
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 6/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.1Kreviews | 75% | — | $32.5M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing like the first game. Not much excitement in this story, imo.
Maquiavel: "melhor temido do que amado" / Eu: "para de encher meu saco. GUARDAS, PRENDAM TODOS". Jogo maravilhoso. 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | 235ratings | 82% | — | not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为一代所以预购的豪华版,我是sb,我的评价是 拉完了。 开发者不明白,模拟经营带着人民共同对抗天灾是基础,在这个过程中展现出来人性的光辉,才值得让人品味。 而不是我整天要处理你们派系中的一堆破事,我这模拟经营还经不经营了啊! dlc更是一个比一个垃圾。
this ♥♥♥♥♥♥♥, bugged(and barely fixed occasionally), pos game is actually the worst thing i've ever bought with my hard-earned money. i preordered the deluxe edition and was so excited to play it since im a big fan of the first fp. it was like eating sandwitch with only 3 slices of rock hard bread. expected a gem, found a treasure chest full of liquid ♥♥♥♥. it actually hurts me to talk so badly about this game but like, they had the courage to ask 70$ for this bs game, not even the time to get the first dlc out, and they announced they are working on a new fp game, and in fact the dlcs are something that you hope you forget after the first time you play them (again, cause of the 3 bread slices sandwitch theory). its a 2-3/10 strategy game, play the first but not this. if you really must, pay it like around 2-5$(for the deluxe). ♥♥♥♥♥♥♥ never gonna prebuy a game in my whole ♥♥♥♥♥♥♥ life except for gta grade games. would suggest to yall to do the same, since i got ass-♥♥♥♥♥♥ from my favourite game dev company. hope that somebody learned from my mistake, cyall in hell, piss.
Не исправить баги с интерфейсом спустя 2 года, это сильно. Думал, может на первых порах мне не зашло и я поменяю мнение спустя годы, но нет, не вышло. Так убить наследие первой части, это нужно постараться. Атмосфера пропала, ощущение, что на улице экстремально сильный мороз отсутствует, сюжетные решения - полный абсурд. На улице минус 80, а бунтовщики идут ломать жизненно важные фабрики и производственные линии, чтобы бунтовать от этого еще сильнее. Пытаться усидеть на 4 стульях, где тебя заставляют жонглировать законами как горящими факелами. В первой части каждое решение давило на психику - ты реально чувствовал вес ответственности и холода. Во второй это превратилось в скучную головоломку: циклишь законы, жмёшь кнопки, жди результата. Никакого напряжения, а ожидание, когда это закончится. Какой-то симулятор СДВГ'шника где ты должен между 3 городами нонстопом что-то прокликивать. По итогу: Фростпанк 2 - это дорогой модпак для первой части, который сломал то, что делало оригинал особенным. Если ты фанат серии, разочаруешься. Если новичок - скучно будет просто так. Лучше перепройду 1 часть, не зря я в нее сотни часов наиграл на пиратке и ради разрабов купил все что можно было купить в первой серии.
Frostpunk 1 is much better than this game. This one feels boring and disappointing. If you came here because you loved Frostpunk 1, I honestly recommend staying with the first game and not wasting your money on this.
Where frost punk 2 gets it wrong is scale. In the first game, every citizen counts, every loss hurts, and when posed with the option of sending a father out to look for his daughter and to let him go with food or not, it feels that much more personal. The second one ♥♥♥♥♥ everything up. It tries to be a city builder but frostpunk, it just doesn't work. If you want a good game, go play the first frost punk, its ♥♥♥♥♥♥♥ amazing.
I was actually enjoying this one much more than frostpunk 1. But then I got hit with a bug once I colonised Winterhome. Everyone there got sick because of the gasses. Okay, I sent more people from New London to cover the geysers, succeeded that, but now those extra people are sick too. I tried to build hospitals but since everyone is sick no one is building. Okay, whatever, I'll send these people back to New London and let them recover there. They get back to New London, where they are no longer sick. Okay, great, let me send them back, right? Nope, as soon as they get to Winterhome they're all sick again. Wtf? Winterhome is literally unusable.
Really sick of this studio's extremely poor difficulty balancing, both in FP1 and 2. You acknowledge the issue by putting out a 'tips & tricks' article yet a month later nothing has actually been done to fix it in-game. What is the point of creating content that isn't fun to play because it's so frustratingly difficult and unfair at the *lowest* difficulty? There are also very disruptive graphical issues on AMD PCs and a month after submitting a ticket, still no word of a fix... even though it's been a problem since release. It's cool that they're working on a new game, but there's no doubt in my mind that it'll be just as frustrating as FP1, 2, and *all* their DLC.
I understand the flip now. I kinda feel bad I didn't understand it. But they forgot the cardinal problem that happened to shows like Shameless and Walking Dead. Constant misery is just a drag. The uplifting moments can carry you out of it. Ixion did it with small things, Original Frostpunk did too. Small Reprieves. This one just starts you out being punished and losing population and there is NO way to fix it. Frostpunk 1 was the first game to make me almost cry when I finished it. It was actually breathtaking. Because the small moments reminded you about humanity. This game just gives me numbers that I can't stop, and that feels so bad playing a video game. I remember playing the DLC on that small patch of Island and I was just obsessed with doing it right. And now this, I get to choose a hexagon i build on, none of it matters at the start. You are always going to learn people.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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