
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
apesar de lo interesante de la premisa que presenta el juego se siente muy vacio para ser un mundo abierto, las misiones se repiten en mecanicas y pues no da ir a un punta a a un punto b para agarrar alguna chimbada en casi todas las misiones tampoco ayuda que los unicos 2 npcs que hay no se callan la puta jeta cuando quiero apreciar la ambientacion, el comabte esta bien pero no es la gran cosa. no pierdan su tiempo comprando esto, jueguen algo mas.
Robot
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game that unfortunately doesn't get a lot of love from its developers, to the point that the only good multiplayer experience is with your existing friends (if any). Despite it being "Finished", there's plenty of bugs -- I still sometimes fall through a bunker hallway, which is the most common I've experienced. This all being said, I feel that it is worth playing simply because it has phenomenal modern gun play. I adore the various modular systems present in the game, especially when it comes to taking enemies down by aiming for their breakable points and the exposed weak points that appear as a result. If this game had a better team, I believe we'd get the opportunity to manufacture our own robots to wage war with us instead of just a single companion robot (The companion is cool, if not somewhat annoying to manage). Bases are also pretty fun -- Each location has one specific building you can build to harvest a specific material, which triggers a wave of enemies to attack. If you've played Scrap Mechanic, you'll know how it works. Only this time you actually get a bunch of automated guns right away, and don't have to build them or their components. There are a couple "Boss" enemies, along with a partial "Nemesis" system where some roaming bots become stronger Elite variants that lead their own groups, and of course there's a decent amount of variety from Equipment, Quality/Rank, and Faction. It's hardly ever dull to roam the land and pick fights.
tuffsky
I really loved this game when it came out. I even replayed it 4 times in mid game bc of a new update or just we forgot the lore of the game but now I realise that this game is trash. Once u have nice equipment and reach the mid game its boring bc u are doing the same ♥♥♥♥ I mean killing robots with different colours and just discovering new save houses and bunkers and I have 150 hours on this game. It had so much potential in the beggining like 2021. Now its 4/10
Shallow story, confusing gameplay, but kinda fun to shoot things up with friends. Generally cannot recommend.
dead game. deep sale only
In the three hours I've played, the game feels like a solid 7/10 Far Cry clone with robots instead of human enemies, fun but not anything revolutionary. The gameplay was never the main selling point for me, however. What got me interested in the game is that it's set in Sweden, which is quite rare. And by god does it deliver on the 'Sweden virtual tourism' front. It's such a perfect recreation that if the graphics were better I'd mistake it for real life. I could swear I've been to all the places I've seen in the game IRL despite taking place in a fictional part of the country. It really feels like a love letter to late Cold War-era Sweden.
9.7/10, an amazing game. Very well made with an amazing storyline. Apart from some bugs like being able to see through the map in some places or sometimes alerting nearby machines for no reason, I love it. In my opinion the story is kind of short, but maybe for other people it's the perfect length. Sometimes when looking in a specific direction the game starts lagging, but usually stops after a while. Also, I accidentaly finished the game yesterday lol. SPOILERS: [spoiler]The FNIX supercomputer at FOA 53 seems... nice. I don't know why, I just kind of like it.
Fun open world game for co-op, not perfect but well worth the money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.1M | 26.1K | 84% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 24K | 80% | $19.99 | |
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| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
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| $3.4M | 3.6K | 80% | $29.99 |