
Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You can melt nazis with acid. 10/10.
No se si Artificer es un estudio que ha nacido del cerrado estudio Mimimi, pero su juego Sumerian Six se siente exactamente igual que los juegos de Mimimi. Sin duda un juegazo al más puro estilo Commandos, pero con las mejoras de los juegos de Mimimi. Si te gustó Desperados 3, Shadow Tactics o Shadow Gambit, este Sumerian Six es un must have para ti.
Completed 58 hours and I'm slow. Frustrating in 1 part where I could'nt kill an enemy any other way but shooting and I was 1 bullet short, had to reload an hour earlier. Besides that I'd give it a replay. Good fun.
There are two ways to review this game: for people who haven’t played a stealth tactics game by Mimimi Games, and for people who have. If you haven’t, here’s the pitch: you control a team of six characters, each with their own unique abilities, and stealthily distract, lure, and kill your way across beautifully designed maps to complete objectives. In this case, the setting is World War II, with a few magical elements thrown in for good measure. And wow, these characters really do seem to enjoy killing Nazis. If you’re the kind of person who posts “punch a Nazi” memes on Reddit, this may be the game for you. If you have played a stealth tactics game by Mimimi, though, then you already know the deal. In fact, it all felt so familiar that I booted up old Shadow Tactics: Blades of the Shogun to compare, and a lot of it is almost identical, right down to the ability types and hotkeys. I’m guessing some of the old designers moved to Artificer, or maybe they got permission from Mimimi to borrow liberally from the formula. Either way, a lot has been polished up since the Shogun days: the UI is cleaner, and the graphics are prettier. I especially appreciated how fast quick save and quick load are, because you’ll be using them constantly. That said, I did find myself getting pretty frustrated at times. Every area feels absolutely packed with Nazis, with vision cones overlapping all over the place. I assume the goal was to make the game more challenging and push players to approach each encounter like a puzzle. As a result, every area becomes a slow process of peeling away patrols from the edges, and the slightest misclick can blow the whole thing up. I really wish there were a toggle between sneaking and running, because I lost count of the number of times I meant to sneak somewhere and accidentally sent a character sprinting straight into danger. Still, I’m giving it a thumbs up. The frustrations are real, but they’re fairly minor in the grand scheme of things. Overall, it’s a well-made stealth tactics game, and definitely worth picking up, especially on sale.
Schon beeindruckend, dass solch ein Genre-Erstling des Studios spielerisch und technisch qualitativ quasi nicht von den Mimimi-Produktionen zu unterscheiden ist. Wer besonders Shadow Gambit mochte, fühlt sich hier sofort zuhause. Leider teilt sich das Spiel auch die gleiche Schwäche wie Shadow Gambit: Die Story. Die ist ziemlich flach, was für das Genre an sich völlig ok ist. Aber Desperados 3 und vorallem Shadow Tactics haben gezeigt, dass auch in diesem Bereich sehr viel rauszuholen ist und das fehlt mir dann doch. Besonders weird war, dass die Nazis hier wirklich harte Nazis sind und entsprechend auch ein Vokabular an den Tag legen. Das ist irgendwie viel zu ernst und verstörend für ein Spiel, das eigentlich viel näher an Indiana Jones als an Commandos dran ist. Nach ein paar Missionen merkt man das aber irgendwann zum Glück nicht mehr. Ein wirklich guter Vertreter des Echtzeit-Taktik-Genres.
"Wolfenstein" trifft auf Stealth-Tactic: So oder so ähnlich ging wahrscheinlich der Pitch für das Game und die Kombi geht super auf! "Sumerian Six" ist ein klasse Vertreter des Genres und braucht sich nicht vor den Titeln von beispielsweise Mimimi Games verstecken. Das abgedrehte Setting erlaubt den Charakteren ziemlich wilde und einzigartige Fähigkeiten zu nutzen, die sich gekonnt miteinander Kombinieren lassen, um sich, nach der Eliminierung einer besonders kniffligen Gegner-Konstellation, besonders schlau fühlen zu können. *hehe* Auch wenn es nicht allzu viele verschiedene Gegnertypen gibt (da hätten mMn vielleicht 1-2 mehr oder zumindest etwas optische Varianz nicht geschadet), bringen diese doch teils ziemlich kreative Eigenheiten mit sich, die einen immer wieder zum Umdenken anregen. Während des Meucheln und Schleichens bewegt man sich dabei durch abwechslungsreiche und, wie ich finde, sehr hübsche und detailreiche Level. Die Story ist etwas Klischee-beladen und kann hinsichtlich der Inszenierung natürlich nicht mit großen AAA-Produktionen mithalten, war dafür aber schon in Ordnung und die Gespräche zwischen den Charakteren waren nett anzuhören. Abgerundet wird das Ganze dann noch von ziemlich umfangreichen Optionen (so lassen sich z.B. die mMn etwas unpassenden Comic-Umrisse deaktivieren) und ein paar coolen QoL-Features wie beispielsweise die Möglichkeit die Zeit etwas zu beschleunigen, wenn sich eine gegnerische Patrouille gerade mal wieder besonders viel Zeit mit ihrem Rundgang lässt. Zur Spielzeit: Auf normalen Schwierigkeitsgrad habe ich rund 21h gebraucht, allerdings bin ich, besonders in dem Genre, auch ein ziemlicher Trödler. TL;DR: Ganz klare Empfehlung für alle Fans von Desperados, Shadow Tactics und Co.!
Really enjoyed this one. Since I know everyone will compare this to the games from Mimimi Games I would rank this as my second favorite after Shadow Tactics (purely because I think Desperados 3 is too much of a reskin in every way of Shadow Tactics, and replaying areas in Shadow Gambit is really lame). So it would go Shadow Tactics, Sumerian Six, Desperados III (even though I didn't finish it), and then Shadow Gambit. Sumerian Six has a few flaws that are mostly due to budget. Cutscenes are barely animated which is a bit of a bummer but they're serviceable and get the job done. There are a few pathfinding issues and vision cone pathing bugs that can be annoying at times but it's nothing you can't address with a quick load. The setting is typical WWII but it's always fun to kill nazis so I'm not complaining. The best part about the setting is it allows for some fun scenarios and interesting enemy mechanics. I do wish there were a few more enemy types but they did a pretty good job of creating enemies that aren't too big of a rip off from Shadow Tactics due to how you deal with them. Character abilities are relatively varied and everyone has something that makes them worth using. The environments while not especially impactful on the game are unique enough to avoid becoming tiresome as are the objectives and puzzles presented due to enemy and level layout. Your characters are a bit overpowered but it isn't too awful (I would say it isn't as bad as Desperados 3 or Shadow Gambit). If you enjoyed games like Shadow Tactics this one is a no brainer and an easy pick up when on sale (I paid about $9 USD).
感觉画面和叙事风格很像MMM的赏金猎人,各个小队成员技能有影子诡局的风格,很好的精神续作,就是偶尔会卡死强退,好在自动存档比较多,可以随时调取需要时间点的存档
1.这游戏bug也太多了:存档时攀爬,读档后卡攀爬动不了(恶魔也会卡攀爬,但是你爬梯子会被咬死);动手被发现,读档后敌人视线概率没复位,直接发现在背后的我;从a进门应该从b出,结果有次元裂缝给我传回出生点了;熊人不知道咋触发了bug蹲下只有正常队友蹲下1/2的移速(还有读档后残留甚至不消失的敌人视野,技能特效,技能范围) 2.优化和设计问题:这游戏读档会卡顿,读档后按esc也卡,人死再卡,死亡不能按快速读档。赏金奇兵3读档会暂停加载,按了继续才可以行动,也没有这游戏的各种卡顿,死了也不用看错位的死亡动画可以直接快速读档;队友如果在你前面挡住,寻路不会避开队友,而且靠近队友近一点就好像陷入泥沼一样,动的超慢;寻路无法进行远距离的跳跃,框选角色中有无法跳跃的,就算贴近了也不能跳(当然赏金奇兵3可以);视角看过去敌人后面有障碍,就算看到之间有缝隙,障碍都会跟装了吸铁石一样把你技能吸走,你不转个角度技能就是放不到敌人后面(用角色1游龙刷经验时,移动也老会被莫名其妙的地形吸住,直接原地罚站挨打);我打的最高难度全杀,全收集,打到后面有的技能还没满级,你给个已经满级的技能经验箱是?有些技能2级就满级,有些技能五六级才满级,你这等级设计?(用角色1俩张图都杀了105个刷级,还做了俩个任务,结果全满级了成就不弹);右键按住放视野速度太慢,而且很容易误触点掉。还有不放在敌人身上,就算敌人虚线视野能看到也没提示太牛批了。 3.还有最恶心的崩溃,存读档被敌人杀崩溃就算了?我tm放技能时你自动存档游戏崩溃是?
A very tightly designed and satisfying to play game, acting as a spiritual successor or passing of the torch of Mimimi's style of games (Shadow Tactics, Desperados 3, & Shadow Gambit). Ten levels, six characters, and lots of ways to find a path through each level. The story isn't much to write home about to be honest, somewhat interesting twist on a WW2 setting with a focus on Sumerian mythology, didn't really grip me much. I think this dev really managed to hit the sweet spot with this style of game, as most of the later levels have you using 4 of the 6 characters. This gives you enough options without feeling bloated and adds a nice degree of variety. Some characters are very strong while some are quite weak, but I never really felt like any one character ended up overpowered. Many skills are the same as seen in Mimimi's games, but there are also a handful of new twists that make the game feel like a fresh addition to the catalogue. I hope this dev or some other continue where Mimimi left off as this is a great genre of game. If I could complain, I was disappointed that despite there being a climactic mission where you have access to every character, there was never really a moment in that mission where I felt like I had to use all of them simultaneously. That's usually a big part of Mimimi's games, executing a full attack using all your characters in a big level, but was absent here. Also, the challenges were underwhelming, all of them were just don't raise alarms, don't use a particular skill, complete all side objectives, etc. Never anything that I felt I really had to go out of my way for. The experience system seemed rather unnecessary, made some skills feel a lot weaker at the start of the game to only end up kind of just normal by max level. Lastly, there was a handful of crashes and some annoying quirks of characters getting stuck on each other or staircases.
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