
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
remove the aggressive breathing
Your character - supposedly a cool teenager - can't run for more than 20 meters without risking a heart attack. You're infinitely overencumbered. Bikes and bicycles are absolutely terrible, you'd better just run through the map. Levelling up, unlocking blueprints and all the crafting takes incredibly long time. I'm at the 12h mark and have basically nothing available to craft apart from the things from first tutorial mission. And I'm running with 2nd level weapons at most, with scratched scopes etc. it's really not satisfying at all. There are too many systems slapped together, multiple unlock trees etc and they are mostly tedious to progress. Like - after 12h I was able make one jacket, even though the sewing amchines are everywhere, but there's just nothing available to craft, wtf is this, how much more grind do I need for these things to start being useful? There's a lot of small bugs like various notifications popping up couple of minutes after the thing they notify about happened, you might also get stuck in geometry, sometimes the robots will manage to shoot you through the rocks etc But I think the most important issue is just how repetitive the game is and how sluggish is the character progress. Like - I'm not spending additional 40-60 hours to get to the end when I have a strong feeling it's only more of the same. It feels like a game that was supposed to be a live service multiplayer one but was hastily converted into single player/coop with some dlcs slapped on top which feel like they should be in base game (like the additional weapons dlcs). I didn't have any performance nor stability issues though. Just got bored.
a
When you start the game, you quickly realize why the Swedish forces lost to such a pathetic robotic enemy. As soon as you reach the Swedish army, it becomes obvious: they lost because they didn’t bring weapons to the fight. Their tanks do not even have a turrets, so they can’t aim at anything. No wonder they were wiped out. If they had spent less time building identical, useless bunkers with no guns and more time building actual tanks, maybe they would’ve stood a chance. Meanwhile, you begin the game taking on multiple robots with a rusty handgun and somehow win with relative ease. Then you meet the only female character in the game — and she’s neither memorable nor useful. After a couple of hours, you’ll forget she ever existed. Later, you run into a Swedish soldier who is, unsurprisingly, also useless. He’s supposedly part of the military, yet he basically tells you, the untrained guy with a rusty pistol, to go be the hero and save the entire country because you’re apparently more effective than their whole army. Forty hours in, I find myself wanting to uninstall the game because it feels like Fallout 4 in all the wrong ways. You’re constantly overloaded, forced to crawl across the map, and when you finally reach a base, you can’t use half the stuff you collected because there are no shops to sell junk or buy anything useful. Upgrades and mechanics feel like a frustrating joke — as if someone from Microsoft worked on this game. Weapons are underwhelming across the entire game. The story? What story? Who’s fighting who? No clue. I’ll give them credit for adding Russian robots — until they showed up, the game was genuinely borring. With them, it’s slightly better, but still meaningless and unsatisfying.
game has like 7 guns in total (DLC doesn't count) for a game entirely focused on gunplay. mouse has acceleration that cant be turned off, the story is really bad. The actors have really no expression of concern for the situation. Looting is fun on the first, later sucks. weight limit all the time, and MANY other issues.
This games concept is awesome and I really wanted to like it... But my god I just can't reccomend putting any time into it. The story is lackluster, I have no idea who anyone is and why I should care about them, their dialouge is annoying and christ the character designs make them scarier then the robots. The gun play is incredibly basic and combined with the clunky feeling movement It makes shooting and even more important aiming for the enemies weakspots a huge pain in the ass. The map is nice looking but with all the reused assests, exploring and looting just feel boring, not to mention the hitboxes for props... Creating an account for this paired with its little talk about what it does with your information had me concerned.. And the amount of dlc and cashgrab I could have sworn Bethesda had a hand in this.
A game with an amazing premise and enemy design and a really well mechanically implemented open world that's ruined by bugs and poor performance despite my pc being well within specs and having all graphics settings turned down to garbage mode. There was a point where there was a 50/50 chance of the game being stuck on a black screen on launch, that black screen would not go away and wouldn't let me focus on another window to the point where I couldn't even access task manager to shut it down. I had to ask a friend for help and their idea of opening a second desktop and opening task manager there was the only thing that worked. I later learned that this could be circumvented by having the game open in windowed mode for some reason. Even when the game does manage to start it will crash at random times, terrible for a game that has a system where you have to treck long distances and engage in long form geurilla warfare style combat but will be respawned at the last save point you were at when a crash occurs. The multiplayer is buggy as hells and while a friend and I did manage to play it it took a massive amount of wrangling and I shudder to think how much worse it would be with more than 2 players as stated previously, having all graphics settings as low as possible does not fix things and the game will still often stutter and freeze at regular intervals even when doing simple things like moving around in your base. All of these problems are even worse after having learned that many people also experience softlocks that ruin whole game saves, problems with the inventory bugging out and losing them items, among other even worse issues. This would be bad for an early access game, but not only is this game supposedly a full release, but updates and support for it have actually been pulled, despite multiple rounds of dlc being created and released. All in all a potential classic sabotaged by coming packaged with egregious bug issues and then abandoned by a dev team to irresponsible to fix them instead of making dlc cash grabs and then abandoning it.
Çok beğendim ve gayet keyifli bir oynanışa sahip. Arkadaşlarla çok daha keyifli oluyor. Özellikle grafikleri çok hoşuma gitti. Türünün en iyi örneklerinden biri.
Swedish propaganda
В принципе, играть можно, да, она всё еще сыроватая, но в коопчике пойдёт, в соло не рекомендую, не вкусно.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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