
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.3Kreviews | 78% | — | $4.4M |
| $29.99 | 254ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good, balanced and has enough mechanics to keep it interesting
игра однозначно лучше исонзо, музыка, звуковое сопровождение, графика всё это теперь в разы лучше. Оружие в руках теперь правда кажется тяжёлым, анимации не такие деревяные. Наконец то сделали больше классов и улучшили взаимодействия между ними. Изменили систему подавления, персонаж может стать медленнее и начать трястись, теперь за подавления противников дают очки. Изменили систему нападающей стороны, игра может начаться плывя на лодках. Вывод: игра гораздо лучше предшественников но до идеала не дотягивает, надеюсь в будущем игру будут улучшать. Тем кто любит серьёзные военные шутеры не советую покупать сейчас, лучше дождаться большей скидки или просто ждать пока игру сделают лучше. 6/10
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Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game. A worthy sequel to Isonzo. Pros: - Looks and runs good - Epic boat landings - Gunplay is significantly better, and melee is viable - You now build spawn points, instead of spawning on teammates. A flanking spawn point can win the game. Cons: - arty is a bit annoying. - Currently heavily biased towards defence - Server browser is too simplistic. It needs options to sort by ping, player count, etc. This feels like a "long term" game. Once players start to understand how capturing points, support, spawn points... work, it will be peak. Definitely worth it if you liked Isonzo, or BF1.
Dur yolcu! Bilmeden gelip bastığın Bu toprak, bir devrin battığı yerdir.
首先,你能不能教教我英军的速射炮到底怎么用,怎么瞄准?瞄具就是俩洞,要是按照洞透过去的成像开炮那低很多,抬高炮口那圆形瞄具又是再看蓝蓝天空,咋用呢我请问了。奥军的炮就很好用。 英军和奥军的装备还是有差距的,不管是步枪还是英军多出的轻机枪手。 还有那个英军维克斯机枪的瞄具,觇孔式瞄具本身视野就很小,连射的时候又抖的不行,几乎只能往大概方向火力覆盖,而且总感觉维克斯机枪子弹的最终落点是低于你的准星的,反正我觉得mg08比维克斯好用多了。 英军轻机枪兵的两把机枪,刘易斯腰射那十字准心就是瞎标的,打不中人,架设机枪非常不灵活,要趴下,按5然后等士兵展开脚架再折叠瞄具,移动之后又要重新架设,很拖累,梅内特贝西耶的腰射很准,架设也更快,但是桥板不打空不能换弹,也许是平衡性设计吧,c96在射空之前也不可以换弹。 游戏现在我体验最大的问题就是我在对局中所有的行为,动作,都感觉很拖沓,跑步很慢,耐力也很低,举枪之后射击要是没等到准星完全回正几乎就打不中了,b站上吐槽视频里说这个游戏子弹不是从枪口射出的,我感觉也是。并且,在没有被压制的情况下举枪瞄准已经很拖沓,他要晃一会儿,被压制或者恐慌了不贴脸就根本打不了了,最终打起来像是患有小儿麻痹症和帕金森的患者互射。还有一点,在很多配置里步枪是不给刺刀的,而且这一代的3号挖掘工具或者工兵铲也没法一击杀敌,而且攻速很慢,近距离作战要是用转轮手枪的话爽射完六发就要老奶奶装弹了,更别提在恐慌状态下装弹更慢,所以我觉得近战太弱了,恐怖冰镐男已经不复存在。 还有一个问题,角色携带的弹药量太少了,也许是突出团队中弹药手的作用,但是你告诉我,我的士兵携行具大包小包的只能带20发c96弹药???而且有些兵种一开始的弹药是不满的,要补充才是满的,为什么一开始不给玩家满弹状态?还有那个铁丝网,比被打一枪威力都大呀,踩到了不赶紧包扎就死掉了。 还有一些我个人对这个游戏的愿景,这个游戏画质和质感相对前几代有很大的进步,现在很主要的问题就是服务器问题,要优化。然后建议一些兵种携带弹药量稍微增加,希望还可以有兵种的更多的分支,然后可不可以减少奇怪的抖动,比如马提尼换弹的时候雷霆大抖,我都要晕了。你游的士兵形象向来很考究,伊松佐河里的军服我都很喜欢,我也很期待接下来的新地图,新武器,新皮肤,希望能有更多具有平衡性和创新的机制加入,加油吧blackmill
Fena değil oynanır yılların oyun serisi battefieldla kıyaslamayın
One step forward, two steps back. If Isonzo felt most like a Mount and Blade fight, Gallipoli is more akin to a hunting simulator. The combat is slower and more methodical, with longer respawn times, larger travel distances, and massively increased weapon sway and ADS time. Isonzo devolved into peaking out of cover quickscoping people and strafing-dodging in the middle of rifle duels, which felt more like mid-2000s Halo and CoD than "authentic WW1 combat," but it was fun, and the pace of the game kept the "meatgrinder" vibe you're looking for in a game set in WW1. Gallipoli, in contrast, is a game entirely about slowly moving up to the front line, finding a good piece of cover, pre-aiming, holding the shift key for half a second until the weapon sway stops, and then uncrouching and taking a shot at the first person you see. Rinse and repeat. Mapflow, flanking, movement tech and aim skill are all significantly de-emphasized in this in order to focus the combat experience on what is essentially a skeet shooting game. The map size also means you're likely to see more mortar shells in a match than enemy players. Suppression is now an extremely oppressive mechanic, but all it really results in is you sitting there, staring at the back of a wall for extended periods of time until the artillery barrage or machine gunner stops. The intent is for it to create an opening for the enemy team to rush in, but there isn't enough comms use in the community to coordinate such a thing, and even if there were, this is still a skeet shooting game. Your allies on the periphery of the assault are just going to snipe anyone who tries to use suppressive fire and artillery barrages as cover. The whole flow of the game is just sitting in place, slowly moving the frontline forward inch by inch. On paper that sounds like WW1, but it's not tense, there's little action, and by and large it's actually a relatively calm experience. The chaos of the attackers finally breaching a control point and the desperate fight to push them back in Isonzo has been replaced with a slow, methodical snipe-and-sweep through the trenches, hoping you will be able to push them out in time but completely unable to actually make any bold plays that would charge in or flush them out. This game is [i]too[/i] tactically-focused for its setting and for the audience its casual, gamified control-point mode draws. Instead of playing like a bunch of untrained youths being thrown at a wall, the game expects you to play like a spec-ops team. But "meat grinder" and "Ghost Recon" don't mix. Beyond that, there are some meta-level design choices that really haven't worked out. There's been a massive reduction in the amount of special class slots per team in order to facilitate slower, more methodical gameplay. Which means that whoever loads in first gets the single Sniper and HMG slots every single match. If you do not have the fastest connection and SSD in the lobby, you will never be able to play either of these classes. This has also made utility extremely limited, because the handful of players who get to play with anything more than a rifle and a single grenade mean your squad is gonna be stuck with nothing but a rifle and a single grenade for almost every member. Levelling has also been overhauled. It's now twice as slow as in Isonzo, which was already a massive grind, but to compensate, there are now weapon levels in addition to player and class levels, all with different XP requirements. This results in the weapon, player, and class levelups all happening at staggered intervals, which makes unlocks more [i]frequent[/i] than in Isonzo, but still results in an experience that feels far more stingy, grindy, and unsatisfying, because now you have exponentially more trees to grind out, and the rewards are all just minor perks. Like a 30% reduction in stun from nearby explosions, or a minor increase to ADS speed in a game that expects you to ADS [i]before[/i] exiting cover. Isonzo might take two hours to hit an unlock, but when you'd hit them you'd get 3 new weapons, 2 new utility tools, and a passive perk all at once. Gallipoli gives you an unlock every hour, but it's always a single perk that isn't even useful most of the time.
Diğer oyunlarına kıyasla atmosfer daha iyi gibi geldi ama hangisi daha eğlenceli kişiye göre değişir çünkü çok fazla sallanıyorsunuz suppression etkisi çok fazla ancak ben çok keyif aldım oynarken. Eleştirilebilecek yanları var ama genel olarak bakınca bilinçli ve doğru bir tercih olduğunu düşünüyorum. *DLSS veya FSR kullanın yoksa bir şey göremiyorsunuz ben ilk oynadığımda kapatmıştım okumadan mal gibi meğer kenar yumuşatma oradan açılıyormuş, görüntünün bokluğundan az kalsın iade edecektim.
Ja is janz jut
Oyunu harbi çok beğendim. Özellikle seslendirmeler, silah sesleri, patlamalar ve genel atmosfer bayağı başarılı olmuş. Savaşın içindeymişsin hissini güzel veriyor. Ama oyunu BF1 ile karşılaştırıp beklentiye girmeyin. BF1’le alakası yok, kendine özgü başka bir oynayış tarzı var. İlk başta alışmak biraz zaman alıyor ama alıştıktan sonra gayet keyifli oluyor. Bence şans verilmeyi kesinlikle hak ediyor. Geliştirilmeye devam ederse çok daha iyi yerlere gelebilecek bir oyun. 👍
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