
Ferocious Alpine warfare will test your tactical skills in this authentic WW1 FPS. Battle among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!
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About

World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Take part in key offensives of the Great War, from the Sixth Battle of the Isonzo to the Strafexpedition, and lead your team to victory among the scenic landscapes and peaks of Northern Italy.
Isonzo is a realistic tactical multiplayer FPS crafted by BlackMill Games, known for their critically acclaimed authentic WW1 wargames such as Verdun and Tannenberg. Immerse yourself in faithful recreations of historical battles with intense 48-player matches, testing your tactical skills and mastery of Alpine warfare.

Decide your path to victory: whether you’re leading the offensive with grenades or using mountain trails to flank enemy positions, you have options. Dive into combat or take a supporting role cutting barbed wire and crewing heavy machine guns and mortars. Thanks to a unique flare gun system, mark targets for artillery strikes or biplane flybys, before charging in to finish the job at close quarters with bayonets or trench clubs.

Choose from six distinct classes and build your loadout from a selection of 50+ iconic WW1 weapons, along with historically accurate equipment and perks specific to each class. Play as a Marksman to pick off soldiers from afar, storm enemy lines with the Assault class, issue tactical orders as an Officer, and much more.

After choosing a class, make it your own by picking from a large variety of role-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous wartime styles!

From hillside fortresses to mountain trenches and city streets, fight through varied Alpine landscapes inspired by historical battles. Learn the lay of the land to maintain cover and surprise your enemies - or go a step further to shape a dynamic battlefield by placing sandbags, barbed wire and ammo crates. Trench periscopes and sniper shields offer even more tactical options, but beware of poisonous gas attacks and artillery barrages!
Taking inspiration from the years-long struggle for control of the Alps during World War One, Isonzo brings the authenticity of the conflict to all players. Everything is recreated based on research and field trips, from sound effects, weapons and uniforms down to the houses, vineyards and trenches you’ll be fighting over. Choose your side and immerse yourself in History!


Enlist for more First World War action with the other standalone titles in the WW1 Game Series: Gallipoli, Tannenberg and Verdun. Engage in expeditionary warfare on the Middle Eastern Front with Gallipoli, maneuver for control of key sectors in Tannenberg on the Eastern Front OR Dive into the trenches along the Western Front in Verdun. Choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Isonzo should've been a DLC. The gameplay, mechanics, and graphics are similar to the previous two iterations (Verdun and Tannenberg). I can forgive Isonzo for being a dead game; it's expected of such a niche title. However, if we're going to be honest, a lot of it has to do with broken or unpolished mechanics that are very off-putting, some which have existed since Verdun. It's somehow worse when you look at how in-depth and detail-rich the developer updates are going back many years, putting authenticity into this experience, only to drop the ball on the most important part - good and even gameplay. The reality is even if you're playing with other humans you're forced to play with bots, which are the single most broken thing about this game. Bots in this game have unrealistically accurate aim and instant spotting abilities that are game breaking and immersion ruining. You can't even limit or remove these bots in custom matches and still get achievements, challenges, and XP progression. It seems the developers don't want you to enjoy the game your way and they don't want to polish it. Figured I'd list specific issues with the game (in priority order): -Bots having instant detection and shooting, often not matching their player model -Imbalanced bot teams heavily favoring defenders on every map -Bots often don't fix broken HMGs, don't always spawn mortars, never drop ammo -There are no officer orders to fix HMGs or drop ammos -Bot animations noticeably speed up when vaulting through windows or over trenches making them hard to hit and breaking immersion. -Bots get stuck on each map, usually on the edges of the map or inside buildings. Bad pathing? -Bots spawning on top of objects, causing them to get stuck. This was way worse in older versions of the game. -No spawn protection
War... war never changes...or does it? The war has changed... did it? The answer is "No", unless it is "Yes". No, of course it is war... Yes...No... Yes?
Best of the three so far in many ways. The "problem" is this insanely fun depiction of ww1 has been split across 3 soon to be 4 separate games, fracturing the player base. I am not a game dev but BlackMill should see what can be done about merging all previous games content into Gallipoli natively if your account has purchased it. I feel like actions similar to this would help the player base and have better incentives for players to purchase the back catalogue. Win win scenario
Its a great game for people who like ww1 games very acurate to history good gameplay the only negative i have is that the spawns can be a bit wierd otherwise great game.
这游戏综合来说还是推荐的,它的缺点就是过度动画少,人物手感僵硬,制作组为了优化把士兵的影子砍了,以及有些地图进攻方牢完了。 说完缺点说优点,首先性价比极高,三个打包卖45,平均一个也就15.而且这游戏的dlc纯皮肤性质的,不会捆绑地图游玩内容。其次就是制作组比较考究,完美的还原了重机枪的压制力,而且也极大的削弱全自动的出现,一战根本就没啥全自动,半自动都算顶天的了。游戏虽然手感有点烂,但拉大栓的爽感可一点都不少。大家都打全威力弹药,一发就死。伴随着清脆的枪声,不是你死就是我亡!这作加入了升级做任务的系统,有些人不接受,我倒是觉得还好,毕竟我就打打人机,打人机还给全经验,还能解锁武器装备。这可比某地6要好的多。 总之,如果你是一战爱好者,或者想体验这段历史可以入手。15快也就一杯贵点的奶茶钱。当然,你要喜欢打bot也可以,这个系列的游戏人机强度都不低,而且也能解锁东西,正反馈还是有的。虽然没有那些开局全解锁的拟真游戏好,但胜在任务也不算变态。
great game looking forward to the next one keep up the good work
Хорошее продолжение первых двух игр. Виден скачок в графике, карты очень живописные, да и сеттинг очень необычный. После полей Восточного фронта и Карпат, Верденской грязи и вечных траншей мы оказываемся в живописных просторах Италии, в чудесные деревушки которой тоже пришла ужасная война, которая перемолола сынов Италии, Германии и Австрии. Всем мир, будь прокляты зачинатели империалистических войн и пусть выстрелы доносятся только из тех винтовок, что находятся на экранах ваших компьютеров.
Still usually a server and a half active, so finding a game is actually not typically a challenge. A bit of a learning curve but very satisfying when you finally get it, and there is nothing better than clearing a trench and tearing down emplacements with your 3 closest teammates. The scenery is also crazy good looking. Strongly recommend if you enjoy realistic and/or WW1 shooters.
best game for old frickers like me who want a slow battlefield
really enjoy this game a few things that need to be worked out like spawning. when you spawn you can be put right in the open even when there's a trench two meters to the right. and peaking over cover when you are in crouch. especially when you a have a gun with a tripod. i wish it had a system like Rising Storm 2 Vietnam in terms of the issues I said earlier. that game has a really fluid feel to the movement and combat. I think some notes from that game would make this game series amazing. I've been playing since Verdun and love these games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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