
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
solid
All of the review below entails this difficulty score. - EASY - very small file size, quite pleased by that. I really DO want to rate up the game.. but the games just not meant for me. I will not be refunding because the art and code put into the game is worth supporting. if you love being punished and surviving by the seat of your spacepants/ the punishment of a high end darksouls game, you may enjoy this. This game is not for the faint of heart and punishes very frequently. based on your luck of the draw, there are just some Paths upon warping into a new sector that near guarantee the end of a run. and I am one unlucky son of sol in this game. some story risk zones will straight up finish you off for arriving in them. if in the medium to low health range. There was no other path to choose, just Death in both directions several times, on a Y shaped path. -Heavy micro manage game, which sometimes ignores your clicks on crew tasks at times. - Crew reaction times can be... difficult. and im not talking for the slower crew races. - anti person droids often struggle to win a 1v1 fight. much less four boarders which can be the norm. they cost just as much as a high end weapon. and don't preform extra crew functions, your better off hiring crew you can heal far faster/ dont require power that can be stripped via nebula. (auto repair droid feels alright, but would be nice if they could prioritize tasks or repair faster. make it worth powering them on!) - upgrading was a significant learning curve even with the tutorial system. resources feel as though a Feast and famine effect, including for health and repair stations. - VERY punishing progression system, you could do everything right, and still fail aka (zero out with nothing to show for your time in game) - some story risk zones will straight up finish you off for arriving in them. if in the medium to low health range. you can loose crewmembers based on story. or be that last man in a now empty ship with a string of bad luck or just one boarding party/ fire/ or oxygen leak. sometimes all three at the same time. ++ the art is very pretty for pixel art in game, the stories feel well written, and different faction encounters feel fun. + weapon builds are pretty cool and allow for unique combos and do offer different playstyles. (if you live long enough to acquire any)
You command a vessel that consists of many rooms in a 2D grid with crewmembers to operate them, you must manage the power to each system to keep your shields online but also have enough firepower to take out the enemy while commanding the crew to run around and extinguish fires, repair damages and fight off enemy borders while simultaneously targeting the enemy's systems to render them useless. This game is very challenging on its intended and hard difficulties, with scarce resources and many decisions one wrong move could be the end of your entire run, keeping the tension high as you traverse each sector to gather more scrap to power up your ship while still outrunning the rebel fleet. Lots of micromanagement as well as macro decisions. Although the combat is real-time with the ability to pause at any moment to carefully decide what to do and command crew/ship actions, the game acts more so turn-based where you wait for your weapons and abilities to charge to use them in bursts to try and take out the enemy's offensive capabilities before they take out yours This game is truly a classic and I love it very much, the artstyle is simple yet nice with an immersive soundtrack. If you truly master this game and crave for more than the game has to offer, there are mods out there that greatly expand the content of the game.
I've played FTL on and off for about a decade now, or something close to that. It's a small game with a simple premise and endless challenge and replayability. A roguelike masterpiece, it's always easy to come back to because there's not a ton of thinking and planning I need to do. The mechanics are simple enough to remember that even after years of not touching it, the gameplay is just so intuitive that it's like getting back on a bike.
Its a great little space war crime simulator (but the war crimes are [mostly] against asshats so its fine) If your on the fence because of difficulty, normal and easy make the game infinitely less of a CBT experience while still posing a fun challenge. Haven't touched the modding scene yet but I know there's some crazy stuff out there too.
Muy desafiante. No lo he conseguido completar en dificultad fácil y casi no he desbloqueado cosas en todas las horas que llevo jugando. Aún así, merece mucho la pena. De los mejores roguelikes que he jugado, con unas mecánicas muy obvias en retrospectiva (en el sentido de que sí o sí tenía que haber un juego así) pero muy únicas. No hay juego de navecitas espaciales que lo supere.
Vry gud
Have 3 shields, and 35% evasion by Sector 3 and i'm feeling decent about my run until I get hit by the wombo combo Zoltan Shielded Enemy with a set of Hermes Missiles Flak mk2 and a chain ion on top of an event to have zoltan boarders on my ship which all have explode on death ♥♥♥♥ this ♥♥♥♥♥♥ ass game man
This is easily one of the best games ever made. 14 years later it still feels amazing to play through this game and beat the federation flagship.
Amazing game! The random factor can get frustrating at times but still a solid game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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