
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MISERY has a great atmosphere and some really interesting ideas, but after playing it as a group of three, we all ended up sharing the same frustration: the overall game balancing. The biggest issue for us was the loot system and the economy. Finding valuable items, managing resources, and making progress often felt more tedious than rewarding, with the balance between effort and reward not quite feeling right. There is definitely a lot of potential here, especially with its oppressive atmosphere and survival elements, but the uneven economy and progression made it difficult for us to fully enjoy the experience.
This game makes me want to tear my balls off, put them into a meat grinder, and reattach them with a stapler. It's peak!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 25K | 79% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 24.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $526.4K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236.3M | 320.3K | 88% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всю игру можно описать одним словосочетанием - "гринд ради гринда" и это в плохом смысле слова, потому что больше здесь делать нечего. Ты таскаешь на базу кучу хлама, которая мало того что занимает много места (в контейнерах), так еще и большая часть этого лута абсолютно бесполезна. В игре нет никакого сюжета - развлекай себя сам, таская бесконечный хлам из точки А в точку Б.
Please add sex to MISERY.🙏
Есть мелкие недоработки и баги, но контента достаточно. В целом впечатление вполне положительное. Игра не слишком сурово наказывает тебя за смерть, но иногда сильно раздражают мобы вроде раков в городе, а также радиация. После 35-40-й вспышек начинается лейт гейм, где вы в основном будете фармить хлам, чтобы отстраивать бункер, и искать стволы помощнее. Какого то внятного окончания мы пока не увидели (где-то 60-я вспышка). Для нас киллер фичей стала песня из "Белое солнце пустыни" в репертуаре гитары. А еще тут можно складывать кал в домового.
У игры есть хороший потенциал. Лично мне понравилась очень сильно. С друзьями вообще отлично, но присутствует понимание того, что рано или поздно у тебя будет всё и для тебя контент закончится. Надеюсь разработчик не забьет на игру и будет активно обновлять.
两个月没有小补丁也没有小更新,疑似跑路,谨慎购买
new update was clearly untested. Launched super buggy (still is, as of hotfix 2), and filled changes to the game nobody asked for. The economy has been destroyed and the new monsters / mercenaries are ridiculously overpowered, all at the behest of fat no-lifers in the discord. Lots of necessary items such as guns are priced to be unobtainable now, and all methods of making money except for hunting the new monsters have been rendered unprofitable. Early game especially suffers from the obscene changes to the monetary system. There is now nothing to do early game but starve to death in a field.
Beginning was great, love the concept of you being able to give yourself a head start like in 60 seconds, i also like how you can customize your home. Getting proper rescources like food and water seems more punishing that dying and resetting your stats tho since there is no real consequence of dying. The world outside resets after some time , and it isnt that big too, making it not really that much of an open world exploration game and leaning more to rougelike with a level system like in lethal company. Game woulda been better if it leaned more to the former. AI was buggy and kinda a joke, sometimes wolves for example get stuck on a single piece of log, sometimes you just walk outside and die. Aiming with guns seemed ♥♥♥♥, especially with your hand blocking the scope of the rifle. Sometimes anomalies would be just outside the door making it hard to traverse and they kinda felt pointless other than being an annoying roadblock. Its not unusual for a game to be at its hardest right at the beginning but if unlucky you cant really do anything until the next world generation occurs and hope for better luck. Radiation was weird cause it was either completly ignoreable or straight up becomes your doom, no inbetween, even if you have proper gear to protect yourself. Fun only for a while after that its not really that intresting and repetitive.
игра очень класная но если играть одному то скучнавато и мрачно а с друзьями само то
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.