
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 145 reviews with recorded playtime.
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
found out the developer is racist..... had to refund... in his discord he said the only reason he added english to the game is to "suck the fat americans dry.." so...
Iv damke
love it a lot as a stalker fan and a mostly solo player compared to a lot of co-op games this actually feels like the dev knew solo players existed and cared about them by making it feel just as good to play by yourself as with others, gameplay loop is good but i can see being repetitive after a while, progression feels great every storage upgrade or piece of equipment feels like it does something, aesthetics are nice, gameplay is pretty good but i wish to see more depth with melee combat, survival elements are simple and not overwhelming and blend well with the more exploration focused gameplay of the game, overall 8.5/10 for me good game with a few bugs at times
Very arcadey. If you're looking for a game that actually fulfills the experience of STALKER, that being tense survival and gunfights, please look elsewhere. Everyone is a bullet sponge, enemies don't actually drop the things they're carrying (enemies carrying guns and melee weapons just drop generic loot), and the maps are very small. It would be more interesting if the random generation generated a world, instead of a tiny arena for you to run around in. Maybe fun with friends, but what game isn't? I played solo and it was certainly very boring in such a case. An unfortunate turn of events, because the idea of a true survival game where you have to build your own shelter within a STALKER kind of exclusion zone is quite an interesting one, but this game executes it very poorly.
Beginning was great, love the concept of you being able to give yourself a head start like in 60 seconds, i also like how you can customize your home. Getting proper rescources like food and water seems more punishing that dying and resetting your stats tho since there is no real consequence of dying. The world outside resets after some time , and it isnt that big too, making it not really that much of an open world exploration game and leaning more to rougelike with a level system like in lethal company. Game woulda been better if it leaned more to the former. AI was buggy and kinda a joke, sometimes wolves for example get stuck on a single piece of log, sometimes you just walk outside and die. Aiming with guns seemed ♥♥♥♥, especially with your hand blocking the scope of the rifle. Sometimes anomalies would be just outside the door making it hard to traverse and they kinda felt pointless other than being an annoying roadblock. Its not unusual for a game to be at its hardest right at the beginning but if unlucky you cant really do anything until the next world generation occurs and hope for better luck. Radiation was weird cause it was either completly ignoreable or straight up becomes your doom, no inbetween, even if you have proper gear to protect yourself. Fun only for a while after that its not really that intresting and repetitive.
gave dwarf some vodka and made him come home to do my labor , nice game
У игры есть хороший потенциал. Лично мне понравилась очень сильно. С друзьями вообще отлично, но присутствует понимание того, что рано или поздно у тебя будет всё и для тебя контент закончится. Надеюсь разработчик не забьет на игру и будет активно обновлять.
Absolutamente nada que ver con los vídeos. Lo siento de verdad por el developer, pero esto es infumable. Si esperas un Stalker, aquí no es...
MISERY has a great atmosphere and some really interesting ideas, but after playing it as a group of three, we all ended up sharing the same frustration: the overall game balancing. The biggest issue for us was the loot system and the economy. Finding valuable items, managing resources, and making progress often felt more tedious than rewarding, with the balance between effort and reward not quite feeling right. There is definitely a lot of potential here, especially with its oppressive atmosphere and survival elements, but the uneven economy and progression made it difficult for us to fully enjoy the experience.
All I had was a half an hour to play before getting ready for work. If you like stalker then this game does hit pretty good. However I will say it is kinda clunky. Comparing to other stalker games. They tend to give you a very small starter kit to start off with. In this game before you start you spawn in a house with only about a minute to take whatever you can into your bunker. After that your free to roam and roam you shall. The anomaly's are cool, gnomes are funny, and this game can scare the ♥♥♥♥ out of you. The only thing I will say that isn't quite like stalker games is the bombing events that can happen. Happened twice for me. First time I dodge it but 2nd time not really. Thought I was safe from the bombs but the only way to be sure is to find cover or run as fast as you can. Even if you run away from the planes bombing run/strafe. The bombs seems like the spawn wherever you last were. But over all pretty fun game to play. For now it gets a pass for me. I will post later as I play this with updates and dates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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