
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i played the beta version and had alot of fun now that this game has been out and with more character and more to it i have been loving every bit of the game
very good gameplay, the story is good BUT the end of the game is the worst i ever see
These are my poorly written and formatted thoughts throughout the game but the general vibe was: Awesome concept, meh execution, decent graphics, lame dissatisfying surface-level story (I'm not giving an abandoned game more money to see if the DLC has better things to offer), many bugs left when they abandoned it. There's no pausing for some mystifying reason, no manual saving either. Worst stamina system ever? Who did they design this around, a 300kg morbidly obese man? Additionally the least necessary and most annoying weight limits in any game I've played. I was hoping there'd be like a car or something useful as an upgrade to the bike but nope, you just get this miniscule speed upgrade moped that is worse at handling, has health you need to repair if so much as wind blows on it, and fuel that it slurps up (yet more of your inventory you have to keep filled without much payoff), not even any extra storage plopped onto the moped or anything to make it in any way useful. (discovered from further playtime: You unlock a CARGO moped and it doesn't let you use it for storage.) I'm not sure what they were cooking balance wise but it sure won't impress Gordon Ramsay, snipers are way too slow and shaky and weak to be viable for any type of enemy, even when you get the .50 BMG. Rocket launchers, while necessary, still end up feeling like you're spitting on the enemy with how some enemies eat up dozens of rockets. Your companion can teleport in front of what you're driving and WILL knock you off, they can also just teleport into you and send you flying into the water. They can also just disappear including not being able to spawn them back in without restarting the game. The XP progress doesn't reset until you close the game so you'll never really know how much something gives you after playing for a bit since it'll just say +51784 and that you levelled up every time the popup appears (you didn't). With far more playtime in, good news, it just doesn't do most popups at all anymore. Many instances of different kinds of ♥♥♥♥♥♥♥♥-difficulty (even when not playing on hard), two tanks spawning directly next to each other (including in the middle of SIDE QUESTS), a ton of different groups of enemies coming together to storm you whilst you're fighting a tiny group, it always just becomes a ♥♥♥♥♥♥♥♥ of flashing lights and trying to find safe spots to heal. DoF you can't turn off, they abandoned the game in 2025 but never added good (any) upscalers and antialiasing, FXAA is as always fine but has clear edges, TAA in this case doesn't seem well implemented and has a ton of ghosting + blur. Lmk if I said anything objectively incorrect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After completing the maingame and both DLC's, I feel that overall i enjoyed playing it. However, there are a number of smaller things that could potentially kill the enjoyment for othe people, like some bugs, repetative mission style, loot RNG oe the base building portion. I played through on singleplayer and I will say that this game definately feels like it would be more enjoyable with a friend, but I wouldn't say that its required.
Gave up on this game after 20h+ of trying to get machine gun attachments but only getting bike skins. Good idea but horribly executed. Grinding for materials to make better ammo is painful, after 60h+ of gameplay i still didnt have enough to make even one patch of better ammo
Cant just play. Have to give up rights to first born child, then second born, and possibly third, but didnt read the third license agreement that popped up. Madness!
I thought this was gonna have cool robots like ARC Raiders but instead it's just boring like ARC Raiders
robot
good game
we need a generation zero 2! big fan of this, just didn't have friends to play with lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $9.1M | 26.1K | 84% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $3.4M | 9.5K | 96% | $7.99 | |
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| $3.4M | 5.8K | 85% | $24.99 | |
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| $3.4M | 3.6K | 80% | $29.99 |