
Emily has a problem and it's not a little one. Join her and her friends on this hybrid visual novel adventure with select animated scenes. A slice of life comedy featuring Emily coming to terms with becoming a futa and all that comes with it.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Recommended? 👍 Yes Playtime: 5.6 hrs (but psychologically… much longer) “This game is clearly part of Kojima’s long con.” I downloaded Futa Fix ♥♥♥♥ Dine and Dash thinking it was just another bizarre adult visual novel that slipped through Steam’s algorithm. You know, one of those games where you read dialogue, make choices, and follow the story of Emily, who’s dealing with suddenly becoming a futanari in a slice-of-life comedy scenario. But after two hours, three cups of coffee, and one corkboard full of red string… I realized something horrifying. This is clearly a covert Hideo Kojima project. And once you see it, you can’t unsee it. 🧠 1. The “Visual Novel” Is a Smokescreen The official description says it’s a hybrid visual novel with animated scenes about Emily coming to terms with her new situation. But that’s the surface narrative. Kojima has always hidden themes inside ridiculous premises: A stealth game about nuclear deterrence. A delivery game about reconnecting society. And now? A hentai visual novel about identity, transformation, and social adaptation. You think it’s about sex jokes. Kojima thinks it’s about the evolution of the human body and the collapse of binary systems. Wake up. 🎮 2. The Routes Are Clearly “Kojima Branches” Every character route feels like a normal dating-sim path… until you realize the structure is eerily similar to Kojima’s obsession with branching narrative timelines. Multiple routes. Hidden scenes. Achievements for unlocking them all. Even the achievements sound like secret operations: “Backroom Affair” “Sweet Release” “The End” This is exactly the kind of naming Kojima would use if he wanted you to think it’s a joke while secretly building a meta-narrative about choice and consequence. 📡 3. The Title Is a Cipher Look at the title carefully: FUTA FIX: ♥♥♥♥ DINE AND DASH Take the first letters: F F D D D Five letters. Five games in the Metal Gear Solid mainline series. Coincidence? Absolutely not. 🕶️ 4. Kojima Has Done This Before Remember when: A fake studio announced Metal Gear Solid V? The protagonist secretly wasn’t who we thought? Entire marketing campaigns were elaborate lies? If Kojima can create fake developers once, he can do it again. The listed developers say Cyberframe Studios and Kupaa Games, but that’s exactly what Kojima wants you to believe. I’m convinced he’s operating through shell studios like some auteur phantom. 👁️ 5. The Real Message This game isn’t about futanari. It’s about identity mutation and societal perception. You play a character suddenly forced to adapt to a radically different body and social role. Sound familiar? That’s straight-up Kojima body-identity philosophy. ⭐ Final Verdict If you approach this game like a normal adult visual novel, you’ll laugh, unlock some routes, and move on. But if you approach it like a secret Kojima experiment disguised as hentai, you start seeing the layers. The routes. The symbolism. The audacity. Somewhere, right now, Hideo Kojima is smiling behind sunglasses. And we are all part of the experiment. 10/10 — would continue the investigation. 🕵️♂️
Before I played Futa Fix ♥♥♥♥ Dine and Dash i had a small wee wee, no friends, no waifu, depression and absolutely no will to live. None of these things have changed, but the game is pretty cool.
Pretty standard run through each girl and get all of the endings. +1 for true Futa.
How do I hide a steam game?
Me and the boys goon to this in the sesh, we all bust fast 1000000/1000
will not start on steamdeck. Uninstalled and installed 3 times just stays on start screen. No response from any buttons, triggers or pads. Not the only one with this issue.
Go away baitin
A little too short, nice art and normal-ish conversations (though half of the text is inner monologue, and with each route starting from the same point, it gets boring to hear her being insecure) If there would be another 2-3 scenarios, all scenarios would get few more convos and they would keep the changed clothes not only for the scenes, it would be perfect... but it's still one of the best out there in terms of quality
might be bi now lol catch yall on my next review cheers
i got this game bc the main character's name is Emily. But honestly it's really cute for a prn game. I didnt really expect to enjoy it as much as i did. It gets a little buggy sometimes, and seemingly random lines are actually voice acted where majority of the game isnt. But overall, not a bad game.
Related
Related
Trends
Price over time, from our own daily price tracking.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| FINAL FANTASY IV | $877.2K | 3K | 91% | $17.99 |
| Eldritch | $877.6K | 2.2K | 88% | $14.99 |
| Bladesong | $877.8K | 1.4K | 95% | $15.99 |
| Classified: France '44 | $877.9K | 996 | 72% | $34.99 |
| Motesolo : No Girlfriend Since Birth | $876.8K | 1K | 86% | $22.99 |
| Dungeon Painter Studio | $878.1K | 2.8K | 83% | $14.99 |