the 3rd main questline (the Farm) where the required enemies refuse to spawn. I've tried restarting, searching, googling, verifying integrity of game files nothing. Apparently the game is full of bugs per the discussion boards. If I can't even progress the main quest, how much Q/A testing was there? I have a refund request pending at 2.1 hours.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having been looking for a co-op STALKER style game for a while, this popped up in suggestions so I kept an eye on it. Finally, I pulled the trigger while on sale. The first region is a tutorial island, and by the time I got out I was getting confident. I'd scrounged for gear, and even gotten a few decent pieces. I'd levelled up a bunch, too. The game does progression in a way I enjoyed. At first, new enemies were terrifying. But then you learn their weak spots, their habits, and how to work around them. You get confident, you gain skills. But then it becomes a warzone. You're outnumbered, outgunned, outmaneuvered, and a fragile human fleshbag. You have to be prepared, be quick, and adapt fast to emerging situations. Once you get good, you learn to push yourself and take bigger risks. The survival side is very light, with only health and stamina. No weather effects, hunger, or sleep. A lot easier to get into casually, on that end. The gunplay is fantastic, with each gun's sound and feedback feeling good to use. Enemy design is also amazing, with interesting designs filling archetypes. And the enemies utilize mixed tactics shockingly well. Some enemies will act as long range artillery, others as flankers, and some for suppression. On their own, no enemy is really all that dangerous after you get your bearings, but in mixed groups they cover each other well. Co-op is fantastic, with drop-in/out being quick if not intuitive at first. It really opens up tactics and maneuvering to have a friend with different gear to cover you. Now, the weakest area is the story. It's pretty meh overall, and mostly just serves as a tutorial and encouragement to explore. The basic lore premise is neat, but the actual story is just poorly done. They make the machine enemies out to be unstoppable, claiming a few of the weakest types were wiping out platoons of trained soldiers while the player is easily annihilating hundreds. Another weak point is, unfortunately, explosive weapons. They're fun and cinematic, but just don't punch hard enough on heavy enemies. Shoot a big enemy with a rocket? Expect to shot ten more to do notable damage. Good for structures, not great for combat. They just don't pack the right punch, ya know? Third? I've got one friend who crashes for no discernable reason. He's got a beefy PC and works in Unreal Engine regularly, so it's a mystery what's happening. And apparently this isn't that uncommon. Overall, it's an incredibly fun game where you fight Swedish Skynet, and you can do it with friends too. With friends? Fantastic robopocalypse game with low stakes and room for shenanigans. Solo? I'd give it a 7/10. Fun, but not a lot to stick around for unless you want to grind gear.
no, its not complete.
yes
is very fun with friends.
cool game, kinda buggy
It is not great, I can still find a few bugs and weird glitches during the gameplay. But man, I love the graphics and sound designs in this game like in no other game, Avalanche Engine really works great on this game. I also love the exploration of the open world area aswell, there are many cool locations and easter eggs to find. I've never played in a multiplayer lobby, but for me as an introvert, the game is sort of... relaxing to play. No human being in sight, only robots and destruction, and I love both of those! I honestly think this is my #1 favorite game of all, deep in my heart. I don't know why, but it just feels special to me. Aaanyways, you should definitely try it :3
Does not get updated anymore, but is still a good time but Arc Raiders might scratch this ich better and the late game can feel repetitive. However the vibe and feel of the game is awesome, would recommend on sale. I do have more than 40 hours, play it a lot on the xbox one back in the day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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