
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING GAMEPLAY 10/10 you can choose to stealth around or go guns blazing so long as you have the arsnal to support you playstyle the lore is a bit iffy but lets be real if your playing this game its not for the lore and also frendly fire may be off but you can blow up your freinds with a laser rifle or propane tank and make hank hill proud
- The most exciting area is the starting area; after that, the player has seen everything. The whole game from then on is on repeat. - The main mission is nothing other than going to place A, then B, then C etc. to collect some notes. No rewards are given except XP. Same goes for side missions. - You can loot a lot of crafting materials only to realize at some point that you do not need them. It's a waste of time to take a look into every house. The stash is full and then... you got a lot of materials. - The game is also quite sadistic. Once lock picking is unlocked and you find some places where the player can use this skill, it is after a few times pretty much clear - nothing to get here. Never. Further, some places stand out. Example: 10 houses in one road, one of them has bullet holes in the outside walls and destroyed robots in front of it, so it looks like this place must be different, worthy to be checked out, and then? Nothing. - Why bother to use any other weapon when the rocket launcher is all that is needed? Including so much ammo that there is no risk of ever running out of it. - No events, not even scripted. No jets bombing an area in the background, no NPCs to be found except at the beginning of the game. Nothing in this game gives the feeling of a small group of humans trying to resist the machines. A pretty but dead world. - When I reached the villages and small towns, I expected some heavy combat. It would have made the most sense... and also here, nothing. Just empty place after empty place. What I find most remarkable is that the developers had enough time to push out plenty of DLC but no time to develop the game further than what happens already in the starting area.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUSTED MY ASS TO GET FNIX COORDINATES AND TEAR DOWN A BASE TO FIND A REAPER AND WHEN I FINALLY KILL IT AFTER HOURS AND LOADS OF AMMO I GET A MOPED. NOT AN EXPIRAMENTAL WEAPON, A STUPID PIECE OF GARBAGE MOPED. SCREW THIS GAME. ITS ALREADY HARD ENOUGH BUT YOU ADD INSULT TO INJURY AND GIVE ME A BUTT PLUG CAR FOR MY EFFORTS. YOUR DROIP RATES ARE TRASH
The graphics are good, the mechanics ok, but the game play is nothing more than navigating through a map, pressing F on an icon, then moving to the next. Poor voice acting on top. Maybe if all you're looking for is a walking sim game with looting, then you might enjoy it. I'm not saying it's bad, but not something I can play for long without becoming bored.
I bought this game around winter 2019 on xbox because i thought it looked cool and i got maybe 250 ish hours on it and i've enjoyed every single minute of gameplay. Recently bought it on steam after a longer break and it was so fun to play it from the start. I still don't get why people were hating on it after last changes cause i enjoy the game as much as i did after its release and ill keep enoying it. Absolutely love this game and it'll stay my fav game forever. Its super enjoyable cause you can play it at your own pace (im 60hrs in and not even in 1/3 of the story) and still have a ton of fun. I totally recommend it for anyone fr buy it and see for yourself
12 usd el juego y 44 usd los dlc, si no pagas no jugas nada
Fun Game I have about 165 hours on these game, its fun, Hard, and has a good story line. I never really liked any of the packs tho, if only they made 6 Crown Level for EVERY gun (including the DLC Guns too!)
I don't want to say the game is bad. It's average. Most of its pros are balanced out by its cons. Unfortunately, the game is already "finished" and nothing will be changed in it (and I suspect that at launch, in some aspects, it was better than it is now). I'm leaving a negative review solely because I wanted to finish the game completely (learn the plot, get a better grip on the mechanics), but I've already gotten bored. Got bored way too fast. Of course, this is all just my subjective opinion. Pros in short: -Stunning graphics. Everything (except characters) looks very beautiful. -Pretty satisfying gunplay. Overall, nice gameplay mechanics, like the movement speed changing depending on whether your character is going uphill or downhill. A functional and useful pair of binoculars (a rarity in games). -Crafting, progression, builds, a companion robot... Overall, you won't get completely bored. -Lore. The idea of an 80s robot apocalypse is pretty original. -Co-op game about teenage rebels with a hint of a tactical shooter? Sign me up! -Price. You can find a Steam key on key reseller sites for a three dollars. Maybe I forgot something. Well, doesn't matter. The game seems to have everything necessary to be at least a solid middle-of-the-road title with a dedicated fanbase. So why is nobody talking about it, and why does the peak player count on Steam Charts barely reach 12,000? Well, I don't know what kind of marketing campaign the game had, or how many people play on consoles, but I can make a guess... This game wastes its own potential with impressive efficiency. Gunplay. The selection of weapons is modest, and paid DLCs don't fix this. Moreover, hip-fire bullet spread is a complete joke. At the same time, as soon as you aim down sights, bullets fly straight with almost zero spread. Skills compensate for this a little bit... Oh my god, skills and progression. How good of an idea is it to hide skills with new gameplay elements somewhere at the very bottom of the skill tree? I don't know the answer to this question. There is some semblance of builds, but some skills are barely useful, while others are just too niche to even remember about them during combat. There are universal ones, like "more stamina, more health, less recoil." Back to guns. Some of them *drumroll* are useless! Almost useless. The further you play, the more armored enemies you encounter, and it's better to strip their armor off in advance. The game has various rifles, which you can even load with armor-piercing rounds. Cool. But the game also has a .50 caliber rifle. Mmm... Hunting rifle? "I'll call you back!" You can attach a silencer to other rifles. But why? Stealth in this game is broken. Sometimes enemies won't notice a player firing a bazooka point-blank, and other times they spot you from 300 meters away while you're sitting in a bush behind a hill. The game's balance seems broken. Take enemy ammo drops, for instance. There's a lot. Too much. And for some reason, high-level armor-piercing .50 cal ammo drops, but low-level ammo doesn't. Or a whole bunch of rocket launcher shells drop. I constantly returned to safehouses not to craft ammo, but to unload extra stuff into storage. Gathering certain resources is a joke. You can't chop down trees (the Swedes probably take environmental protection seriously, and a local apocalypse is no reason to chop trees; plus, Swedes are very law-abiding and can't just sail away to safety on a boat, probably don't have a boat license), but you can gather small trees (about 2 meters tall) in the forest. They give 1 unit of wood. Know what gives 2 units of wood? A flare. You can scrap it for resources, and you'll get more wood than from a two-meter tree. Crafting is weird. Guess what a wooden wall is made of (yes, there's base building in the game, but there's nothing interesting about it). I'll give you a minute to think. No, not wood. Metal and phosphorus. Why? I don't know. Oh, by the way, the UI is awful. Overcrowded and uncomfortable. The radial menu has too few item slots, inventory space is always running out, and some items cannot be used comfortably directly from the inventory, so you constantly have to put them on the radial menu and then remove them. Returning to the topic of weapons, specifically combat. The game tries with all its might (or is it just me?) to create the vibe of tactical survival against deadly machines. But there is no guerilla warfare here. There are hundreds of machines, and you have to kill them by the hundreds (if you want to get new weapons or level up in this lifetime). The abundance of ammo doesn't push you toward careful gameplay either, and the only traps in the game are "throw a mine on the ground with a playing radio nearby." Even though robots are indeed dangerous and kill the player quickly, 9 out of 10 times everything turns into a "pew-pew-pew Call of Duty style" firefight because it's less tedious than crawling through a town on your belly for 40 minutes just to find a rusty pistol and a spool of thread in a box as your reward. Speaking of enemies... How do I put it. Um. This whole idea with weak spots and armored areas simply doesn't work. Just because a spot is vulnerable doesn't mean the robot will be destroyed after you destroy that spot, and destroying a specific part (like a weapon, optical sensor, or servo motor) is harder than just blowing up the entire robot. I thought different robots would have weak spots in completely different areas of their bodies (which is partially true), but in most cases, it's enough to just fire a few shots from a AMR into their center of mass, and then shoot a rocket launcher there (I'm not talking about small robots, you don't usually need a rocket launcher for them). Of course, you can try to entertain yourself by shooting off fuel tanks, optics, or the central processing unit (I don't know why a robot doesn't shut down after its CPU is destroyed). But after 40 hours, I still haven't figured out if there's any point to any of this. The game suffers from Fallout 4 syndrome. All the interesting events happened before the protagonist arrived at the point of interest. All that's left are notes and corpses. Plus the robots you need to kill. The game lacks variety as it is. Clearing out identical towns or bunkers, collecting random junk, killing the same robots, pressing switches... I want to be a rebel, I want to participate in guerilla warfare (in-game, not in reality! please don't start World War III), experience interesting events firsthand, meet interesting characters, complete important tasks! Hey! I want the game to entertain me! But unfortunately, all I get is clearing locations, gathering trash, and "go ahead hero, everyone died here, but you can read a note describing what happened." There are a few interesting quests and three and a half characters (well, after 40 hours of gameplay, those are the only ones I met). And finally, atmosphere and design. Maybe I just don't like Sweden? I don't feel the 80s vibe in this game. Are a couple of guitars on a bed in a random house and rock music playing from a radio trap really all it takes for an 80s vibe? Most of the game consists of identical villages, identical bunkers, and forests. Beautiful forest. Snow-covered, green, autumn-colored. Forest. Plus a few castles. In the forest. Sometimes on hills! Sometimes there's a forest on hills. Okay, you get the point. Points of interest seem abundant and varied on the surface, but due to repetitive gameplay, it all feels boring and monotonous. I hope I didn't forget anything, though I already wrote more than enough. The game has a decent concept, but mediocre (or just weird) execution. Some elements clash with each other or just don't work, and overall the game feels way too repetitive. For a three dollars, it's fine. It might be fun to play for a couple dozen hours. 5/10, neither fish nor fowl.
I don't recall having to set up an account to play the game a few years ago. If there's anything gamers should (rightly) hate, it's having to use hundreds of accounts to play one game.
It is a fun game with a good story. 6/10, you have no idea if you are hitting your target at all. multiplayer is 1/10. and they are not developing it anymore. If they improved multiplayer and tweaked the fights a bit it would be a 9/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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