
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 4.75/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.1Kreviews | 75% | — | $32.5M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend game it in currect state. - Completly crashed several times in main campain after chapter 2. (Unreal engine crash report) - Menus and UX is bugged: settlment overview lags in random moments, switching between districts is bad, some tultips and overview are showing incorecct information(heating overview, workforce sometimes, e.t.c) - There are too much research ideas and laws and they feels kinda undeveloped or bugged. - Messy and tedious UI in late-game when you try to manage several settlments. - Music is so blatant in compare to first part that I muted it at all. For pros: - Idea is great, I liked how devs made a new game instead of yet another DLC for first part. Feels more like strategy rather then city builder. It get me hooked for hours, but not as good as first part.
Huge downgrade, the larger scale just doesn't translate. Horrible UI is my first and biggest issue, no idea whats going on and how to manage stuff. The first game never felt like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | 235ratings | 82% | — | not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balancing is wrong, fun is nowhere to be found. Not rewarding in any way. Disappointment.
////// I don't care, so I repost my rant and pretend it's a review ///// I now understand why people dislike or even hate this game. I love the first one — it’s a unique game with its flaws, and some DLCs like Rifts and On the Edge are mediocre. But overall it’s still a masterpiece compared to this one. I’ve just finished my first blind playthrough on Steward difficulty and achieved peace, and I have to say: the plot is one of the most nonsensical things I’ve seen in years. It started well: the Captain is gone and coal is running out — a strong premise. But what were you doing for the last 30 years that you never noticed a massive dreadnought leaking oil, with oil-powered machinery scattered across the wasteland? And how did New London lose all contact with other settlements? Alright, we find oil and survive another whiteout, but then for some reason we need to go back to Winterhome. Why?! Why does New London suddenly need to settle there to ensure its survival? The place literally has nothing. It’s filled with toxic fumes, and its generator has been dead for more than 30 years — not that it was doing great when it was alive. How could it possibly contain anything New London needs? It gets even worse with the colonisation route. The place has nothing. You’re basically settling there for the sake of it. It produces nothing, its output serves only itself, and it exports absolutely nothing back to New London. It makes no economic or logistical sense. Then there’s the civil war arc, where factions decide that the best way to ensure survival is to destroy the city. Even lowering their fervour to zero doesn’t stop them — only scripted events resolve it. But after you pass a couple of “durable tools” laws and build a few factories, suddenly everyone is friends again. It feels artificial. And what about Winterhome? Why exactly did we settle there again? Even if I ignore the story, the gameplay is weak. I played blindly and still reached the Golden Path ending without any real issues. The only meaningful resource in the game feels like money — you constantly ask for it and that’s it. I didn’t build a single hub, and I didn’t need any additional heating beyond insulation. Most buildings and research feel unnecessary. And the most “radical” thing the game ever pushed back on was paid maternity leave. The first game was harder, more complex, and more thoughtfully designed. This one feels like visual polish over a simplified system. In short: weak plot, shallow gameplay, and poor performance.
Macht absolut keinen Spaß. Ich liebe Teil 1. Hier wurde zu viel verändert, das Ändern des Spielprinzips auf eine höhere Strategieebene funktioniert für mich überhaupt nicht.
If you loved FP1 for specifically what it was. I'm not sure FP2 has the same draw. 10 minutes I've looked at it, sure. This review wouldn't be worth anything to the numbers. But it failed to draw me in. That is all I need to say about it.
A diferencia del Frostpunk original, aquí no hay decisiones morales, solo ves qué números te favorecen, tu gameplay se automatiza.
Edit: I'm changing my review from positive to negative after knowing the game has too much of its political agenda and shames players for not following it. The game simplifies the complicate subject with its not-so-robust mechanic and game plot, and then at the end slaps you in the face when you don't agree with what it tries to "teach" you. My utopia is your dystopia? Then get the ♥♥♥♥ out of my city then.
I put over 100 hours into the first game, but I’m struggling to put ten into this one. I appreciate that the developers tried something new, but aside from a few narrative tie‑ins and the IP itself, this doesn’t feel like the same series - and it’s all the worse for it. Calling it a sequel feels misleading. Everything that made the original compelling is absent here. The population has been scaled into the tens of thousands, and with that scale comes a complete loss of emotional weight. In Frostpunk 1, losing a single person felt like a personal failure. Here, I can lose a hundred and the city barely notices. The human cost - the heart of the original - has been diluted into statistics. City‑building has shifted to a rigid tile system that limits creativity and makes settlements feel generic. There’s little room to tailor your city to your needs or aesthetics. Time also moves far too quickly; instead of each day being a new challenge, you burn through weeks in minutes, which strips away the tension and pacing that defined the original. The game technically has a tutorial, but it barely prepares you for the layers of mechanics hidden behind the UI. I’m still new to the game, and maybe my opinion will evolve as I learn more, but right now I’m struggling to justify continuing. I don’t like it, and I'm not sure that's going to change the more hours I put into it.
Я сдала общество на 55 баллов, может поэтому у меня не получается управлять государством?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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