
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.67/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first got FTL around 2012 but didnt fully get into until 10 years later. I intially did not care for roguelike's. You die and have to restart the run. Combining this and how difficult it was really turned me off. Something pushed me to try this game again in 2022 and it just clicked. Learning how to fight enemy ships, what rooms to target and researching what weapons are good, it became very satisfying to play. From not being able to pass the 2nd sector to completing runs on hard difficulty. The challenge this game brings is equally matched with how rewarding it is to master. Aside from the strategy of FTL, it is also super comfy to immerse yourself in the galaxy. Commanding your crew in a variety of different ships traveling amoung the stars is super cozy. As simple as the visuals are for this game, the background of deep space and soundtrack brings it all together for me. This game can be very frustrating at times, but that is what also makes victory feel so good. Once you understand the mechanics it has so much replayability.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Товарищ, брось свою женушку-золтаночку и отдай жизнь за победу федерации! Слава федерации
Une jeu avec une re jouabilité infinie. Ajoutez Multiverse et ne jouez plus à rien sauf FTL.
Great game that has a large learning curve. This is the first time im playing the game after a long break and i havent won a single game yet. In all 6 years ive played the game ive beat it probably around 3-4 times on easy and ive been trying to beat it on normal ever since with no success. But i still keep trying because even the road to failure is fun and can teach you more than any guide or video ever could. You must account for every decision you make or else a simple missclick can end your entire run within seconds, or a decision youve taken 4 sectors ago can prove to be your undoing in the battle you're facing. The game throws you into the arena with nothing but trial and error. If you want to win in this game, you must put your pride aside, stop blaming the RNG and truly consider what decisions you've made that hurt your run, maybe its the false weapon you've bought at the store 3 jumps ago, or maybe the false upgrade you took? Or perhaps youre rushing through the sectors instead of collecting as much scrap as possible? Each run is entirely different from its predecessors and each time you have to take different decisions and analyze them upon the end of the game. Your success can also be affected by the ship of your choosing, ship A will be fundumentally different from ship B, so you must revise your strategy for the tactics you used on ship A wont apply on the current one. And there are a lot of ships available which you unlock as you progress through the game. Now about the lore, it isn't the richest one out there but it can be fun doing certain quests, as well as roleplaying if the curcumstances allow it. So if you are experienced enough and say that you win a large portions of your runs, or at least feel comfortable in your knowledge of the game, you could try out mods such as the Multiverse which completely overhauls the game and its lore, adding new factions, weapons and ships So yeah its a brutal strategy game which will punish you for the slightest mistakes you make, and thats why i love it and keep it alive
в основном зачётный рогалик, но господи боже мой если на корабль десантируется 2 или больше богомола это автоматический рестарт.. А ну и ракеты, которым абсолютно фиолетово на твоих дронов и шанс уворота и которые полетят точно в отсек с щитом.
The original FTL is almost 14 years old, at the same time it never gets old. I enjoyed the original game for many hours, its core gameplay loop is fantastic and the game's difficulty (I play on normal or easy) is in the sweet spot to pose a challenge while it keeps the game being a fun and relaxing experience. And don't forget the music, it fits perfectly. My recommendation: Get the game, it's a blast! Nothing more to say here. That's it, as simple as that. No wait, there's one more thing. It's called "Multiverse". Technically you could call it a mod for FTL, but that wouldn't give the mod anywhere near enough credit. It is an incredible piece of work that extends the original game with an absolutely massive amount of additional content. Overwhelming in a positive way, guns galore! It adds tons of new player ships to unlock, an arsenal of new weapons, some of them quite special. It adds new races, new quests, new bosses, tons of secrets, options to further enhance your ship (and crew!) and much more. But it does not feel like someone tried to set a new world record by packing the most brain-dead features into a mod for the sake of quantity. They did it carefully with a lot of respect to the orginial mood of the game. It tastes the same as the original and integrates seamlessly into it. The writing, the jokes, the lore - everything is in the same spirit as the vanilla experience, just more and better. In every run there is stuff to unlock, paths too choose, opportunities and risks to take. Due to the heavily expanded content, the individual runs differ much more than before. As much as I loved the original, after getting used to the Multiverse mod, I would never switch back to vanilla. FTL with Multiverse is what I would call the best game I've ever played.
This game has the frustrating factor of an old video console game, where you have to constantly replay the early to mid sections while struggling to understand the mechanics of the later games. There has been a well established solution for for decades, a saved game that you can go back to (and thus learn from). Now with the era of Steam achievements they often leave an option for people to disable achievements if they wanted to keep a hardcore mode in place. This game does none of it. The only people that would find enjoyment playing this game are the kind to relentlessly grind until everyone else has given up the game and they can put a feather in their cap (I GOT THE ACHEIVEMENT) Remember when the goal of a video game was meant to be enjoyable? The Makers of FTL: Faster Than Light certainly do not.
I really enjoyed playing for the most part, right up until an event or RNG just completely destroyed my run with no hope of recovery. On the normal difficulty, I could barely make it far enough to make any progress. On the easiest difficulty, I can make it just far enough to become invested and then frustrated when something ends my run and it felt like there was nothing I could have done to prepare. I'll admit I'm not the best at games like these. So if you're more experienced, or if you grind until you get a run where luck is on your side, you'll have a great time. For me, each run felt like it had a fragility that was more unpleasant at times than exciting. I found myself wishing it wasn't a roguelike and that I had more time to build my ship up to its full potential. I've never played a game where I've wanted to save scum (but couldn't) more than this one. Don't be fooled by my complaints, though, as there are a lot of aspects of it that I think work really well. I like the variety in weapons, crew, and modifications and the various benefits/drawbacks they give. It makes for a different run every time and feels rewarding when you can get something particularly helpful. The bonus content is great and adds to the game in a subtle yet strong way. What it adds in difficulty it makes up for in versatility in your toolbox. The music is fantastic. There were no performance issues or bugs to speak of. There are a lot of points that feel incredibly satisfying, and ultimately it's those moments that are most memorable for me. I certainly prefer a game that's too difficult and leaves you feeling like you've learned how to improve (even if only little by little) over one that's too easy. While I think its unforgiving nature walks a fine line between challenging and demoralizing, the unexpected complexity and rewarding sense of discovery make it worth playing... and then playing again, because a solar flare set your O2 on fire while you were stuck in combat.
Just another horribly balanced indie game that sweaty weirdos will tell you that you have a "skill issue" at. It scales terribly even on easy, relies entirely on random chance and skill and tactics only take you so far. It's a short game that forces you to move quickly through each stage while getting upgrades along the way, if you're lucky enough to find them, punishes you for getting too many too quick or not enough too late and craps on you for going too far too soon, while not telling you in any way what you're doing wrong. I hate having my hand held in games, but this is like hand swatting whenever you try something. Wouldn't recommend to anyone that just wants typical fun in a game, that is simply fun. If you like being angry at pixels then this is probably for you.
I've had this game on radar for a while and honestly I think it's overhyped. The core gameplay is functional. Even on easy, luck of the draw can kill you quite quickly, for reasons basically out of your hands and there's no save scumming, restart goes all the way back to the start. Which I suppose is part of the appeal that makes this game a little more viable for some. And helps out with how short this game is. It does have that old console game feel, like you could be playing this on a C64 or an Atari or something. The story is not there. The graphics are marginal. The events once you've done them a few times are pretty repetitive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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