
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.3Kreviews | 78% | — | $4.4M |
| $29.99 | 254ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played Isonzo, this feels like a true love letter to the previous game while still being a great jump forward for the series. I love the slower combat, new classes, progression system, improved graphics, and amazing gunplay. My only real complaint is that the weapon sits way too close to your face, and changing the FOV doesn’t fix it.
Yaşasın OSMANLI
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Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Öncellikle bu oyunu yapan arkadaşları tebrik ederim atmosfer anlamında oldukça başarılı oynanışı keyifli seslendirme olsun müzikleri olsun bir Türk olarak derinden etkilendiğimi söylemek isterim oyun için tek eleştirim silah çeşitliliği olabilir onun dışında herhangi bir problem göremedim 10/10 ♥
Isonzo does it, Gallipoli outdoes it. Squads (Sections) rework and specialization is amazing improvement to teamplay. Also suppression (as MG) is even more viable now. But if you looking for gas, there's no gas in this one.
10/10
I want to start off saying that the Gallipoli is a beautiful game both audio and visually wise. Now let me tell you my experience when I first launch the game. I launch the game and end up at the main menu where I am constantly keep getting informed that I need to reconnect to the server to be able to play multiplayer. This reconnect is a pop up that keeps occurring until you select the offline option. I try to look up this issue and nothing appears online for it. So I decide to trace the connections my pc is trying to make and discover that I first connect their server in Germany and then directed to an api.EpicGames cloud server. I found what server it was trying to connect me to for US region and discovered it was offline. I relaunch game to enter region selection and choose EU, and boom issue resolved. I join an EU server and started to get a feel for the game, instantly started noticing weird interactions with structures and entities such as aiming my rifle up when nothing is in front of me. Had this occur while I was in a tunnel and I killed an enemy while my rifle was pointing towards the ceiling. Another issue I ran into is head glitching. Head glitching is a constant issue and it probably relates to the prior issue, but many players were abusing this in game and I accidently had done it myself a few times during the match. There was also an issue I ran into is that cover can be meaningless. What I mean by this is that there are no shoulder tilting and many of the entities such as ammo boxes may be client side. You would see it and consider it cover but the enemy would just be seeing you laying down in front of them. When you go to shoot you hit the ammo boxes and they got to shoot they only hit you. No proof for this but I had a constant issue of enemies trying to shoot through the ground to kill me when I spawned in a trench without ever disclosing my location making me believe there are already wallers playing the game. The biggest and final flaw I ran into is just the gameplay. They have a mechanic where stress can cause your character to be slow/mess-up on reloads and other actions. I enjoy this realistic aspect of the game however, when I am about to melee an enemy and I get struct with a artillery round and die and then see the player I was about to stab just stand up and walk away irked me. There is no friendly fire or suppression imposed on friendly units. This makes the realistic part of the game just a nuisance and unreasonable. This makes strategies pointless like in most arcade games. Who wants to charge into a trench when every enemy can just shoot through each other down the trench to kill you. They should of just made this game more arcade like. They already have the game 25 Vs 25 which is already pretty small for this type of combat. Building defenses is another heavy aspect of the game but the player count and maps are too small to really get any building done of which on its own makes the overall game a fast paced game. The maps are also somewhat inaccurate due to only at certain locations in trenches you are able to shoot out of which caused bottlenecks at locations allowing enemies to shoot fish in a barrel. You would stand a better chance out in the open on the side of a dune than you would in the trenches which makes no sense realistically. I hate to say it but Over The Top and Holdfast are far more fun of a experience if you are looking for a WWI game to get into. Neither of those games look anywhere near as good as Gallipoli. Overall Visual/Audio: 8.5/10 Gameplay: 3/10
Amazing game with lots of potential in the coming months! The mechanics in Gallipoli have changed drastically since it's predecessor, Isonzo. From improved suppression to shellshock mechanics, to the limit of different officer call-ins, the new spawning system...the devs have poured their heart into this work and it truly shows. I do understand that the WWI Game Series is a very niche game but I would highly recommend to try it out and see for yourself!
jialiboliniubbbbbbbb
+
buggy mess. Might be fun if it wasn't such a bugfest.
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