
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
must have
Little tough for an old guy, but I like it once I got into it.
great game came with its bugs but brught me and my mates to gether
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это уникальный тактический симулятор выживания в альтернативной Швеции 1980-х, захваченной загадочными машинами. В 2026 году игра остается эталоном атмосферного кооператива, где во главе угла стоит холодный расчет и эстетика «ретрофутуризма». Атмосфера и аудиовизуал: Одна из сильнейших сторон проекта. Леса, фермы и бункеры Швеции выглядят невероятно фотореалистично, а смена погоды и динамическое освещение создают густой эффект погружения. Саундтрек в стиле синтвейв идеально подчеркивает эпоху и нагнетает напряжение. Тактические бои: Машины здесь - это не просто пушечное мясо. У каждого робота есть уязвимые узлы: топливные баки, сенсоры, блоки брони. Ты должен планировать атаку, использовать мины, отвлекающие маневры и особенности рельефа. Каждая победа над крупным врагом ощущается как честно заработанный триумф. Система повреждений: Разрушаемость машин выполнена на высшем уровне. Видеть, как от робота отлетают искры и детали под градом пуль, - отдельное удовольствие. Более того, раненая машина может встретиться тебе позже в том же состоянии, что добавляет миру преемственности. Кооператив на четверых: Игра раскрывается на максимум при прохождении с друзьями. Разделение ролей, совместные засады и возможность делиться ресурсами делают выживание в лесах Швеции гораздо увлекательнее и стратегичнее. Почему 8 из 10: Мир игры может казаться пустоватым. Из-за специфики сюжета (исчезновение людей) тебе часто приходится долго бежать по пустым полям и лесам. Квесты в основном подаются через записки и аудиозаписи, что может наскучить любителям прямой постановки. Прогрессия: Поиск качественного лута и чертежей иногда превращается в рутину, а гринд ресурсов для обороны своей базы во второй половине игры может утомлять. Итог: Это медитативный, красивый и местами очень сложный шутер. Если тебе близка эстетика 80-х и ты любишь вдумчивое выживание против превосходящих сил противника - это отличный опыт, который затягивает на десятки часов.
About the time you start having fun, the game crashes for no apparent reason. Runs fine until it doesn't. bleh.
3 из 5 НЕ ДЛЯ СОЛО 1) очень долго прокачивать 2) очень долго лутать В остальном хороша.
Holy smokes does this game actually suck ass. It looks like a cool open world robot fighting game but what it actaully is, is runnign simulator with a coupled scattered large robots that will take all your ammo to maybe put a dent into it. Ive tried to play this game so many different times with friends and its sucked everytime.
Mouse Smoothing enabled by defualt - ALOT of it! Can't be disabled. = Not fun.. and not enjoyfull.
its not good, stealth sucks but its one of your main tools
I played this game on one of its first days on PlayStation, met some long time friends on there. back then boxes didn't exist half the time, lorry's had two doors on one side and saltomen was a loot farm. (one time a bunker was bugged and the fog was nearly completely impossible to see through. that and inventory used to be tetris style) it was sad when they announced the last update but the game has come so far. from a buggy mess to now. the gameplay is good but it feel like the only way to play is run and gun with most gear being bad. story. i honestly preferred it when people weren't around added to the mystery and made hjimfall feel deserved. defiantly a game I recommend but just know it is past its prime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.1M | 19.9K | 86% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 24K | 80% | $19.99 | |
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| $1.7K | 6 | 17% | $11.99 |
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| $3.4M | 5.7K | 85% | $14.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 6.6K | 87% | $19.99 | |
| $3.4M | 2.7K | 79% | $29.99 | |
| $3.4M | 6.8K | 80% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 |