
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interesting concept, I mean fighting rogue bots are cool, game is pretty. But it had my PC begging for me to stop. I remember someone was invisible on a bicycle
I don't recall having to set up an account to play the game a few years ago. If there's anything gamers should (rightly) hate, it's having to use hundreds of accounts to play one game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a game that looks, sounds and runs this good, Generation Zero messes up on every other level : Catastrophic voice acting, a game loop that fails to renew itself for better or for worse and most importantly the most god awful menus I have ever had the displeasure to set my eyes on. Menus are ugly, generic, confusing, the exp bar looks like it comes from a different game and the controls in said menus are calculated to piss you off. Example, picking up all items is R.. putting all items in a container is also R.. so sometimes you're going to accidentally deposit all your ♥♥♥♥ in a container on accident. The quick access is also particularly stupidly made as you cannot swap things quickly and normally but instead have to travel between two separate menu tabs every time you want to move an item around in that quick access. Lastly the game is full of bugs - freezes on closing the game, models randomly turning into low-poly renditions of themselves up-close, multiplayer making it so that the weapon your friend LOOKS like they're carrying just.. isn't what they're carrying and so on. I even had the game tell me I had no ammo on a pistol I actually had 400 bullets for.. Oh and the HUD has dementia and will tell you that you levelled up every time you gain exp, even though that is false half the time. It is a rough gem though, and feels pretty much like DayZ without the people in it (which is great). Combat is intense, loud and challenging and it has a bigger focus on exploring than actually surviving or crafting.
PL: (Eng. ⇊) Jeśli ktoś szuka strzelanki fps gdzie przewagę robi tylko odpowiednia ilość wystrzelonych pocisków to nie jest gra dla niego. Tutaj tego typu podejście może sprawdzić się tylko na najniższym poziomie trudności. Ilość znajdowanego ekwipunku zależy na którym poziomie gramy, można go zmieniać w trakcie rozgrywki. Na odkrycia czekają naprawdę duże połacie w tym wsie i małe miasteczka. W których nie ma nikogo żywego. Zaskakujący na minus brak możliwości używania samochodów, których są setki i proszą się by do nich wsiąsć i rozwalić kilka sztuk zardzewiałego ustrojstwa. Maszyny w tej grze nie mają dobrego softu ale to rok 1989 więc w sumie nie ma się co dziwić. Większość nie potrafi wchodzić do hal. Jeśli już to są tam wcześniej niż my. Optymalizacja 8/10. Imersja i jakość oprawy dźwiękowej 10/10, byle jakieś głośniki komputerowe nie oddadzą. Bronie można ulepszać, ma to bardzo znaczący wpływ na rozgrywkę. Ciągle można znaleźć chętnych do gry online, graczy z postaciami na poziomie 100+ też nie jest ciężko trafić. Jakie minusy i wady. Pozostawione na ziemi wyposażenie znika po wykonaniu szybkiej podróży, zniszczone maszyny często się gliczują np. potrącona przez naszego 200 kilogramowego towarzysza zniszczona maszyna ważąca na oko 10 ton przelatuje w powietrzu 20 metrów. Czasem trzeba wykorzystać szybką podróż żeby wyjść z jakiegoś miejsca. Porażką jest interfejs ekwipunku, bardzo mało wydajny i niewygodny. Przygłupawe pomysły jak ulepszanie ubrań i przeciwpancerne, niezniszczalne stodoły. If you're looking for a first-person shooter where the right amount of bullets fired gives you an advantage, this isn't the game for you. This approach can only work on the lowest difficulty level. The amount of equipment you find depends on the difficulty level you're playing on; you can change it during the game. Vast swaths of land await discovery, including villages and small towns, where no one is alive. A surprising downside is the lack of the ability to use cars; there are hundreds of them, just begging to be climbed in and destroyed by a few rusty idiots. The machines in this game don't have good software, but it's 1989, so it's no surprise. Most can't enter halls. If they do, they get there before you do. Optimization is 8/10. Immersion and sound quality are 10/10, as long as your computer speakers don't give up. Weapons can be upgraded, which has a significant impact on the gameplay. You can still find people willing to play online, and it's not hard to find players with characters at level 100+. What are the minuses and drawbacks? Equipment left on the ground disappears after fast travel, and destroyed machines often glitch. For example, a destroyed machine weighing approximately 10 tons, hit by our 200-kilogram companion, flies 20 meters through the air. Sometimes you have to use fast travel to exit a location. The inventory interface is a letdown; it's very inefficient and inconvenient. Stupid ideas such as clothing upgrades and antipanzer indestructible barns.
o jogo é um fallout 4 baixa renda roda bem,bem otimizado muito divertido,nota 9 👍👍👍👍
The problem of this game is broken Balance and weapon damage. Even if you’ll acquire a nice 50* rifle in the end of game its damage is not enough to bring dawn Reapers and Big Robots, I’m not talking about dogs etc., in SOLO in 2026 is impossible to enjoy game, it’s more suffering than joy. For sure you can spend 1000 hours and be a pro, but on a release date game was better balanced and enemy was normal. About gameplay, it’s nice touches like recycling/grind etc. make game extremely repayable, but buildings. They are not all same, some have a fight inside, corpses etc., I looked on all of them, some nice battlefields around there and here. Overall nature is dead but giving shivers, especially at night when you hear a metal noise. The downside for me that I couldn’t find a remote detonator in game. Sad :] I played on Steam Deck on High Settings. Good optimisation. https://youtu.be/hulNEe6aOXI?si=_EypZmSjoolhoJjO
more like ubislop games. very very repetitive mission, it made me sick for 50 hrs
DLC bloat, the best parts of the game seem to be locked behind more payments. The "script" was written in English and poorly translated to Swedish making the dialogue completely jarring to anyone who speaks Swedish, there is almost never a moment that you are not hearing some npc yapping through the radio. The fighting was kind of fun even though I didn't complete the game. This is not and was never a good buy.
My friends and I have been trying out a lot of different games, looking for good co-op experiences to play together as a way to meet up regularly because we live different places around the world. This is a more difficult proposition than it may seem, because many games don't give that opportunity to work together, strategize, and actually talk with each other about our lives and families while playing, etc. Usually due to pacing or other game mechanics. Generation Zero ended up really surprising us. It started out somewhat simple and slow, we weren't sure about it. The beginning region feels like it may have originally been a pre-release, with limited building and bunker layouts, as well as limited robot models that become repetitive, but it expands into this amazing, diverse gaming experience. You end up feeling like you're not the main character, but just some guerilla fighter caught in the middle of this massive conflict, like a cross between Red Dawn and Terminator, with massive robots fighting each other around you while you try to sneak around half wrecked villages and perform guerilla strike and runs. Eventually you have what it takes to take on massive waves of robots, and your tactics change to suite. This game has looting, crafting, character stats, base building, base defense, base attack, missions everywhere, it can and will be played stealthy and loud, the machines are unpredictable, they have really well developed AI where they use good tactics against you, it gets crazy hectic with massive battles, and the devs have continued to release new content for it. Enemies will lose sight of you if you use cover, which allows you to move around enemies and displace to new positions, if you enjoy stealth play. This is a nice contrast to other games where all enemies in an area continue to know exactly where you are after a single enemy spots you, regardless of your movements and use of cover, which severely diminishes any use of real tactics in those games. The game is not perfect. There are things they need to adjust and fix, such as resource farming/cost balance. Many newer additions are made unworthy of pursuit simply due to the resource cost associated with them. I still believe the overall experience is fantastic. The game is beautiful and well polished, seems to be well optimized, loading times are virtually non-existent, atmospheric effects are implemented well, friend drop-in/out is seamless and well-designed, with everyone's loot and experience remaining tied to their own character; whether playing in your own game or someone else's and transitioning back and forth, your equipment, experience, development, and storage are your own and persistent, as if you're simply joining up with or separating from friends within the same world. To conclude, I highly recommend Generation Zero, particularly for a well-designed experience for group play with friends.
I really love this game. The beautiful scenery, sounds of each area, day and night cycle, crafting, weapons, open world, character skills, and progression are all great. I just wish there were more than 8 enemy types (not counting the annoying ticks). Adding more NPCs with dialogue would also make the world feel more alive and less empty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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