
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Engagement
Hours played at review time, across 200 reviews with recorded playtime.
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Suggestion! Would you consider making a 10 day free trial? You could get some users to buy the game. This free trial would give players a chance to try the game to see if it is something they wish to buy. Please leave a suggestion if you like TY :) happy Gaming.
I hate to say it, but wait. I'm not saying it's garbage, not remotely, but wait. I really dig this game. I like the aesthetics, the combat feels good, and the exploration is stellar, but there are enough issues that I wouldn't advise people get it yet. I know, "it's EA," but they're asking for money, so here we are. It's a psuedo-MMO, but it feels like they don't know what they want to do with that. If you play single player the big bad dungeon bosses absolutely suck to fight, and you're gonna need to fight them a lot as they're the primary sources of armor and weapons. There's a line between challenging but fun and "cool, you shot me with 3 attacks at once and I couldn't move" or "I was fine then 3 other bosses showed up and you blew me up..." And this game falls into the latter categories. Outside of one, they just flood you with attacks and mechanics that are very hard to manage solo. So play with someone. I'd love to, but they really don't incentivize that. First, drops are so that everyone gets one armor then a single weapon drops that's first come first serve. Fine if you're with people you know, but it still hurts to do a big fight and get nothing, essentially. Then, there's the matchmaking, or the lack thereof. If you want a party you have to have people from in-game chat or through the discord. Of my maybe 20 attempts I've had it work out twice. God forbid you play off the usual hours of your server. There are shards and it'll be dead as dust. Let's talk QoL. I hope you love, LOVE this world, because even though the area is level 5 and you're level 20, you have to walk or fly through it every. Single. Time. You can set a place as a "home" point, but let's say you want to do the hard mode of a dungeon in the first zone. You can walk, or you can fly. It works on flight paths, where you sit there and watch your relatively slow flying orb travel. You don't go in a straight line either, you go point to "unnecessarily wasting my time with this" point. The dungeons don't have fast travel points either, so you've gotta fly to the closest point then walk. Why? God knows. Remember that loot I mentioned earlier? There are no protections for garbage RNG. So you can end up like me, farming a boss, or dungeon, ad nauseum because the game decides that the only drops you need are "a shield and boots" when you just need the gloves. Oh, and we won't discuss the absolutely dumb decision to make a drop chance .17%. Most of it isn't that bad, but it might feel like it for sure. Performance, my God, performance. 4 of my personal friends own the game, none of them are playing because the performance is spottier than 101 Dalmatians. Some zones you will sit at a relatively smooth 50 something, but then you go where you actually need to spend time and you're trampolining between 15 and 40. EA or not it seems like that should have been ironed out early. The big new event was added to the game today… I guess? In-game I saw it once, not the event mind you. I had a symbol pop up on my screen, it said “you've joined the event at XXY," which I was nowhere near. I looked on my map, no indication of anything. I went to where I thought it might be, waited, saw other people talking about doing it in chat and I had no clue where it was. That. ♥♥♥♥♥♥♥. Sucks. The more I play the game the more I'm shifting from “this is great with some blemishes" to “this ♥♥♥♥ is actually pissing me off." It's 2026, I explored the zone, did all the activities, why am I being made to fly over it for the umpteenth time? Clearly there's fast travel in the game because you can go to the home points for free, why is that not in use everywhere? The end game is “go kill boss” but the loot system, RNG and fights themselves are trash if you're solo but the devs punish you with severely bloated health pools if you're with people. Also, they do WAY too much with verticality to not have any on the map. It sucks to climb a massive tree then realize what you're after is at the bottom. And why is there no minimap or waypoint system? I'm sure I've got more, but like with a number of my sessions of Farever I'm at a point where I'm tired, annoyed and want to move on to doing anything else, and that sucks. Positive wise, the world is beautiful. There are tons of varied activities that make exploring and walking around fun the FIRST TWO TIMES or so. There are platforming challenges, world bosses, collectibles everywhere and the gear and combat actually are appealing. The devs are actually funny, there are joke names all over the game, not like beating you over the head, but still that you see it, recognize it and get a chuckle out of. I admit,I don't know a thing about the story, sun dudes fighting moon boys or something, but everything else stood up well enough for me to keep going until now. Farever is not a game I plan to put down forever. I'll be watching it, checking patch notes and changes. I hope it survives, it's been a slaughter this year, but it's burned up my patience. I hope they continue to smooth things out, but I'm done for now. I love a redemption arc though, and I hope they can bring me back. I'm mainly posting this here because I don't know how closely the devs read the Discord and because I think the game does need more work and more direction. *This is all from a solo view point, if you can find a friend to put up with the performance and y'all can be friendly about divvying up loot,I think your experience will differ drastically. Maybe.
Too many stutters
first big update = broke the game. cant even navigate the map because the jump pads are bugged.
Don't waste your time or money on this unoptimized trash that runs at 60 fps if you're lucky. Gameplay loops is extremely boring.. get to current level cap then farm gear which will be ultimately superseded in the next patch. Might be worth a look once the final level cap is attainable until then avoid.
Do not be fooled by the "MMO" and the "Singleplayer" tags on the store page, Farever is neither of those. The developpers are using these tags to sell you a product on a false premise. The combat is good, but if you're playing melee, many mobs will push you around and stun you without counterplay, especially in later areas/dungeons. All classes are different flavors of DPS. There is no Tank, DPS, Support or Healer role. The sound design is satisfying, very chunky. The environments, the open world areas and the dungeons are very pretty despite the very simple artstyle. Only the underwater areas feel lackluster. The performance is just atrocious. Despite playing at the lowest settings possible, stutters and freezes are STILL very common, especially in late-game areas/activities. I can run both Elden Ring, Remnant II and Cyberpunk on High settings, and I can run Path of Exile 2 on Low on my computer without any issues. There is no good reason for Farever's performance to be THIS BAD. Every bit of this game is solo-able, to the point that grouping with other people is actively discouraged if you want to farm effectively. Dungeons both take longer and give less loot in groups than if you were clearing them solo. Fetch quests and packages take longer to complete in groups since there is no personal loot system, instead all item loot drops are shared. Crafting progression is not shared between characters for a single account, and once again, will also take longer to progress in groups because resource nodes in the open world ARE ALL SHARED. No, the developpers did in fact not learn from New World 5 years ago when the same problem was occuring. First come, first serve, f everyone else. There is nothing "MMO" about having 20 players at most in a single area in a single server shard. Monster Hunter World had 16 player lobbies in 2018, so do we call that a MMO too now? Battlefield has 60players+ lobbies, is that a MMO? There is no in-game trading system and no auction house. You have to drop items on the ground so other players can pick them up. Which means ninjas and trolls are free to steal items that you wish to trade. There is no anti-cheat system, people can use CheatEngine freely to fly around and cheat stats on their characters without repercussions. Despite every bit of the game being able to be completed on your own, without the need of a party for any activity, and the lack of a trading system, Farever cannot be played offline. You are forced to be always online, always connected to Shiro's servers, even if you are playing by yourself WHICH THE GAME INCENTIVIZES YOU TO DO AT EVERY TURN. Until the performance issues are adressed and a true offline singleplayer mode is released, this review will stay negative. And even then, Farever is not a game that will break new ground if it reaches its full release version. At its best, it is no more than a 6/10 game. Wait for a sale if you must.
Game is decent, feels currently like a crypto miner, my PC is SWEATING. See specs. Its ok for brain afk jumping around and finding stuff, dungeons are cool but the game has no music, I recomend turning on some elwynn forest backround music
Game is fun but I have my doubts about the future of the game. Updates are slow and performance does not seems like a priority for devs to fix. Besides that devs are split with another massive game space game in early development. I hope this game does well but I can't recommend it at this state.
A review vai ser bem simples e rápida pra tirar dúvida sua sobre o jogo, quando jogo lançar oficialmente faço uma review mais elaborada [i] Jogo é longo? [/i] Com minhas 14h de jogo eu estou indo pra segunda das 3 ilhas existentes no jogo, acredito que pelo preço que ele tem, sim é um jogo longo (como um "MMORPGlike?" devia ser) [i] Ele é Divertido? [/i] Sim, mundo aberto lindo, grande, cheio de segredos para descobrir e coisas para se fazer e grindar [u] Quero comprar o jogo, o que devo ficar atento? [/u] Duas coisas, o jogo ele é bonito com gráficos simples, mas bem mal otimizado, jogo rodava a 40 frames cravado, porém com a atualização do dia 15 de julho de 2026, eles otimizaram um pouco e colocaram dlss no jogo, pra mim depois dessa atualização jogo flutua de 45 a 60 fps (Recomendo MUITO ir no painel de controle da sua placa de vídeo e colocar limite de 60fps pro seu pc não trabalhar atoa e esquentar), ele usa muita GPU acredito que sem motivo, o jogo não é lindo e realista, mas o mundo é bem grande, vamos ver como eles vão otimizar Segunda coisa, jogo tem servidor na América do Sul, mas não sei aonde, pro meu ping ficar em 180ms, então pra bloquear ataques precisa meio que prever esse lag, boa sorte [h1] Jogo é bom? [/h1] Em resumo sim e recomendo comprar até em preço cheio, jogo tem muito pra se fazer no momento que posto essa review, e ele ainda tem um longo tempo de desenvolvimento pela frente, se eles conseguirem otimizar o jogo e os servidores, acredito que o jogo ficará perfeito.
Horrid performance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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