
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 9.86/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.

Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.1Kreviews | 75% | — | $32.6M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC까지 깬 후 진이 빠진 난 스킵하기만 했던 스탭롤을 멍하니 보았다. 참 많은 사람들이 게임 개발에 참여했더라. 가끔 projeck red나 sony같은 익숙한 회사도 보이고, 애완동물이나 아기 이름은 왜 넣었는지는 모르겠지만 하여튼 이름들을 보여주는데 얼추 30분이 걸릴 정도로. 근데 11bit 이 시발아 그 결과가 왜 이따위야
Оптимизация... Вылетает когда ему вздуамается.
Einfach nein.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $44.99 | 235ratings | 82% | — | not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体上不算难,但缺乏教程是真的,本应作为教学关的序章,在建设机制和运营思路上和正式游戏差别太大,导致如果按照序章的思路去玩主线,就很容易失败,我是看了网上大神的运营攻略才通关主线,并且之后还打穿了满挑战的乌托邦,总的来说作为议会扯皮模拟器还是很合格的,前期与天斗后期与人斗的氛围感有也很足,就是序章太误导人了
For the negative reviews regarding the change in gameplay compared to game 1, there is a good reason for it. I will be using other colony builders for comparison. Colony builders for populations from a few pops up to maybe a few hundred at most (endzone 1, rimworld, frostpunk 1) are often micromanagy (not nessessarily a bad thing especially with <5 pops). This takes the form of assigning individual workers to specific buildings. For games with larger pops (Frostpunk 2, europa universalis, crusader kings ect) that thinking does not work and instead need more whole society/district/state based controllers. This is where I think endzone 2 failed in that it tried to include an early game scavanging thing that was annoying micromanagy because it was redundant by the games larger focus and did not fit the larger gameplay focus. Frostpunk 2 gets this larger focus correct and succsessfully built a mechanic where oposing political factions propably hate you because they are not mindless zombies and have their own thoughts, opinions ect. Building a Utopia for one group is meant to be hard because other factions will hate your chosen path. Frostpunk 1 was very much a small band of people coming together trying to survive but don't have distinct ideologies because surviving is more important right now. Frostpunk 2 is set around a full blown city of thousands at the start of the game and is the next generation forming opinions and political divide on how to support the growing population and what to do for the future and what that future should mean and stand for. Again different scope but very well done and on theme with the franchize.
♥♥♥♥
9/10 相比一代更强调政治端水,末日生存的氛围少了很多,不作为一代的续作玩还是非常不错的 +党派斗争对立很有创意 +管理体验更加宏观 -少了很多生存建造的内容
Fun. Sometimes it should have some more information or specifics on how and what to do. But fun
Game is no bueno
Önermem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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